Marvel vs. Capcom: Infinite is making a big attempt to avoid potholes of previous Versus Series titles

Posted by John 'Velociraptor' Guerrero • May 14, 2017 at 1:49 p.m. PDT | Comments: 69

The more we hear about Marvel vs. Capcom: Infinite, the more encouraged we feel that this game will be a major hit.

One of the main evidences of this comes in the fact that we are routinely seeing developers attend to specific nuances that may have made its predecessor, Ultimate Marvel vs. Capcom 3, a bit dry in certain areas.

First off, X-Factor is gone. In its place are the Infinity Stones, six mega power ups that grant two-fold abilities.

Obviously we'll have to wait to see just how powerful these will be, and our fingers are crossed that one or two don't emerge as the only valid choices at tournament level, but X-Factor really did feel one dimensional in UMvC3, and Infinity Stones are a welcome change.
While it's still kind of difficult to wrap our heads around the fact that assists will not be in this Versus game, we can't deny that this mechanic, as it's been used in previous MvC titles, has been very restricting to character usage.

The freedom to simply bring a character in at any time instead restricting them to a single attack animation means we likely won't be seeing legions of two or three specific fighters tacked on to teams for the sake of their top tier assists.

This choice seems to be, at least in part, an attempt by developers to promote a more varied roster of characters that actually make it into tournaments.

We're also very happy to know that the days of "single player' sequences are likely over, or at least greatly minimized. Infinite has an anti-infinite mechanic built in via the combo-interrupting Counter Switch, a maneuver that costs two bars but allows your partner to come in and save your first from dying of damage, and the audience from boredom.

Finally, every character now has the ability to perform "off the ground" pick ups without having to rely on another character's assist to do so. The ability to OTG was a pretty big factor in a character's usefulness, and now none will be left in the unpicked dodgeball line-up on account of this.

Source: GameSpot.
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