Capcom plans to sell 2 million units of Marvel vs. Capcom: Infinite - says they have learned from Street Fighter 5's launch

Posted by Justin 'AdaptiveTrigger' Gordon • May 4, 2017 at 8:15 a.m. PDT

We all probably know by this point that Street Fighter 5 didn't quite live up to Capcom's expectations in terms of sales. By this point, Street Fighter 5 has sold 1.6 million units of its 2 million unit goal that Capcom wanted to reach by March 31, 2016.

It seems as though they now have a very similar goal for Marvel vs. Capcom: Infinite. They expect to sell at least 2 million units (including digital downloads) by some unknown date.

Can Marvel vs. Capcom: Infinite succeed where Street Fighter 5 was unable to? Capcom appears to have taken a few steps to hopefully ensure this.

Street Fighter 5's launch was... less than ideal for sure. Capcom, however, says they have learned from the launch of Street Fighter 5.
"There were learnings. What we noticed from Street Fighter 5 is obviously on day one we need to have a fully featured game," said Michael Evans.

"We need to have a story mode. It's more important even for this Marvel title than for Street Fighter 5 because you have all these new people who may come in just for the story mode."

This confirms that we'll be having our story mode on day one of the game's launch. With Street Fighter 5, we weren't able to experience the game's story until after a few months after the game's release.

Modes like these are particularly important for the more casual audiences of fighting games. There has to be incentive for these type of players to want to buy the game on day one.

To this day, an arcade mode for SF5 has been noticeably absent. Luckily it has been confirmed that this mistake won't be repeated for MvCI.

Evans continued on with this:

"We've been working hard on the story mode and also on arcade mode. The amount of content that's expected from fans for competitive titles these days, we've taken a note of that."

Essentially what this comes down to is that MvCI will hopefully not feel almost bare bones like Street Fighter 5 did on its launch. I think we can expect more content to explore on day one as a result.

This seems like a far superior strategy towards securing Capcom's 2 million unit sales goal for the upcoming game.

Source: Capcom stock exchange explanation, Eurogamer.

Sent in by: RYU81.
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