Street Fighter 5 is an extremely unforgiving game

Posted by Jonathan 'Catalyst' Grey • March 19, 2017 at 1:14 p.m. PDT

Ultimate Marvel vs. Capcom 3 is known as one of the most unforgiving fighting games in the community, where a single mistake can cost you the match.

Street Fighter 5 is no slouch in that department either.

Due to a number of factors, SF5 is a game where just a single miscue or two can spell the end of the round, putting you in a position where you're unlikely to recover.

To help explore this game's meta a bit more, I wanted to discuss some factors about why it can be so brutal.

Why Street Fighter 5 is so unforgiving

Look at the damage: This is a subject we've covered numerous times here on EventHubs, so I won't retread this ground too much — but this game's often brutal damage options for the majority of the cast can have you life bar depleted in a few seconds.

Corner pindown and midscreen vortexes: Getting cornered in Street Fighter 5 opens up some amazing pindown and setup situations for many cast members. Having to eat 2-3 mix ups because you let yourself get cornered, or gave the opponent some midscreen okizeme opportunities is not uncommon in this title.

Removal of option selects: Being able to defend several offensive options with an input was a very powerful technique in Street Fighter 3 and SF4. While option selects still exist, they've been dialed back tremendously in this title, meaning when you make a read on the defensive end, it better be the correct one.

Commitment: One of the developers stated goals in SF5 was to ensure players are committing to the moves they make in game. Gone are Focus Attack Dash Cancels and many of the other attacks which could be made safe in prior titles. While safe moves still exist, the punishments for making incorrect reads or putting yourself in a bad situation are very harsh this time around.

Crush Counters: The risk of sticking out a button or using an invincible attack is high in SF5. Because most characters can convert a hefty combo if you dare to press a button at an inopportune time, even just the simple act of using a quick normal move comes with more inherent risk than most Street Fighter players are used to. The poke and footsie game often favors the beefier/rushdown characters in SF5, especially in Season 2.

Couple all of these things together, and you've got one of the most brutal modern fighting games in existence right now.

While I would put Ultimate Marvel vs. Capcom 3 as a more punishing title, this is definitely up there, and based on statements from developers and how the game was programmed, this is entirely intentional.

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