No throws in Dragon Ball FighterZ? Developers implementing a whole other mechanic for countering block-heavy strategies

Posted by John 'Velociraptor' Guerrero • June 28, 2017 at 5:15 p.m. PDT

Roll Safe Cell may be getting a little ahead of himself with the whole "no need to block" concept, but one of the most common mechanics in fighting games will be absent from Dragon Ball FighterZ.

In an interview with IGN at E3, DBF Producer, Tomoko Hiroki, explained that players will not be playing the traditional strike, block, throw mind games, per se.

"In lieu of a throwing mechanic, there's the special Dragon Rush where you chase your opponent and launch them into the air. That's in case the opponent is really heavy on the blocking, you'd normally throw someone, but we have a system called Dragon Rush instead," she explains.

Guilty Gear Xrd players may recognize this as similar to the Dust mechanic that propels an opponent into the air to set them up for an air combo.

It may not be a one to one comparison, as we're not sure if Dragon Rush is an overhead like Dust, or if it requires some special input to counter, but we do know that it's an answer to overly-turtley approaches.

Hiroki speaks on quite a few other topics, including destructible arenas, team compositions the game's solo campaign.

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