'If you were to actually think about it, these characters are just functions' - Capcom talks about representing character playstyles in MvCI

Posted by Justin 'AdaptiveTrigger' Gordon • June 24, 2017 at 7:52 p.m. PDT

One of the most memorable things about the Marvel vs. Capcom series is its expansive roster. True to its title, this series features characters from both the Marvel universe and Capcom's numerous intellectual properties.

With that said, many fans have noticed a lot of classic characters that appeared in previous MvC titles are notably missing this time around. X-Men characters, like Magneto, have been present in Marvel vs. Capcom titles since the very beginning -- until now.

Recently, Peter Rosas and Michael Evans sat down in an interview with GameSpot to discuss a few topics regarding Marvel vs. Capcom: Infinite. They talked about subjects like the feedback surrounding Chun-Li's face and how they are representing character playstyles.

When GameSpot asked Peter and Mike about missing characters like Magneto and Sentinel, they gave a response.

"If you were to actually think about it, these characters are just functions. They're just doing things," said Peter Rosas.

"Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right? Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing."

"It's just the function that people are associating with the character, and there's no shortage of that. We made sure that all proper playstyles can be represented with our current roster."

Essentially what this comes down to is that Capcom is trying to ensure that even if a character doesn't make the initial roster, what that character brought to the table in terms of playstyle and gameplay is at least represented.

So with Magneto, he was notably versatile in terms of his mobility options in previous MvC titles. If Magneto is not included in the main roster, then it appears as though characters like Nova, Captain Marvel, and Ultron are meant to fill the gap of Magneto's absence.

This seems to be reflected in some more of Peter's statements:

"We wanted to make sure that if a legacy character doesn't happen to make the roster this time, that play style would still be represented. That somebody who has associated themselves with Magneto wouldn't be lost coming into this title."

While at a tournament level, it is true that players are more likely to pick characters that better fit their preferred playstyle and higher tiered characters. Still, casual players tend to pick characters that they are most familiar with, regardless of their playstyle.

I do suspect that even many of the tournament players will still miss characters like Magneto and Sentinel, even if there existed a one-to-one port of that character's playstyle as another character. Some higher leveled players still pick characters based on who they are or their personality as long as they fulfill the other mentioned conditions too.

It would be weird, if for example, a Street Fighter title launched without Ryu. In a lot of ways, characters like Magneto and Sentinel represent the personality and the face of the MvC series.

Despite the fact that Ryu was considered to be pretty bad in Season 2, Daigo still attempted to make the character work simply because it was Ryu. He eventually did shift his efforts to Guile, a way better character currently.

Michael Evans eventually pitched in his thoughts on the subject.

"If you look at the returning characters and you play with them, you'll notice that they're quite different from their previous iterations," Evans said to GameSpot. "Iron Man, he plays completely different. He has new special moves."

Evans continued, "there's three things we're looking at: Gameplay first and foremost of course. The Capcom R&D team and us, we get together and we talk with Marvel about what characters we want to put in."

"From a character-type perspective, we want our big brawler characters, our characters that can fly, our small characters or whatever."

Gameplay being first certainly is important. It makes sense that Capcom would make this the priority.

The second part mentioned is particularly interesting. It seems like Marvel definitely has a big say on which of their characters make it into MvCI.

While not stated outright, this also seems to allude a little to Marvel having a say on which characters shouldn't be included. I can't immediately see a situation in which the Capcom R&D team decided not to talk about X-Men characters, but that's only speculation.

Evans briefly talked about the X-Men topic a little more. "Your modern Marvel fan, maybe they don't even remember some of the X-Men characters, but they know some of the Guardians characters or Black Panther."

The third factor essentially touched upon making characters diverse in terms of what they can do. Having big characters vs. small characters, flying characters vs. ground-bound characters, etc. definitely does have that "Marvel feel" to it.

Be sure to check out GameSpot's interview for additional information on this topic and more.

Sent in by xShonuffx

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