Every character can reflect projectiles in Marvel vs. Capcom: Infinite

Posted by John 'Velociraptor' Guerrero • June 17, 2017 at 10:51 a.m. PDT

Marvel vs. Capcom: Infinite looks to be a game of near constant movement, high speeds and tyrannical offense.

As we've seen in Versus games before, a single stray hit can spell absolute disaster, and often lead to a KO.

As players try to keep track of the two million simultaneous happenings on screen, a usually innocuous, slow moving projectile can very easily become a daunting fireball of death that interrupts a flow or locks a player down in defense.

Infinite already has a few characters capable of tossing out projectiles like this, but the Reality Stone power up grants the ability to produce a slow-moving, homing fireball to any player that chooses to utilize it.

We can already imagine the set ups players like EG|ChrisG will be able to generate with this kind of tech. Sounds fairly overpowered doesn't it?

Luckily the developers for MvCI have already put something of a counter measure in place to help balance this.

Capcom's Peter "Combofiend" Rosas showed off quite a bit of MvCI tech on a Twitch stream during the conference, including the fact that every character can reflect fireballs by perfectly timing an advancing guard.

Click images for animated versions

This applies to most projectiles in the game, including the Reality Stone red orb. Fiend explains that there are a few moves, like Chris Redfield's magnum gunshot, that cannot be reflected.

This adds a whole new level of depth the projectile game in MvCI, and we excitedly look forward to seeing what other little tweaks to traditional mechanics developers have put in place to make this game as interesting as possible.

Are you hype for this tech, or do you like your fireball wars to be more old fashioned? Feel free to share your reactions in the comments below.

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