Injustice 2 character select screen now features Red Hood and better look at remaining silhouettes, June update is live

Posted by Steven 'Dreamking23' Chavez • June 5, 2017 at 2:20 p.m. PDT

Injustice 2 has just seen the implementation of its June update. Mainly focusing on bug fixes, the update also brings something very interesting into the fold.


The game's character select screen has been updated to feature all nine of the upcoming DLC fighters. With Red Hood being the first in line to be released, you can now hover of him on the select screen and he will pop up.

All eight of the remaining silhouettes are seen on the screen now, and though you can't move over them just yet, we do get a better look at who these characters might be. For example, the tiny character shadow on the far right is very likely Atom.

If you want another look at Red Hood before he's released, you can also see him in the character customization menu. He is currently inaccessible, but a full-body in-game model is shown.

Check out the images below to see the additions.

Red Hood and the remaining silhouettes in Injustice 2 image #1 Red Hood and the remaining silhouettes in Injustice 2 image #2
Click images for larger versions

Hit the jump to view the full June update patch notes.

General gameplay fixes


• General stability improvements
• Many move list corrections
• Added more descriptive connection error messages and improved detection
• Fixed audio issues related to moves being interrupted
• Improved AI logic for multiverse opponents & for player AI loadouts
• Corrected an issue which could cause specific Jump Attacks to not have recovery when a miss occurred
• Corrected an issue that could cause a character to jump in the opposite direction if the jump was inputted on the same frame as an opponent teleporting to the opposite side
• Gear Loadouts are now displayed in the loading screen for online matches
• The level requirement on Gear will now be displayed as red if the user has not met the level requirement to equip it
• Added an indicator to opponent info in online match making screens which will display if the opponent is using a Wi-Fi connection instead of a Wired connection
• The cursor now starts on Return tab instead of Leave Guild in the edit / view Guild information popup
• Added ability to view Set Bonuses in the customize character summary page
• Fixed an issue related to the projected win percentage not being accurate for online ranked and player matches
• Fixed an issue which could cause players to not receive the proper rewards upon reaching levels 5/10/15/20
• The Guild tab will now flash in the main menu to indicate if awards are available to be claimed
C• orrected an issue that could cause the camera to behave unexpectedly if there was an error when an arena transition happened
• Multiverse opponents and player AI loadout characters will now use sidekick and assist attacks
• Fixed an issue in some Multiverse events that allowed for Sidekick and Assist Attack meter to be depleted without the attack occurring

Stage specific fixes


• Batcave - Hanging hook Environmental Interaction now has a cooldown after being used
• Batcave - fixed a bug that allowed hanging hook Environmental Interaction to knock enemies slightly outside of the arena boundary
• Brainiac Ship - fixed a bug causing a character to face the wrong way when using the data canister bomb
• Environmental Interaction under certain circumstances
• Metropolis - fixed bug causing punching bag visuals to linger after being interrupted while using this Environmental Interaction
• Slaughter Swamp - reduced the range in which the truck Environmental Interaction can be used

Character-specific fixes


• Black Adam - the Gear Ability Soul of Shazam now increases damage on initial hit of SHAZAM!!! (Flip Stance + Meter Burn)
• Black Adam - the Gear Ability Seth Strike can now be done as a wakeup, reversal, and be 2in1 cancelled into

• Bane - Mercenary’s Elbow when meter-burned will no longer do unscaled damage (this change only applies when not in Competitive/Tournament Mode)
• Bane - fixed a bug which prevented his forward and backward throw to not reward a first hit bonus
• Bane - while in level3 Venom, Shattering Cross (Towards + Medium) will no longer lose its armor breaking property when cancelled into Fist Slam (Down)

• Brainiac - slightly adjusted hit regions on Panic In The Sky (Towards + Medium, Down + Light, Hard)

• Cyborg - fixed a bug which could cause the HUD UI for his character power to display the wrong icon

• Darkseid - the character power Parademons will no longer sometimes immediately attack if the character power button is still held down
• Darkseid - fixed a bug where Low Burn (Down + Hard) could remain active with no visual effect if he was hit during a specific frame
• Darkseid - fixed bug causing Charging Parademon to attack in the wrong direction under certain circumstances

• Deadshot - Fixed bug causing opponent to gain meter when killed by Wrist Cannon while Poison Ammo is active

• Flash - the visual effects for Gear Ability Sonic Bolt will no longer disappear if Flash was hit during the recovery frames

• Green Arrow - fixed a bug preventing Canary's Kiss (Towards + Hard) from receiving a damage boost when meter-burned or performed as a bounce cancel

• Joker - reduced the block stun on Chattering Teeth by 5 to prevent an inescapable block trap against most characters

• Poison Ivy - fixed a bug where Bed of Thorns visual effects could linger when the move was not active

• Scarecrow - fixed a bug which caused his wakeup attacks to have no invincibility frames (affects Fear Toxin & Traumatize)

• Wonder Woman - “The Gear ability Amalthea’s Protection no longer loses armor when meter-burned.
• Wonder Woman - fixed a bug causing Upward Amalthea Bash when done as a wakeup to lose invulnerability before the activate frame

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