Latif's nonstop Viper, Neo's stylish Juri, Sonyono's relentless Ibuki... YogaFlame rounds up footage of players we miss from Street Fighter 4

Posted by John 'Velociraptor' Guerrero • February 15, 2017 at 4:56 p.m. PST

The Street Fighter 4 era was packed with incredible talent, but not everyone who played SF4 jumped on to the Street Fighter 5 ship.

YogaFlame gets a bit nostalgic in a recent video as he highlights some of the strongest players we saw in SF4 who don't seem to be playing as much in SF5. Have to give a nod to my habibi Latif, who took second at EVO 2011 with his fiery C. Viper:


Click image for animated version

There are plenty more familiar names and exciting sequences in the full video below.

RIP RN|Alex Myers' Sakura...

Source: YogaFlame.

Comments

SFViper said on February 15, 2017 at 4:58 p.m.

I ain't even crying...

#1
Pachendrix said on February 15, 2017 at 4:59 p.m.

Watching Latif's Viper is still a treat. I don't think anyone used Viper to her full potential like he did. By far the best Viper in the world.

#2
McAl said on February 15, 2017 at 5 p.m.

Latif's Viper took second at Evo in 2011.

#3
WanderlustGeek said on February 15, 2017 at 5 p.m.

I miss sf4 ibuki. Every game she always styling. :)

#4
Syirine said on February 15, 2017 at 5:01 p.m.

Please, it was not that long ago for me.

#5
malcrash01 said on February 15, 2017 at 5:01 p.m.

I miss that Ibuki... hope C. Viper comes to SFV too

#6
ermac909 said on February 15, 2017 at 5:05 p.m.

Every character had so many options and ways to play..Why am I playing SFV?

#7
JohnnyCage said on February 15, 2017 at 5:11 p.m.

I still feel sad Latif didn't win EVO :/

#8
Clamper said on February 15, 2017 at 5:13 p.m.

Yeah... USF4 had much more personality than SFV.

Unfortunately Capcom decides what game top players are gonna play with money. And in turn top players have an influence on lower players.

#9
Pachendrix said on February 15, 2017 at 5:15 p.m.

Speaking of forgotten players, whatever happened to Wao? (My apologies if he's the Oni shown in the vid, but I don't know his online tag) The dude exploded into the scene at Topanga, everyone hyped him like he was the chosen one to save the planet from the evil council, and then he disappeared from existence. It all happened in a week or less. lol

#10
trsone said on February 15, 2017 at 5:18 p.m.

Ind Omh deserves some recognition his Oni was infrikkensane

#11
Blackoshinomi said on February 15, 2017 at 5:19 p.m.

Every street fighter but fighter street had more personally than SFV

#12
Clamper said on February 15, 2017 at 5:22 p.m.

Actually i find it hard to name any fighting game with LESS personality than SFV.

#13
Pachendrix said on February 15, 2017 at 5:23 p.m.

There used to be a time when watching tournaments was special because someone always showed up that pulled off some new ridiculous combo/set up, that nobody else was capable of. Everyone had different tech and strategies for their characters (except Ken players, cause they're...you know...special). And skill separated men from boys. Then SFV happened...

#14
Coolwhipper said on February 15, 2017 at 5:25 p.m.

finally something that isnt sh*t fighter 5. Miss this game along with sfxt

#15
Cakie said on February 15, 2017 at 5:27 p.m.

I wish I had the links required to play this game... Oh well.

#16
Blackoshinomi said on February 15, 2017 at 5:28 p.m.

SFV really put a new meaning to the phrase mirror match

#17
jwim said on February 15, 2017 at 5:29 p.m.

Sf4 felt so rewarding

#18
Gam3B0y said on February 15, 2017 at 5:29 p.m.

maaan... even watching this game makes my hart beat faster.
:'( this game was so rewarding.. and you had so much more controll over your charcter.. I love SF IV

#19
Gam3B0y said on February 15, 2017 at 5:31 p.m.

even practice mode was more rewarding, and endless...

#20
AngriestAngryArtist said on February 15, 2017 at 5:32 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)
#21
Enicius said on February 15, 2017 at 5:33 p.m.

Sf4 > sfv

#22
Kitaeo said on February 15, 2017 at 5:33 p.m.

Can we just bring IV back? How hard would that be?

#23
ShinOwen said on February 15, 2017 at 5:38 p.m.

I miss SF4.......

#24
Gam3B0y said on February 15, 2017 at 5:40 p.m.

I have an idea to mod SF IV with SF V models and effects. maybe I'll pull it off at some point,
my 3d skills are geting better and better each day.

#25
RyokuX1 said on February 15, 2017 at 5:43 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)
#26
ShinOwen said on February 15, 2017 at 5:44 p.m.

We didn't appreciate SF4 when we had it. Only one man can bring SF4 back! Yoshinori Ono!

#27
Rahul_S said on February 15, 2017 at 5:45 p.m.

In early phase Wao played ken in SFV I think he left the game.

watch?v=KlVuiJYSn84

#28
Rahul_S said on February 15, 2017 at 5:46 p.m.

Damn ninjas cutting onions

#29
HyperViperNZ said on February 15, 2017 at 5:49 p.m.

I miss this game. Definitely my fave of the series. So fun.

#30
tenderoni said on February 15, 2017 at 5:50 p.m.

Woa dropped Oni after the Ultra patch came out.

#31
Le_Perique said on February 15, 2017 at 5:51 p.m.

Its a shame that Poison, Rolento and Elena happened.

#32
XxAngelChunLixX said on February 15, 2017 at 5:51 p.m.

I miss Latif. Last I heard he dropped out to go to school and stuff. I hope he's doing well <3

#33
snakeeater91 said on February 15, 2017 at 5:58 p.m.

That OMH match vs KingSagat was so funny with his empty overhead demon because of the announcer.

#34
mykka said on February 15, 2017 at 5:59 p.m.

SFIV was way more exciting to watch

#35
Doh_Simpson said on February 15, 2017 at 5:59 p.m.

Look at how free you could be with your style, you didn't have to wait for 2 hits into trigger and then more hits. The same combos over and over and over is what we see in SFV. They need to do something about the game in general.

#36
CKNG said on February 15, 2017 at 6:07 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)
#37
Jaded_Buddha said on February 15, 2017 at 6:10 p.m.

Yeah that's right and that one man is Seth Killian!

#38
Gameplan said on February 15, 2017 at 6:12 p.m.

I cringe everytime I think of how much Capcom would have to butcher Viper in order to maker her easy to play for SF5. One of the coolest character designs from a gameplay standpoint in recent SF history.

#39
BigJaWOOD said on February 15, 2017 at 6:18 p.m.

Okay, 99.9% of your posts are verbal manure, but I'll admit this was a good one. Hold this W... Just for today, though.

#40
BigJaWOOD said on February 15, 2017 at 6:21 p.m.

Capcom and Sony aren't going to throw any money at it for big tournaments, so reviving it on the main stage is nigh impossible at this point.

#41
Captainbuttocks said on February 15, 2017 at 6:24 p.m.

You are cute. Stay salty.

#42
Syirine said on February 15, 2017 at 6:24 p.m.

a minute is too long. we will be reminded of this dead game often. my nostalgia for this game is not even in the womb.

#43
ParabolaBeam said on February 15, 2017 at 6:26 p.m.

So true.

SFV is the first Street Fighter to punish players for not playing a specific way.

#44
ParabolaBeam said on February 15, 2017 at 6:33 p.m.

It's the v-trigger.

The whole game is built on a flawed v-trigger system.

Unless they expand what you can do with v-trigger (i.e. make it more strategic by allowing players to choose different styles of v-trigger from character select) no amount of balancing is going to fix a flawed foundation.

Also no anti-air jabs. No endless throw loops.

I can't even call SFV a step backwards because older SFs were legit in their own way.

It's like a step in an alternate dimension where SF never existed so they decided to recreate it... with v-trigger...

#45
WhiteBeard said on February 15, 2017 at 6:43 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)
#46
Blackoshinomi said on February 15, 2017 at 7:01 p.m.

I thought about checking into a insane asylum after playing SFV .

One day I played 10 matches in a row that felt like exact same match

#47
caruga said on February 15, 2017 at 7:50 p.m.

4 could be restrictive as well, but 5 took it to a whole new bottom.

#48
ArtemisX said on February 15, 2017 at 8:01 p.m.

Latif's Viper was a monster. Even I'm scared to watch him playing Viper, God bless his opponents.

#49
kukuteku said on February 15, 2017 at 9:16 p.m.

Uryo, Wao, Blue_Emblem, Misse.... Sasaki... (T_T)...

#50
AngriestAngryArtist said on February 15, 2017 at 9:45 p.m.

Hey I'm just stating what's obvious :D

#51
AngriestAngryArtist said on February 15, 2017 at 10:01 p.m.

??? it never left???

:/

#6 #12

#52
AngriestAngryArtist said on February 15, 2017 at 10:06 p.m.

SFIV does have some credibility in their existence being the game that revitalized interest in SF again after their absence after SFIII.

I hate SFIV in general because I find the gameplay boring since it's too defensive overall, but I'm not going to deny it's mark on the FGC.

Watch as the idiots who are spewing nonsense in this thread thinks I'm on their side in 3...2...1

#53
Neobrown said on February 15, 2017 at 11:27 p.m.

Latif was good for a while, then he got 7-0 by infiltration in 2013 and never won anything again. Not even Top 8 I think.

https://youtu.be/598j2zoSThA

Tonpy from Asia was USF4's best Viper in its last season

#54
Neobrown said on February 15, 2017 at 11:45 p.m.

We already have USF4 on PS4.It looks and plays beautifully.

The reason we don't see USF4 at events is because Evo dropped it and Capcom took it off the CPT tour.

You can love a game as much as you like, but when theirs no big events to bring in the competition and decent prize pot, you won't waste time on said game.

#55
Neobrown said on February 15, 2017 at 11:52 p.m.

If I remember correctly. He complained that throwing an opponent became pointless due to delay get up.
Messed up his set ups and style of play.

#56
Cauptain said on February 16, 2017 at midnight
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#57
llSilkCutll said on February 16, 2017 at 12:17 a.m.

Best game ever! Perfect gameplay, freedom in combo's, perfect game mechanics, fun to play, hype to watch. SF4 series had everything!

#58
Nag1 said on February 16, 2017 at 1:17 a.m.

Damn, right in the feels.

How much I loved this game.

The most boring char in SF4 was 10 times funnier to play than the funniest char in SF5.

#59
Zephyrus said on February 16, 2017 at 1:25 a.m.

look at all that neutral

#60
ihira said on February 16, 2017 at 1:34 a.m.

Just LOL @ these nostalgia comments praising SF4.

Guarantee when SF6 hits people will be saying how good SFV was and how SF6 is noob friendly/trash

#61
Moosh said on February 16, 2017 at 2:08 a.m.

You don't generally put the neutral in fast paced highlight reels.

#62
Dicktator said on February 16, 2017 at 2:30 a.m.

Damn.. SFV feels so incredibly dumbed down in retrospect

#63
Zombie4u said on February 16, 2017 at 2:58 a.m.

Not knocking the new game, but there are still quite a few of us playing USFIV on PS4. It's just the one I happen to like the best. If your feeling nostalgic on PS4 you can find plenty of matches.

#64
rosy said on February 16, 2017 at 3 a.m.

this is what i like about sf4. Even though I don't play any of these characters but it is so entertaining to see what people could pull off some stylish moves either on tournament or ranked match. Wish capcom just kept Sf4 on tournament.

#65
Zephyrus said on February 16, 2017 at 3:51 a.m.
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#66
AngriestAngryArtist said on February 16, 2017 at 3:51 a.m.

Of course! SF4's boring characters are so boring it's so damn funny :D

#67
llSilkCutll said on February 16, 2017 at 3:58 a.m.

Think most of us like all the Street Fighter games except SF5 (which doesn't feel like Street Fighter at all IMO). Trouble you have, is that SF4 was made so well, that even SF6 is going to have a job matching it's gameplay / game mechanics (when it's out in about 6 to 7 years). SF4 was so good, it is the benchmark for 2D fighting games and it's going to take a really special SF6 to come close to it. Given up on SF5 as many have, got no interest in this game as it is at present. I think SF6 (like SF4 was to SF2) will be very similar to SF4 which is a good thing. Capcom have made a massive mistake with SF5 and now it's too late to save the game unless the gameplay / game mechanics, damage & speed of the game are changed drastically and a complete new package is released, like Super Street Fighter 5, need to change so much though, I can't see it. Unless that happens, most will not go back to it.

#68
Zephyrus said on February 16, 2017 at 3:59 a.m.

dude please STFU.

The v-trigger system is flawed? The v-trigger? The v-trigger system was made precisely to counter the weakness that all characters have. It's a tailor made system for each character. I can agree if you say V-SYSTEM. V-trigger? NO.

Want a flawed one? Look no further than Focus Attack. Not everyone can benefit from FA equally.

No endless throw loops in SF4? LOL

https://www.youtube.com/watch?v=r5Qwe...

seriously SHUT THE FU*K UP.

Starting to get really sick of you constant deceit and concerned trolling.

#69
llSilkCutll said on February 16, 2017 at 4:02 a.m.

That Wa Solid Ryu combo though #skill. Was some great players in SF4 & great moments too!

#70
TestosteronInc said on February 16, 2017 at 4:22 a.m.

Very nice vid.

But it is kinda funny how people are exagerating how good 4 was. Dont get me wrong usf4 was a very decent game at the end and very entertaining to watch (mostly because of daigo and momochi) but 4 had its own pile of bullsh*t. It is weird that people dont remember.

At the moment sfv pales in comparison to 4 but imho 5 has the potential to be better. There is just a lot of work to be done.... a LOT

Anyway great to see these amazing reels. I still watch the daigo vs momochi GF every 2 months or so. It is truly the epitome of what street fighter ought to be imo

#71
Zephyrus said on February 16, 2017 at 4:32 a.m.

So the SF game that resembles SF2 the most, doesn't feel like SF?

Ok then.

Want to know something fun? SFV gameplay was made in direct response to what players complained about SFIV.
Players wanted dashes to be good. Capcom buffed dashes.
Players wanted OS to be gone. Capcom took them out.
Players wanted a mechanic that each character could benefit individually (capcom is on record saying they designed the v-system because Xian in particular would like to see something like this). V-system was made.
Players wanted supers to be meaningful again. Capcom buffed the supers so their scalling would be 40% max.
Players wanted 1 frame links gone. Capcom gave a 3 frame window to continue links.
MANY people complained about fireballs being too strong in SFIV. Capcom nerfed fireballs and gave almost everyone something to deal with fireballs.

I hope you can see where I'm going with this. The FGC is it's own worst enemy. Everything people complain about the game, gameplay wise, was made in direct response to the FGC wishes.

Be careful of what you wish for.

#72
hondahands said on February 16, 2017 at 4:34 a.m.

I remember when Mike Ross put the hurt on latif at EVO and eliminated him with some fly Honda combos of his own. I appreciate the video because I remember how hard it was to pull off many of those combos. Such a rewarding game... Just one of the things (rewarding combos) that was so great about sf4.

#73
hondahands said on February 16, 2017 at 4:50 a.m.

Or you could look at it as capcom misread everything we wanted. There were various ways to implement those changes you listed , and we even outlined how many of these changes should be done (or disapproved of capcom's implementation early on in beta) , but capcom went their own way. Many of us (me leading the charge) warned capcom that they would fail in gaining casuals at the expense of experienced players and listed a bevy of changes that were critical to be fixed or even scrapped before the game was released.

Fast forward to now, most , if not all the complaints we made were ignored and many people here said "it won't be that bad, give the game a chance". I warned sfv would only be propped up by the money being pumped into it, not by the players.

Here's hoping sf6 improves on the flaws of a great game in sf4, opposed to trying to salvage sf5. I'll be way too old to play it,but at least that would restore the franchise to its former glory.

#74
Zephyrus said on February 16, 2017 at 5:02 a.m.

lol, they failed to gain casuals because the game launched barebones.

And I'm not sure if you remember correctly, but the betas for the game were praised for their gameplay.

Capcom didn't misread what people wanted. Capcom gave exactly what they wanted. Players just had no idea how those changes would affect the game. This is still true now. Season 2 was balanced in direct response to what people complained about during season 1.

Remember when I was talking to your multiple trolling accounts? How the things you were asking for would hurt the game even more? Turns out I was right.

Also lol at bringing up SF4 and then saying SFV is only being played because money is being pumped into it. Complete lack of self-awareness. As sad as people crying about the new characters and then asking for unpopular ones like Q and Oro.
As soon as evo dropped it and capcom removed it from the cpt, everyone dropped it. The tournaments that feature it don't even get 100 entrants.

But facts and logic are to the eventhubs user as Holy Water and Garlic are to vampires. They just don't mix together.

#75
NeufCink said on February 16, 2017 at 5:21 a.m.

Les vrais jeux mon gars!

#76
ZiggzBoy16 said on February 16, 2017 at 5:35 a.m.

SFV really needs some upgrades.

I miss Latif.

#77
Shinebox said on February 16, 2017 at 6:40 a.m.

For those wondering. Wao still plays. He won arcade tournament in Japan this past weekend.

#78
OldSkool79 said on February 16, 2017 at 6:45 a.m.

I tried to give SFV a chance, but I find it so boring....I thought that SFV could hold me down until Tekken 7 releases, but I am just going to take a break from fighting games until June. Time to play some Single Player adventure games.

#79
Xykes said on February 16, 2017 at 8:32 a.m.
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#80
Doh_Simpson said on February 16, 2017 at 8:32 a.m.

The way characters are dependent on V trigger is what makes the game boring, for a lot of characters nothing happens till they activate V trigger. Not to mention some V triggers are just way more powerful than others. Compare a vt trigger like birdies to Vega's. vega gets 1 projectile and birdie gets free pressure high damage and an armored move for a reversal.

With Focus attack it had different benefits for each character but without a doubt every character benefited from the crumple.

#81
Phinx said on February 16, 2017 at 8:32 a.m.

That throw loop video is a rare occurrence. It's much more common in SFV and harder to counter. Mixing meaty lows & throws is an incredibly strong 50/50 vortex.

One of the biggest issues with SF4 definitely related towards not everyone being able to utilize FA equally. You do realize the hypocrisy though? E.G Fang & Vega's v-trigger are an absolute joke next to Balrog & Urien

Vega's is one move to extend combos, punish from certain angles. Balrog on the other hand can do 400-530 damage with 0-2 CA bars, 80% stun bar damage and still have trigger meter left. On top of resets, mix-ups, safe specials at all ranges, etc.

Fang - No charge adds little to nothing. As he can already do everything combo/setup wise without it. And the measly 150 damage.....

V-reversals aren't equal either. Some like Nash's is easily punishable. While Cammy's also switch sides and hits them while being safe. Some characters are exactly the same except slower startup frames and more recovery.

V-skills are just as bad. With situational ones. Alex is only useful if you stun the opponent. Guaranteeing a counter hit. Fangs....

Lets look at Guile. 2 bar incredibly strong trigger. Allows for more setups, oki, huge combos, stronger fireball game, pushback for zoning etc.

And a V-skill that also has many uses such as zoning fireball game, fake/bait, oki/chip damage pokes, meaty setups etc.

Guile also has some of the best normals in the game. He gets all that. Yet, somehow Fang gets gets some of the weakest V abilities. I guess they tailor made garbage skills for a garbage character.

I could go on. Focus attack is no where near as lopsided in use as the V system. You can't have a tailor made system where it's 10 times more rewarding for one character than the other. Unless the character has other redeeming qualities.

Some characters are so dependent on triggers and are mediocre at best without it.

#82
Doh_Simpson said on February 16, 2017 at 8:36 a.m.

No one plays USFIV because Capcom put all the money on SFV. Capcom took the SFIV success, sold SONY a dream and then made SFV. If there was the same amount of money backing both then a lot of people would jump ship but since there isn't we're just gonna eat the sh!t pie with a smile for the money.

#83
EnsignHiro said on February 16, 2017 at 8:37 a.m.

Agreed dudes viper was on a whole other level.

I miss viper alot :(. Was my final main and refused to pick anyone else as a main because she was so damn fun and always kept you in the lab keeping your execution up to par.

#84
EnsignHiro said on February 16, 2017 at 8:41 a.m.

Nah he got top 8 at some tournament in ultra losing to gamerbee and Ryan hart.

#85
Amoni said on February 16, 2017 at 8:56 a.m.

Lol, you call THAT a throw loop?

You can delay tech throw, Hsien just scare as F*ck because of Ume-shoryu. It is not meaty throw or anything, and you have tons of choice (e.g backdash, cover both throw and meaty atk option).

#86
bornonamonday said on February 16, 2017 at 9:06 a.m.


Just excuses as usual. Wah we want Capcom to give us the spotlight and not put in the work!

There's a facebook group that was posted a while back of SF4 players who are putting in an effort to revive it's scene. Go join it and show how much you love the game and not the spotlight, help make a grassroot revival. because right now the melee community is showing more spine than you guys whining on Hubs, and that's something I never expected to see.

#87
llSilkCutll said on February 16, 2017 at 9:18 a.m.

While you might not like people whining about SF4, which is fine that's your opinion. On the flipside, we are equally sick of people like you trying to make a poor game like SF5 sound good, when it's not.

Everyone is entitle to their opinions!

#88
bornonamonday said on February 16, 2017 at 9:35 a.m.


I'm not doing that. I'm telling people who are sick of SFV to go play the game they feel is better, with or without Capcom's support. The energy they're putting into complaining about SFV can be put toward reviving the scene, just like how Melee players did not care that they have no support from Nintendo.

#89
Zephyrus said on February 16, 2017 at 9:46 a.m.

but which characters ARE dependent on v-triggers? Which ones can't win unless they get this magical move the makes all the booboo's go away?

I could turn things around and say pretty much the same for SF4. Some characters were dependent on FA and ultras. Juri in particular wasn't a contender until she had ultra 1.

Some characters get v-triggers that are more powerful than others. True. Some characters also benefit from stronger normals, specials and supers than others. The v-trigger system is precisely there to fix some weaknesses that characters have.

Vega gets one projectile. Meanwhile you're failing to mention that Vega has better walkspeed, normals and dashes than Birdie. What does Vega lack in his moveset? A way to deal with zoners on reaction. What did he get? A way to deal with zoners on reaction.

Birdie's slow and has trouble getting in. What does he get? An install that makes him faster and allows him to get in easily.

Gief's slow and is reliant on grabs. What does he get? A way to force people to close to gap.

I can literally explain to you why each character got his/her v-trigger and the reasoning behind it. All 24 of them currently released (even counting Kolin).

It's fine if you prefer SFIV's gameplay. It's fine if you like FADC. But don't pretend that FA is a better mechanic. It just isn't. It's restrictive. It serves that single purpose. The v-system, while not perfect (lacks a more effective defensive tool), is currently better than FA and has the most promise for the future. Unlike FA it can be updated to feature more mechanics than the ones currently in.

It's fine if you disagree and I won't continue this argument with you or others users that share your mindset and let your bias cloud your judgement. Waste of time and it only serves to make me want to resort to insults.

So let's agree to disagree

#90
Zephyrus said on February 16, 2017 at 9:59 a.m.

that is a throw loop.

those choices are also present in SFV. The difference is that SFV doesn't have an OS where you tech the grab if they try to grab you and do a move if they don't.

#91
CKNG said on February 16, 2017 at 10:09 a.m.

People talking sht about the v-trigger system when sf4 had the two worst mechanics in sf history. I like 4 more than 5 just by the character roster alone, but focus/ultra are horrible counterintuitive mechanics for a fight game.

#92
Doh_Simpson said on February 16, 2017 at 10:16 a.m.

Vega has better normals than birdie? In what game? Do you play this game? How does birdie have trouble getting in which his v skill?

What ibuki can win a solid game without v trigger? Even Balrog is also very v trigger dependent. How is FA more restrictive when every character either needs a V reversal or a Vtrigger to win?

SFV is just too restrictive, that's why you can even see them going back on their idea of light confirms, now Alex can light confirm along with the rest.

SFV isn't a solid game right now, maybe eventually but not right now. There is too less of it in substance compared to SFIV.

#93
Doh_Simpson said on February 16, 2017 at 10:18 a.m.

The pros need the Capcom money and Capcom gets the money from SONY who made SFV so it's just common sense that Capcom won't let SFIV get anymore exposure.

#94
AngriestAngryArtist said on February 16, 2017 at 10:24 a.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)
#95
bornonamonday said on February 16, 2017 at 10:39 a.m.


Again, I point you to Melee. Nintendo isn't helping them any, the creator flat out said it's not competitive and is crapped on by most of the FGC, but it's not only showing the survivibilty of a cockroach but it's part of EVO and other high tier events. I'm not a fan but I have to admire their guts and drive.

Why should SF4 be any different? 3rd strike fans kept their game alive with hard work and dedication when their game was being crapped on by most SF fans and considered a finanical failure. People are STILL supporting 3rd strike events. Why do you need Capcom's money or their blessing to do what these groups have did without?

#96
PlasmaWaffle said on February 16, 2017 at 10:58 a.m.

Can capcom plz just give USF4 the CFN and focus on that instead? :D

#97
That_guy_who_plays_DOA said on February 16, 2017 at 11:29 a.m.

I see a lot of complaining that Capcom killed IV, but really it's the community that claimed it was the greatest fighter in the world, sh*t on every other fighter in existance, glorified their pro players to God status, then... dropped it overnight for a game they complain about every single day. Capcom fans=Crybaby sheep, that ain't ever going to change.
Just do what Melee did. Run events, be poverty for a while, bring the hype train to the station and blow through all the barricades, no brakes. You're not going to get any of Capcom's money but you'll sure make a statement.

#98
That_guy_who_plays_DOA said on February 16, 2017 at 11:36 a.m.

Just an example, I drove out to a major this one time in 2006 and it was in a guys basement. There wasn't a stream, but the results were a pretty big deal on Smashboards because M2K showed up after taking a small hiatus. I did doubles with PC Chris and got his autograph for my little brother. That's real, authentic. Go grab some of that for IV and get outta here with this glass foundation you built your showy scene on. Go get some concrete.

#99
hondahands said on February 16, 2017 at 11:52 a.m.

"lol, they failed to gain casuals because the game launched barebones."

I think quite a few people in these comment sections would disagree with your "barebones" assessment. The bare bones launch is only the tip of the iceberg.

"Capcom didn't misread what people wanted. Capcom gave exactly what they wanted."

Thank God the internet is like a time machine and you can go back and literally copy and paste posts from here or shoryken and prove that they did not give us exactly what we wanted. Actually, it's poor argumentation to stand on simply because many of your statements can be undone by me going back and copy and pasting one of 1000s of posts on the displeasure of the beta of SF5.

"Remember when I was talking to your multiple trolling accounts?"

Are you sure I have multiple trolling accounts, or one paid account and one unpaid? I think you are speculating. Again, thankfully the internet has these thing called a databases and IPS which admin could easily track how many accounts I've ever had. Technically, yes you can claim I had 5,000 accounts (you wouldn't be the first) , but databases, IPS , and other technical constructs would narrow down my several 1000 "accounts" down drastically to 2 at most. And that second one was not used to debate, but for prediction use only. I really didn't concentrate on you that much, I had bigger fish to fry than argue with an apologist. No amount of apology can be had for sf5.

"How the things you were asking for would hurt the game even more? Turns out I was right"

You mean the many things I asked for that people are asking for now? I think it turned out you were wrong. I also think what you believe would hurt the game more would actually help it.

"Also lol at bringing up SF4 and then saying SFV is only being played because money is being pumped into it"

Yes, I think many people also agree with that assessment, in this very article I believe it was mentioned. However, it's hard to quantify this statement to an exact dollar amount. But I believe it's possible to show how much money being pumped in to tournaments is keeping this disaster afloat.

"As soon as evo dropped it and capcom removed it from the cpt, everyone dropped it."

That was intentional by capcom, and a smart business move. I also believe if SF6 was announced today, and if all funding for sf5 was dropped, and capcom cup and evo dropped sf5 from the lineup, sf5 would die. That's usually what happens when such powerful corporate moves are made.

I also believe oil and water don't mix , like common sense and you don't, but hey, I'm just one of many that has that opinion.

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