Over 150 female characters were considered for addition in UMvC3, but none of them made the cut - Niitsuma details roster choices
Now, we're getting to the interesting, and perhaps saddening part, where we get to hear what could've been - namely, characters that got cut from development and didn't make it in. Niitsuma prefaced the unfortunate cuts with the lines below.
Ryota Niitsuma: Our character count got reduced in the middle of developing Ultimate Marvel vs. Capcom 3, so there were some characters that got forcibly cut.
Also, no matter how hard we tried, we just couldn't come to any agreements regarding female characters, so we ended up having no new girls in the roster...
Continue below to find out who, from Capcom's side, didn't quite make it into Ultimate Marvel vs. Capcom 3 after all.
Also, no matter how hard we tried, we just couldn't come to any agreements regarding female characters, so we ended up having no new girls in the roster...
Gill: He was in the running to the very end, but we ended up replacing him with Nemesis. Our reasons were that he felt like an unnatural fit with Marvel vs. Capcom 3's game speed, and that we probably had too many Street Fighter characters already.
Fou-Lu: He definitely had domestic popularity, and there was a lot of cool stuff to use for him, like his energy sword, his monster servants, shape-changing and dragon form, but due to the level of work we had to put into him and that we thought nobody abroad would recognize him, we ended up dropping him.
From here, let's move in to female characters.
Katt, Sonson and Mai-Ling: We wanted to have a female staff user, but they ended up losing out in priority.
Arieta: She would end up giving us trouble with the game's age rating.
Rouge: Same reason as above.
Tessa: I really pushed for her. I wanted to have her rival the Impact Palm loops of Dr. Strange...
A grown up Anita: Our staff really went too far with this. There's no character like that even in Darkstalkers... She's just a kid!
Ingrid: You again?!
All in all, we had over 150 female characters in consideration for the game, but none of them ended up being realized...
One character who actually remained until our very last cuts was Nina. By the way, she was based on her Breath of Fire 1 design. I personally like her Breath of Fire 3 design the best, and we were even thinking about having a super where she brought out all the other Ninas, kind of like Mega Man's Final Smash in Super Smash Bros. Wii U.
So, what do you think? Any heartbreakers for you? Let us know in the comments.Fou-Lu: He definitely had domestic popularity, and there was a lot of cool stuff to use for him, like his energy sword, his monster servants, shape-changing and dragon form, but due to the level of work we had to put into him and that we thought nobody abroad would recognize him, we ended up dropping him.
From here, let's move in to female characters.
Katt, Sonson and Mai-Ling: We wanted to have a female staff user, but they ended up losing out in priority.
Arieta: She would end up giving us trouble with the game's age rating.
Rouge: Same reason as above.
Tessa: I really pushed for her. I wanted to have her rival the Impact Palm loops of Dr. Strange...
A grown up Anita: Our staff really went too far with this. There's no character like that even in Darkstalkers... She's just a kid!
Ingrid: You again?!
All in all, we had over 150 female characters in consideration for the game, but none of them ended up being realized...
One character who actually remained until our very last cuts was Nina. By the way, she was based on her Breath of Fire 1 design. I personally like her Breath of Fire 3 design the best, and we were even thinking about having a super where she brought out all the other Ninas, kind of like Mega Man's Final Smash in Super Smash Bros. Wii U.
All translations in this story made by me, Nicholas "MajinTenshinhan" Taylor.
Source: Ryota Niitsuma's Twitter.