Street Fighter 5 sees some new life as sales reach 1.5 million

Posted by John 'Velociraptor' Guerrero • February 1, 2017 at 7:51 p.m. PST

It seems Street Fighter 5 sales have not tapered off yet, as a the game continues slowly but surely make its way into more and more people's hands.

After a rough launch, SF5 failed to hit its two million unit sales goal by the end of March 2016. In fact, the latest title from the mainstay fighting game franchise had only made it to 1.4 million copies sold by May of last year.

Matters became even bleaker as this statistic would remain unchanged through October of last year. This meant SF5 failed to sell 100k copies in the six month time span between May and October.

This led many to regard the game as done in terms of new sales, but it seems SF5 isn't quite finished yet.

A recent visit to Capcom's Investor Relations site shows us that the newest Street Fighter has finally ticked up to 1.5 million copies sold. Not only this, but it's also jumped up a peg on Capcom's game sales ladder.

You can see its current spot in the image below, as it's now sandwiched between two Capcom classics:

SF5 Sales Update image #1
Click images for larger versions

Perhaps the Season 2 DLC will prompt more people to purchase Street Fighter 5 over the course of 2017. Should Capcom continue their development with new game modes alongside the upcoming character additions, a "Grand Re-releasing" of sorts could potentially be in order. Such a move would likely capture the attention of at least a portion of the casual market.

Do you think SF5 will eventually be able to grow beyond 1.5 million sales? Let us know how optimistic or pessimistic you are in the comments.

Comments

XxAngelChunLixX said on February 1, 2017 at 7:54 p.m.
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#1
That_guy_who_plays_DOA said on February 1, 2017 at 7:56 p.m.

Good for them, hope they make cash and bust out a Darkstalkers and DMC5.

#2
CrimsonCross said on February 1, 2017 at 7:58 p.m.

Good or bad, we'll see if they make it.

#3
RebornOdin said on February 1, 2017 at 7:58 p.m.

If SF5 wants to have a good Season 2, I still think the best way to go about it is to do another hard marketing push, cut the price, and give new players a stipend of fight money for incentive. If you recall, SSF4 had its own marketing push.

https://www.youtube.com/watch?v=Ctkor...

#4
Cammystrike said on February 1, 2017 at 8 p.m.

The little engine that could.

#5
bmp1985 said on February 1, 2017 at 8:01 p.m.

BRING OUT YOUR DEAD !!!

#6
4kgk2 said on February 1, 2017 at 8:03 p.m.

I hope it can get at least 100k more units sold by the end of the year. but this still is great news for sf5 none of less.

#7
ABJitz said on February 1, 2017 at 8:03 p.m.

Well thats good, right?

but....
would that still count if for example, black friday sales dropped the price of the game to like $20 bucks or less?
Is moving units more a priority than the cost of creating revenue?

Im just curious....

#8
robot_mauk said on February 1, 2017 at 8:05 p.m.

The Nash effect.

#9
Xar5000 said on February 1, 2017 at 8:05 p.m.
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#10
Fallenrose777 said on February 1, 2017 at 8:07 p.m.

It took like 7 months to sell 100k even with the game being like 20 dollars on amazon and other places. When you think about it like that it's not impressive. With all the negativity about the game I guess people who enjoy the game need something uplifting even if it's minuscule.

#11
MisguidedAngel said on February 1, 2017 at 8:08 p.m.

Not to be a Debbie downer, but 1.5 is super low... MK vs DC sold 1.8 mil 10 years ago and that game was universally panned, and terrible.

And then Midway went bankrupt.

#12
Spades said on February 1, 2017 at 8:13 p.m.

And this is what happens when you build an exclusive partnership with Sony while at the same time rushing your game out with a plethora of missing content (especially an arcade mode) at launch.

This is why making first impressions and making sales on your games is important. There are some SFV fans who go on to say dumb things like KI and MKX is trash now because their community is weak but the developers already made the money for it. MKX sold past 5 million copies on the console. They can literally continue to support the game further via DLC like Street Fighter V is doing with deep pockets full of cash but instead decided to jump on Injustice 2 early.

Street Fighter V is on life support. The future of the game literally depends on how many of their fans are willing to be spoon-fed constantly with months and months of premium costume DLC and character season passes (Some of which they rip off their shelves due to "Limited Time" so they even lose more potential customers).

It's not a garbage game as people are saying but it is run by a company with such a bad marketing practice. Honestly, a Super Street Fighter V bundled with all the previous DLC is not sounding like a bad idea at this point.

#13
dlmaniac said on February 1, 2017 at 8:16 p.m.

It should have been 2M at least if they have had a single-player mode

#14
malcrash01 said on February 1, 2017 at 8:17 p.m.

Glad that there is still growth being made for SFV

#15
Xykes said on February 1, 2017 at 8:18 p.m.
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#16
BlackGuile said on February 1, 2017 at 8:19 p.m.

Lol this game is on life support, and it pains me to say that.

I love Street Fighter but capcom doin everything in their power to piss off their fanbase

#17
dlmaniac said on February 1, 2017 at 8:20 p.m.

Yeah, getting out-sold by MKX is an epic fail regardless how they paint it.

#18
diegotricks said on February 1, 2017 at 8:22 p.m.

oh man that mega man 2 is so freakin difficult!!

#19
Pachendrix said on February 1, 2017 at 8:23 p.m.

I'll take this sales very carefully. This game has been on multiple sales during its entire life span. Hell, I got my Steam version for $32, 3 months before it released. And it's constantly on sales everywhere over the Internet (including Steam sales), and multiple PS4 discounts. And what's the point you ask? Simple, they're not generating anything remotely close to what 1.5 million should generate, which ultimately affects the games eternally flawed development. Anyways, it's street fighter, I'd love to see the game doing good (though Capcom clearly doesn't want that). Just hurry up, be done with season 2, and release season 3 with Oro so I can get back at forcing myself to like the game.

#20
BlankaBeast said on February 1, 2017 at 8:26 p.m.

1.5 is a nice number, and it should grow.

#21
DarkSamus said on February 1, 2017 at 8:26 p.m.

I would expect sales from casuals when an Arcade mode is added to help SFV towards 2 million sales.

#22
downvote said on February 1, 2017 at 8:29 p.m.

Midway had a lot more issues than MK vs DC. One game isn't going to shutter a publisher like that.

If you look at the Capcom sales charts a lot of good games only sold about what SFV sold. Granted SFV sold lower than Capcom's expectations but it still sold better than it's competition, GG and KOF etc, by a good margin.

Can we say Arcsys and SNK made bad games for having low sales numbers? I don't think most people would agree with that assessment.

Also I doubt that Tekken 7 will sell multi million of copies.

Fighting games are still a fairly niche genre so low sales is expected (with some exceptions). But the development costs aren't crazy AAA levels either so it works out.

#23
HooliganComboFTW said on February 1, 2017 at 8:30 p.m.

Not really a stellar accomplishment when you put things into context like how long X hit Y at what price. This just means units are getting sold slow and steady which should be expected for a two decade+ well recognized Capcom IP that is getting pushed by Sony to stay in the long haul. Game still clearly underperformed their expectations.

#24
ygolonac said on February 1, 2017 at 8:32 p.m.

We did it! we sold 75% of our first month projections in just under a year! And we only had to have the game on sale all the time. Keep this up and we'll be the biggest hit since battleborn!

#25
Pachendrix said on February 1, 2017 at 8:33 p.m.

That's funny cause MKX is one of the top 3 best selling true fighting games of all time. So you're saying every true fighting game not named Tekken 3 or SF2 is an epic fail? Now that's just hilarious.

#26
SFViper said on February 1, 2017 at 8:35 p.m.

Game drops to $20 and now there's a slight increase in sales. WHAT. A. SURPRISE.

#27
RandomSelectMaster said on February 1, 2017 at 8:37 p.m.

It will grow! I look forward to even a better SF5 year... I think they're going to introduce a new mechanic to the game by the next DLC (hopefully this year too)

#28
Tekkenator said on February 1, 2017 at 8:39 p.m.

Ehubs should make a sales ticker of SFV sales in realtime on the homepage. Once it reaches 2m sales we each get our own personalized banner :-P

#29
false79 said on February 1, 2017 at 8:42 p.m.

Humble Bundle

#30
RLAAMJR said on February 1, 2017 at 8:43 p.m.

Add Ingrid and the sales will rise up to 3 million in sales

#31
TheTHCGamer said on February 1, 2017 at 8:45 p.m.

We also don't know how much money was invested into SFV compared other fighting games. I'm not just talking about the money it's taken so far to create all the content we have so far but the money invested in advertising the game itself.

So we really don't know how much CAPCOM has truly profited but we do know is it's most likely considerably less then what they expected at this point in time. Lastly the price of SFV dropped pretty damn quick which means even less money being exchanged.

I hope the game continues to sell and improve over time though. We can only hope the roughest patches are over.

#32
lordlad said on February 1, 2017 at 8:45 p.m.

Am I supposed to be impressed by this?

A target they set themselves for March 2016 only achieved on December?

#33
TheTHCGamer said on February 1, 2017 at 8:46 p.m.

This also played a big factor because the price dropped pretty damn fast.

#34
jsteele01 said on February 1, 2017 at 8:47 p.m.

People are gonna want to wait for some kind of edition where all the DLC is included.

Y'know, kind of like a full game.

#35
darkblade13 said on February 1, 2017 at 8:50 p.m.

It isn't that impressive considering that most retail stores are selling it for $20. Selling another 100K since May 2016 isn't really something to boast about.

#36
TheTHCGamer said on February 1, 2017 at 8:50 p.m.

Well you can get the game pretty damn cheap now and I'm pretty sure that attributed in the slight boost in sales.

#37
TheTHCGamer said on February 1, 2017 at 8:52 p.m.

Unfortunate but very true.

#38
darkblade13 said on February 1, 2017 at 8:52 p.m.

I laugh so hard!!

#39
Ronn_gold said on February 1, 2017 at 8:53 p.m.

If capcom never partnered with sony and never rushed sfv...it would have sold 2 million easly

#40
Doh_Simpson said on February 1, 2017 at 9:04 p.m.

Didnt they plan to sell 2 mill last year? It's almost been a year and they just got to 1.5?

#41
zUkUu said on February 1, 2017 at 9:07 p.m.

LESS then 100k in 9 months is pretty pathetic and certainly not what Capcom hoped for its flagship, iconic fighter.

#42
spliffy_baz said on February 1, 2017 at 9:13 p.m.

Holiday sales boosted the numbers. So now 11 months after the initial release they finally landed another 100k sales. At this rate they may reach 1.8 million copies sold by 2020!

#43
ScarletTerror said on February 1, 2017 at 9:17 p.m.

Indeed. Game is probably gonna go f2p this Summer/E3 announcement.

#44
dlmaniac said on February 1, 2017 at 9:17 p.m.

Look pal, the bar is pretty high now that it's broadcast on ESPN. If it fails to deliver as the flagship fighting game then ESPN might give the spotlight to someone else. After all there are so many other E-Sports games to invest in. If I were ESPN I'd rethink if it's a good idea to promote a game having only 1.5M followers.

If only Capcom were willing to wake up and right the ship.

#45
ScarletTerror said on February 1, 2017 at 9:19 p.m.

Also, does this number include digital sales?

#46
ChickenWingRecipe said on February 1, 2017 at 9:22 p.m.

Just remember sale projection was to sell 2.1 million by end of 2016. It kinda gives u insight on how low expectations of the game was to sell for such a flagship title.

#47
spliffy_baz said on February 1, 2017 at 9:28 p.m.

Yes it includes ALL SALES, digital and otherwise. The initial 1.4 million number included digital sales too. They are still 500,000 short of their first month sales projections for the game. They are also 1.5 million short on their Resident Evil 7 launch day projections and that triggered a stock sell off so massive it was trending on social media this week. Basically their biggest IP's drastically under performed. With Resi 6 selling 2 million more copies at launch than RE7 and SF5 selling far less than SF4.

#48
VanCityPlayboy said on February 1, 2017 at 9:35 p.m.

My thoughts exactly

#49
CityHunter said on February 1, 2017 at 9:42 p.m.

I honestly dont understand how people can say the game is dead. If SFV is dead then I wonder where is KOF and GG.

#50
Von_Kunlun_BOOF said on February 1, 2017 at 9:43 p.m.

The article's headline literally jokes about the game barely staying alive lol you're becoming a meme and the butt of street fighter V jokes because of how delusional you are that this is a highly successful game.

#51
Pachendrix said on February 1, 2017 at 9:46 p.m.

I agree, specially about Cashcom driving the game straight to a black hole. But still, the point was, it's hilarious how you mention selling less than MKX as a bad thing, when MKX is one of the 3 best selling fighters of all time. But back to the ESPN topic, keep in mind this game is partly owned by Sony, its no surprise it gets the exposure when Sony is pushing to sell the game (with no success I might add). That's 100% Cashcom fault, for releasing such garbage beta at full price.

#52
edrigo said on February 1, 2017 at 9:51 p.m.

It's possible to a have resurgence in popularity just look at final fantasy 14. It is very rare though they listened to complaints and issues from the initial launch and made major overhauls to the game. This year re 7 is performing well cause capcom finally listened and took it back to it's horror roots again. Hopefully season 2 will have some big changes to reinvigorate things.

#53
sukurin said on February 1, 2017 at 9:54 p.m.

I bought digital the 2nd one because its discount, that 100 K increase must be because the discount.

#54
jase298 said on February 1, 2017 at 9:58 p.m.

If anyone know how many nes were sold worldwide during that era and how many pc and PS4 are sold worldwide today. Sales numbers falls between those two titles means a smack in the face for this franchise. They should compare it to something that people can't easily dig up numbers with.......

Just want to say thanks to the 1.5 million suckers who brought this game with me, so I don't feel as sad. Even with new characters released every two months it feels like less and less people playing every single day. People are smarter these days and won't buy new contents for a bad game, I wonder what's the number for season 2 passes....and what can they compare it with to make it seem remotely positive. I still play this game, maybe 1/10 of the time compare to sfiv.

#55
jimbo1123 said on February 1, 2017 at 10:15 p.m.

Cancel support and get to work on SFVI. This game is as boring as paste and hype free when any jab confirm with v trigger ends a match once opponents are below 30% health, worse than ultras

#56
vindeeezel said on February 1, 2017 at 10:17 p.m.

That's pretty bad. They really need to release a Super edition

#57
Ahero said on February 1, 2017 at 10:37 p.m.

I decided I'd buy a ps4 and a few good titles as soon as sfv reaches a finished or rather semifinished state. I got into sf4 during arcade and could not have been happier getting ultra and omega as my first and only piece of dlc. Wonder how many other people are in a similar spot especially considering how money's one of my biggest factors.

#58
Lord_Poupo said on February 1, 2017 at 10:41 p.m.

Some people needs mathematics courses.
1.4 million the first 4 or 5 months, then 100k the following 9 months.
Great success for EH business experts.

#59
Saul_T_Runbax said on February 1, 2017 at 10:43 p.m.

Decapre + Monty Python = 1 God tier banner

#60
edrigo said on February 1, 2017 at 10:49 p.m.

I don't know if you guys saw any of the interviews with ono before sf V dropped. The fgc side of things they have a minimal budget and they were given a short time frame to release the game ono doesn't make those decisions. SF VI is going to be a long way off if this game doesn't do well over it's lifespan. Even if they could make another one do really want to if your unhappy with the company at large and how they are running things.

#61
valken said on February 1, 2017 at 10:51 p.m.

Capcom want sell more copies? Then stop presents for fans and stop roster of boobs and ass.
Casual wants charismatic characters or/and Shotos.
(Ryu ken Sagat are very popular)
Characters designers (and Ono) in SF are so bad...

#62
Blackoshinomi said on February 1, 2017 at 10:52 p.m.
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#63
Hakansoilbarrel said on February 1, 2017 at 10:56 p.m.

(you're kidding right? Sales numbers haven't moved since launch and you call that a success? Release new version like ultradavid said)

#64
Westlo said on February 1, 2017 at 11:01 p.m.

100k in 9 months is something you would expect from a niche jrpg, not something like sfv..... didn't sfxtk go from 1.3 to 1.7 in its first year. And that game got dumped on by everybody.

Sfiv to sfv

No your not on my level dummy get your breaks tweaked, saw what your whole game did in my first week

#65
Galletano said on February 1, 2017 at 11:03 p.m.

I got the game for $20. Never been a huge fan of street fighter but I do like the characters and how colorful it is. I still want the game to be successful. I think is doing ok its not how it used to be in popularity but is way more popular than other fighters. I think the fans should have more faith in this game.

#66
SFViper said on February 1, 2017 at 11:16 p.m.

Yeah it did. The first price drop was to $35 within just the first few months after the game released. At that point I knew they were desperate. They got extremely cocky expecting to sell 2 million in the first month.

#67
jimmyeatsquaids said on February 1, 2017 at 11:18 p.m.

I really don't see how this is good news for SFV. So apparently SFV sold 1.4 million units until May 2016 and only added 100k to that number in 8 months? How is that good??

Hate to say this but nobody should buy this game until Capcom actually fixes some major issues with SFV. I love SF but the last thing I wanna see is capcom being rewarded for their own incompetence.

Why even try to deliver a good product if you can just half-ass it and still sell units like crazy right?

#68
Discane said on February 1, 2017 at 11:40 p.m.

First - every game have price drops.

Second - I belive for Capcom more important number of players than price tag. Just coz they can sell stuff (characters, costumes, stages, season passes) to these players.

#69
xShonuffx said on February 1, 2017 at 11:41 p.m.

Savage.

#70
Comrade_Dan said on February 1, 2017 at 11:50 p.m.

100k sales in 9 months of the premier fighting game franchise in the world is pretty dire. Hopefully Capcom will look at this and learn some hard lessons. They chose an awful way to release this game which represents terrible value for money. The vast majority of us don't have time to grind out fight money for content.
I have still paid less for all 3 seasons of KI, plus S Jago and Kilgore than I did for SFV and 1 season pass at release last year.
Luckily for me I had the game traded in pretty quickly while the going was good.
It still seems to be missing so many features which undoubtably stopped sales to casual players. Worst thing is that ship has sailed now. Casuals have to many other choices so I doubt it would even matter if they added arcade/bonus stages and what have you.
All they can do is stick to the e-sports scene and hope they keep a stable enough player base to make money.
Leaves me pretty worried for Infinite if I'm honest. I won't be going anywhere near that until I know it's got a full suite of modes out of the box.

#71
RHayabusa said on February 1, 2017 at 11:51 p.m.

It's all because I returned after 4 years of hiatus and bought the PC, PS4 and all character DLC.

#72
NotOneOfUs said on February 1, 2017 at 11:53 p.m.

Not sure Season 2 DLC will help, given it'll be brand new characters. Returning fan favorites (and Elena) would help a lot more.

#73
Heta said on February 1, 2017 at 11:57 p.m.

*opens champagne* Of course it will grow beyond. Heroes never die.

#74
skyrimer said on February 1, 2017 at 11:59 p.m.

Sorry welcome to 2017 because game sales are far from the whole story, look at doa5lr it probably sold a lot less but keeps releasing dlc, same thing here they are probably earning a lot more from costumes, dlc characters, colors and what not than from direct sales.

I'm sure the game will be heavily discounted this year and become f2p and depend exclusively on paid dlc for revenue by 2018.

#75
Discane said on February 2, 2017 at 12:02 a.m.

I think they have big profit of Capcom Tour and SF5 main thing there.

#76
ArcticTabasco said on February 2, 2017 at 12:05 a.m.

At work, two of my colleagues bought SFV just after New Year's. Both bought it after seeing Capcom Cup - one being into e-sports in general, but having never really played a fighting game, the other looking for a new fighter to play on his new PS4. They knew I played, but their interest clearly came from seeing tournament play themselves. I thought that was interesting.

Nice for me, since now I have two people to guide through the rookie phase and teach about the mechanics. They seem really into it.

#77
TheTHCGamer said on February 2, 2017 at 12:27 a.m.

Yea I remember that.

#78
SFViper said on February 2, 2017 at 12:32 a.m.

Sure every game has price drops. But how many games drop PERMANENTLY to $20 before 1 year?

#79
TheTHCGamer said on February 2, 2017 at 12:37 a.m.

Yes but look at how much money CAPCOM invested in SFV and continues to investt into SFV. The development of the game and DLC. CPT and other events where they advertise the games.

All the ads and trailers. Characters cost a considerable amount more money to produce compared to costumes. Also SFV's costumes are a bit more expensive so who knows how well its selling.

A lot of its not even offered in a bundle pack so you have to purchase costumes separately. Bundle packs sell well because people feel there getting a deal. All those things and more play a factor.

#80
RedaSan said on February 2, 2017 at 12:37 a.m.

The sales will probably not grow more if they do not advertise a new version of it, like "Super Street Fighter V".
Street Fighter V from marketing point of view is already dead. They need to remarket it

#81
Superspecs said on February 2, 2017 at 12:40 a.m.

If Capcom hadnt partnered with Sonybwe would have had no SFV at all:

#82
Ivan200X said on February 2, 2017 at 12:43 a.m.

My theory: Capcom has 2 employees. One is a manager (Bob) and the other is the game developer/marketing director/accountant/janitor/community manager (Phil).

Bob is frantically and heroically trying to get Phil to shape up and make him some money. So please give Capcom a break, Bob is working hard for YOU.

#83
FalsoL said on February 2, 2017 at 12:48 a.m.

Sales will grow a lot when people know how good is netcode right now.

Yes, for sure.

#84
Cauptain said on February 2, 2017 at 12:51 a.m.

At same time, MKX sales 5.000.000...FACT!!

Poor CRAPCOM.

Next time, release a COMPLETE GAME. Remember, TEKKEN and MK are DEFAULT.

#85
mercureXI said on February 2, 2017 at 12:52 a.m.

You realize SFV sold a lot of season pass and DLC right ?

Money doesn't ONLY come from selling the "game"

#86
mercureXI said on February 2, 2017 at 12:55 a.m.

MK and Tekken complete ?

You have to pay to get your "behind a paywall" roster ... how is that "complete" ?

Also : MK is a great title, yet its community is nowhere to be seen (see EVO donations) ...

SFV, less sales, but the most played fighting game out there, by far.

#87
DriveCancelled said on February 2, 2017 at 12:55 a.m.

Shipped. Not sold.

CFN numbers are way too low to back up there being over 1.5m copies.

#88
downvote said on February 2, 2017 at 12:58 a.m.

lol at people who are talking about sales reflecting a dire after all this time.

Sorry but why do you think AAA titles get such a ridiculous marketing push during launch? Why go for all the pre-order bonus bs?

Most games have a tendency to have a enormous drop off in sales after the launch. You NEED to sell well within the month or two to get your money.

I bought DOOM for less than $20 last year, CLEARLY this is because the game is garbage. Rather than say, it was well past the launch window and Winter Sales events were going on.

SFV sold 1.4 million at it's peak launch window. It's not going to get big sales numbers after that. What's more important now is how DLC sales is doing.

#89
Balrog1984 said on February 2, 2017 at 1:14 a.m.

Not enough but every bit helps. Even though it was barebones at launch its easily worth its money right now. But first impressions matter and reviews have influenced a lot of casuals so that ship has sailed. Most important right now is to keep the current players happy.

#90
CODYYY said on February 2, 2017 at 1:18 a.m.

Its a fighting game. They sell like crap except for NRS games and they attract the casual crowd because of the type of game it is. If SFV is a failure then the genre really is dead. simple

Its not about how much it makes in a couple mouths, capcom are in it for the long haul because the game is a service. As long as it gets steady sales capcom will be happy.

#91
Phtm_Miria said on February 2, 2017 at 1:29 a.m.

Almost all of them from my experience?

In any case, Decapre in the banner <3

#92
SFViper said on February 2, 2017 at 1:33 a.m.

Are we talking consoles or steam? Because I find it rare for any title, especially a console exclusive to permanently drop to $20 BEFORE a year after release.

#93
Verd254 said on February 2, 2017 at 1:34 a.m.

There is no one size fits all metric for what good sales or bad sales are. It's simply a ratio of revenue to cost of production and we really don't know the specifics of either. 1.5 million might bet very good in relation to how much they spent to make the game. We simply don't know.

#94
StormShadowPR said on February 2, 2017 at 1:38 a.m.

Considering it's SF I'd say it's a bit embarrassing, still their fault for making it an exclusive though.

#95
GingerGod said on February 2, 2017 at 1:40 a.m.

Many consider me a SF5 hater which is totally not true. i am more than happy to see sales going up and wish all the best. i kind of consider this game really good gameplay-wise. characters are modeled to the perfection, most are extremly fun to play, but my problems with the game is ONLINE. Thats a aspect of the game i hate the most and what makes playing this game an agonizing expirience everytime

#96
Discane said on February 2, 2017 at 1:48 a.m.

Since they obviously don't spend that much money on development (yet) why does that matter?

Also it just 1 shop yes? In PSN and Steam it 60$ most of time.

#97
GingerGod said on February 2, 2017 at 1:50 a.m.

The game is not bad !
You can say some aspects of the game are bad like lack of content or bad online/unstable servers/netcode!

But gameplay-wise and mechanic-wise the game is close to perfection !

#98
Thefirestorm83 said on February 2, 2017 at 1:53 a.m.

You know of all the suggestions to this effect I've heard
this is the only decent one.

#99
GensDisciple said on February 2, 2017 at 2:04 a.m.

Thx Aluma fans for the extra 250k in sales! Magine if they included the rest of the popular characters!

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