Black Widow's moves get buffs if she electrifies you; check out what the S.H.I.E.L.D. spy can do in Marvel vs. Capcom: Infinite

Traps, projectiles, command grabs and plenty more make her a threat from all angles

Posted by John 'Velociraptor' Guerrero • December 3, 2017 at 10:03 a.m. PST

We're back with the third and final of our character breakdowns for the recent trio of Marvel vs. Capcom: Infinite DLC newcomers, this time with Black Widow.

Capcom recently streamed a WSO Session that featured all three new characters, and showcased most all of the basic moves that each is capable of performing.

Widow has a healthy array of techniques that aid in her mobility while hampering with that of her opponents. Traps, projectiles and grappling gadgets help her to navigate the stage while threatening the opposition.

It seems she'll be particularly good at setting up binary situations that force other players to guess their means of escape or counter, and naturally nets big damage if they guess incorrectly.

In case you don't have time to go back and watch the full stream archive, we've rounded up quick clips that get right to the point with each of these moves.

One of Black Widow's defining character mechanics is her ability to put foes in an electrified state. If she lands a successful hit with her electricity, this gives buffed properties to successive hits with certain moves, including her level one Super:

Click images for animated versions

Mobility is especially important in a game like MvCI, and Black Widow's grappling hook augments hers tremendously. This move allows her to zip straight down while in the air, hitting her foe if they're anywhere beneath her. She can also cancel it into an electric projectile technique to keep things fresh:

If she's got a read on an opponent, Widow has a few different command grabs at her disposal, including an anti air one:

Another move that looks to be pivotal in BW's arsenal is her jumping roundhouse kick. The reason this move looks good is in the fact that it can cancel into her grab technique, making for an effective strike/grab mix up.

She also has an overhead by pressing forward and fierce punch. This move is not special cancel-able, but it does combo on hit.

What would a proper secret agent be without at least one cool trap? Widow can plant a smoke grenade on the ground that emits a purple cloud that will crumple foes where they stand should they touch it.

Taking a page out of Scorpion's book, Widow has a horizontal grappling hook attack that can lead to combos if she lands it.

Showing off her acrobatic skills, Black Widow has a few flipping techniques that she can use to cover space and cancel attacks out of:

Be sure to let us know what you think of Black Widow thus far, and also check out our Winter Soldier and Venom MvCI breakdowns.

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