Venom has scary ground traps, gets a combo from Web Throw without tag, and much more in Marvel vs. Capcom: Infinite

Here's a recap of his character breakdown

Posted by Steven 'Dreamking23' Chavez • December 1, 2017 at 10:49 a.m. PST

Yesterday, Capcom Unity showcased the three upcoming DLC characters headed to Marvel vs. Capcom: Infinite. The live stream featured a breakdown of each, as well as ample match footage featuring the new combatants.

We're continuing our recap of the character breakdowns for those who may not have had the opportunity to check out the full broadcast.

These characters have a wealth of information behind them, so we're going to be devoting an article to each one of their recaps. Today's installment focuses on Venom.

Be sure to check out our Winter Soldier breakdown from yesterday.

In Marvel vs. Capcom: Infinite, Venom stays true to Marvel vs. Capcom 2 form. This time around, however, he's got some new tricks for players to explore.

Venom's movement options include his Web Glide. Like Spider-Man, he can zip around the stage and traverse the battlefield quickly.

The string of web itself acts as an attack, and Venom can also throw out a move shortly after he begins pulling himself in. He can use this move in the air, and when doing so has the option to shoot the web straight down to swiftly return to the ground or unleash a quick attack from above.


Click images to view the clips

His Web Throw returns in Marvel vs. Capcom: Infinite, and this time it has even more utility. He can fire the web straight or up at an angle to anti-air, and when he lands it, Venom gets a full combo without the need for a tag.

Venom Fang also makes a comeback from previous entries in the versus series. Acting much like it did back in Marvel vs. Capcom 2, this special move now allows Venom to continue the combo when landing the air version.

One of Venom's new attacks sees him travel across the screen when airborne, striking the opponent with tentacles made of the symbiote. This attack results in a wall bounce and causes a soft knockdown, making it great for continuing a combo or launching into a mix up.

For grounded combat, Venom players will want to use Venom Rush. Another classic move for this character, this attack creates a small geyser of symbiotic matter that strikes the opponent at different ranges on screen.

If Venom lands this from a specific range, he can follow up with a combo.

Another of Venom's new special moves is his ground trap. When performed, he will place a small patch of symbiote on the floor that will fire up and bite the opponent when they pass over it.

The trap will even scoop opponents out of the air, essentially creating a wall that players will have to be mindful of when fighting Venom. If he is struck while the trap is out, however, it will disappear.

If Venom performs the light kick version of this move, it will remain stationary, while the heavy kick version travels quickly across the floor and allows players to stop it at a spot of their choosing.

And finally, here is a look at all three of Venom's hyper combos.

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