Marvel vs. Capcom: Infinite's story mode battles may come with more conditions than typical battles

Defeating the enemies before they can destroy the city is just one example

Posted by Justin 'AdaptiveTrigger' Gordon • August 20, 2017 at 7:45 p.m. PDT

For those of us that played through Marvel vs. Capcom: Infinite's story mode, you may remember some of the battles. While nearly all of these fights involved battles with Ultron's minions, there were a few varying conditions here and there.

There was one fight where you had to defeat both enemies while they were on the screen at once. Another, where there was essentially a mini gauntlet of five enemies.

According to Gameinformer, who recently had the chance to play a new demo of the game, there are even more variations to struggles. For example, some battles may have a built-in time limit in which they need to be completed.

One scenario had you fighting against more of Ultron's minions before the city was destroyed. You had to win within a certain time frame to prevent the destruction.

What supposedly happens is that enemies that you are fighting would fly into the background. At this point, they would attack the city and cause damage to it.

If enough damage is inflicted upon the city, it would be considered destroyed. By this point, the objective will end in failure.

Based on how things are worded by Gameinformer, it looks as though it is fairly telegraphed when an enemy was about to fly into to the background. "Though I was able to easily dispatch most of the baddies, I did play with a bit more urgency, making a beeline for enemies who looked [like] they were about to fly away."

Perhaps there is an animation the enemies display when they are about to fly off. At this point, the baddie performing this action needs to be prioritized.

This feeling of desperation certainly makes sense when playing from a hero's perspective. Typically in Marvel's stories, the heroes are fighting with a few more conditions than the villains.

Since the heroes are wanting to protect innocent lives, it is a weakness the bad guys are willing to take advantage of. There are sure to be more conditions that simulate this as we progress the story.

Essentially what this meant is that the heroes had to work a little harder to achieve their victories. We'll have to be prepared for these scenarios.

In the demo, we only had battles where we had to just simply defeat the opponents. There were no failure conditions other than the depletion of both character lifebars.

Of course, our final match ended up being with Ultron Sigma himself. It was impossible to beat him.

It will certainly be interesting to see all the stipulations that the main campaign will have to offer. There is certainly a lot of creativity that can go into the story mode.

What are your thoughts on this? Be sure to let us know in the comments section.

Source: Gameinformer.

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