Well, that's weird... Akuma can't be hit by Raging Demon when he's recovering from Critical Art in Street Fighter 5

Laura's EX command throw also doesn't work

Posted by Steven 'Dreamking23' Chavez • August 14, 2017 at 9:21 a.m. PDT

In fighting games, super moves are large, hard-hitting attacks that, when used raw, generally leave the aggressor open to a large counter attack. In Street Fighter 5, this is no different, but things don't always go as planned.

In a recent clip sent to us by RebornOdin, we see that Akuma has a bit of trouble punishing himself in the mirror match. If Akuma's ground pound Critical Art is blocked, the defending Akuma apparently can't punish the recovery with a Raging Demon -- an even more powerful super Akuma has access to when in V-Trigger.

As we see in the footage, Akuma activates V-Trigger after blocking the attack, fires right into the Raging Demon, and well... nothing happens. He slides across the floor of the stage only to push the other Akuma back a little bit instead of scoring big damage.

Because Akuma's ground pound super recovers somewhat quickly, Raging Demon is one of the best options for a punish here. However, as we can see... no dice.

The same situation occurs when Laura goes for her EX Command throw on a recovering Akuma. While Laura does have some better options for punish there, this is still a strange interaction (or lack thereof) and likely not intentional.

I went into the lab to test these moves myself, and can confirm that the odd behavior is definitely there. I also checked to see if any other characters with horizontal moving grab moves might be affected, but of the test subjects it only appears that Akuma and Laura suffer here.

This is a pretty situational occurrence, so it probably won't raise too many issues. Still, it's something worth being mindful of if you happen to play Akuma or Laura.

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