Zero's zoning capabilities in Marvel vs. Capcom: Infinite are insane

You really think Morrigan is bad in Ultimate Marvel vs. Capcom 3?

Posted by Justin 'AdaptiveTrigger' Gordon • August 11, 2017 at 7:36 p.m. PDT

In Ultimate Marvel vs. Capcom 3, the character known as Morrigan was especially infamous thanks to the efforts of EG|Chris G. This was a character that had access to some rather powerful zoning tools.

If you're not a fan of zoning characters, you were probably happy to hear about that news regarding the interaction between advancing guard and projectiles in Marvel vs. Capcom: Infinite. Timed correctly, projectiles will be reflected back at the opponent.

This seems like something that would keep these powerful zoning characters under control, right? You might even think that the opponent would eventually be forced to actually approach...

Well, Zero's ability to zone in Marvel vs. Capcom: Infinite is looking too insane for even the reflective properties of the advancing guard to discourage. It doesn't seem to lend itself to very much breathing room for the opponent.

Luckily, this might only be this strong while one of Zero's hypers are active. I'm of course referring to Zero's shadow clone hyper.

A big reason why Morrigan's zoning was so powerful is because her clone hyper didn't cause meter gain to cease while it was active. Fortunately, it seems as though Zero's meter is not increasing while his shadow clones are active.


Click image for animated version

Source: HiFightTH's Twitter.

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