ANTi is confident that he could go pro at Street Fighter 5 if he wanted to, given time; offers to be trained by Arturo, Bum, and Alucard

Posted by Justin 'AdaptiveTrigger' Gordon • April 22, 2017 at 10:03 a.m. PDT

This week, I got into contact with Jason 'IMT|ANTi' Bates for an interview. ANTi is typically well-regarded as one of the top ten players in the world at Super Smash Bros. 4.


What's interesting about ANTi is that he is also a Street Fighter 5 player.

I decided to ask him some questions regarding his opinions on Street Fighter 5 and how its community interacts with the Smash community before getting into the specifics of Smash Bros.

Come back tomorrow and we'll have the part of the interview where he specifically talks about Smash Bros.
AdaptiveTrigger: Is there any sort of story behind your username, ANTi?

ANTi: So back in the day I didn’t really have a gamertag, so I went on the internet searching for cool looking names to make my gamertag.

There was a website that had the word 'Anti' in it (I forgot the name of the site) but that's how I got the name, ha ha.

AdaptiveTrigger: How does it feel to be both the first fighting game and Smash Bros. player to have been sponsored by Immortals?

ANTi: It feels great to be the first person that was selected to be on this wonderful organization. I was contacted by a friend on Twitter saying that this org was interested in signing me and I kind of didn’t believe it at first.

So I contacted our CEO Noah directly, we set up some meetings and next thing you know... I'm now on Immortals!

AdaptiveTrigger: You are a player known for playing fighting games in addition to the Smash Bros. series.

There have been debates, mostly among non-Smash Bros. players, that Smash Bros. isn’t a fighting game and tend to use it almost like an insult. What is your experience from dealing with this type of mindset and what is your take on it?

ANTi: I started playing traditional fighting games around November 2014. The first game I played was Ultra Street Fighter 4 (one of my favorite games of all time).

Many people say that Smash Brothers isn’t a traditional fighter which I agree with, but it is indeed a fighting game. It just isn't a traditional one.

Those claims never bother me since I don't really feel the need to focus on negative things trolls say about Smash, especially now that we're thriving.

AdaptiveTrigger: If you wanted to, do you think you could go pro in a fighting game like Street Fighter 5?

ANTi: I feel like I could go pro in Street Fighter V, but I think it'd take some time. I’ve actually been playing the game a lot recently and I feel myself becoming stronger each day I play it.

Plus, I’ve received offers to become the student of strong New York players such as Arturo Sanchez, Bum & Alucard. So the opportunity to become strong and go pro in SFV is definitely there.

AdaptiveTrigger: How well do fundamentals from Super Smash Bros. carry over to traditional fighting games and vice versa, in your opinion?

ANTi: I feel like there are a lot of concepts in Smash that carry over to Street Fighter and vice-versa. The biggest thing I've taken from Street Fighter that helped me in Smash is corner pressure.

You have to be able to lock down your opponent when they’re in a disadvantaged position and block every option they have to attempt to regain control of the center of the stage.

Also, a concept in Smash that helped me in Street Fighter is whiff-punishing. In Smash, I'm known to walk just outside the ranges of my opponent's attacks, by a hair, and then punish their attack which is something I also do in SFV.

AdaptiveTrigger: Which do you think is more execution intensive? Super Smash Bros. 4 or Street Fighter 5?

ANTi: It depends on the character that you choose, but I would say Street Fighter V is more execution heavy, even though the developers made the game less-so than it was in Street Fighter 4.

Smash is a more straight-forward game and it’s based more on knowing matchups and maintaining a strong mentality.

AdaptiveTrigger: A common complaint regarding Street Fighter 5 is the input lag. Street Fighter 5 is said to have about roughly 6.2 frames of input delay.

Despite this, the Smash Bros. series is a series that has always had input delay but is not something that Smash Bros. players complains about. Smash Bros. 4 tends to have about 7 frames of input lag, for example.

Does the input delay in Street Fighter 5 bother you any?

ANTi: I feel as if the input delay isn’t a problem for me in any game, unless I'm playing on a laggy TV. I’ve been playing Wi-Fi on Brawl since 2008, so I’m used to lag, ha ha.

AdaptiveTrigger: Are there complaints from the Street Fighter community regarding the Smash community? If so, why do you think this is?

ANTi: I feel as if the complaints the Street Fighter community has towards the Smash community stems from the "rotten apples" of the Smash Community and they generalize it to assume that we’re [all] this way, which is not true.

A big special thanks to ANTi for taking the time to speak with us. If you want to see more from ANTi, be sure to follow him on his Twitter, Twitch, and Facebook accounts.

Also a special thanks to the Immortals Team, ANTi's sponsor, for setting up this interview.

More interviews with top Wii U Smash Bros. players


-Mr. E: Marth (part 1, part 2)
-Nicko: Shulk (part 1, part 2)
-Locus: Ryu (part1, part 2)

Image sources: cakechieveables YouTube channel, Video Game Boot Camp.
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