Delaying Street Fighter 5's patch instead of rushing it out to meet a deadline is a good thing, hopefully shows a change of approach

Posted by Justin 'AdaptiveTrigger' Gordon • April 20, 2017 at 7:20 p.m. PDT

Quick poll. How many of you have this image burned into your memory?

Disconnected from game server image #1
Click images for larger versions

If you played Street Fighter 5 when the game first came out, you very likely remember this image. I'm willing to bet that it's from a bad experience rather than a good experience.

It became so prominent, that it essentially became a meme in the fighting game community, for better or worse. A bad user experience like the one mentioned above is what game developers and programmers in general must strive to avoid when designing their products.

Issues like these tend to get weeded out during a thorough testing phase. Unfortunately for Capcom, they weren't able to prevent a bad user experience for their player base when the game first launched.

This is something we will bear in mind as we analyze the decision from Capcom to delay their patch for their upcoming patch.
Now, considering the state of Street Fighter 5 when the game was first released (especially when you remember that disconnect image), I think it is fair to say that the game could've used a longer testing phase.

Capcom did have beta periods for Street Fighter 5, but when the game launched it still had some rather major issues that created a bad user experience for many players.

The purpose of the beta should've been to prevent this type of experience upon the game's launch. Instead, many of us had a pretty bad initial perception of Street Fighter 5.

If something isn't working as intended, it's better to delay the product rather than rushing it out. Experiences like the one we went through at the beginning is enough to make players quit playing the game.

It's OK for these type of issues to come up during a beta period. That's the point of the beta.

Either humorously or frustratingly so, we ended up getting disconnected from the network even while playing in single player/offline modes. Even if you weren't playing in an online mode, you were booted from what you were doing.

For these issues to come up on something that is claimed to be a completed product - that's a bad sign. Capcom's announcement of a delay, however, is a sign of good change.

Rather than proceeding with the original release schedule for the upcoming new features, Capcom is likely taking the data that they collected from the beta in order to fine tune everything.

As someone who has experience with programming in addition to being a writer, I can tell you that things very rarely turn out perfectly on the first try while designing software. I can't stress how important the testing phase is, as a result.

In particular, it's better to test with a larger sample size when it comes to some online service, like the Capcom Fighter's Network. New information likely came up during the recent PC beta test of Street Fighter 5's new features.

Now, while I didn't personally have the opportunity to participate in the public beta, I have heard that it had some issues on the first few days. We don't want a repeat of this when these new features actually launch.

Since players will start being labeled and treated as rage quitters based on having a higher than expected rate of disconnecting, it is vital that Capcom reduces disconnects where neither player is responsible.

Assuming Capcom made the decision to delay the patch in favor of a better user experience, then this indicates that they've learned that it's better to ensure quality of the product over rushing the product out.

Another beta test will only further ensure the quality that we all hope for from Capcom and Street Fighter 5. This should give Capcom enough data to make the final push towards this goal.

Be sure to let us know your thoughts on this matter in the comments section below.

Image Source: MKIceAndFire.
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