Delaying Street Fighter 5's patch instead of rushing it out to meet a deadline is a good thing, hopefully shows a change of approach

Posted by Justin 'AdaptiveTrigger' Gordon • April 20, 2017 at 7:20 p.m. PDT

Quick poll. How many of you have this image burned into your memory?

Disconnected from game server image #1
Click images for larger versions

If you played Street Fighter 5 when the game first came out, you very likely remember this image. I'm willing to bet that it's from a bad experience rather than a good experience.

It became so prominent, that it essentially became a meme in the fighting game community, for better or worse. A bad user experience like the one mentioned above is what game developers and programmers in general must strive to avoid when designing their products.

Issues like these tend to get weeded out during a thorough testing phase. Unfortunately for Capcom, they weren't able to prevent a bad user experience for their player base when the game first launched.

This is something we will bear in mind as we analyze the decision from Capcom to delay their patch for their upcoming patch.

Now, considering the state of Street Fighter 5 when the game was first released (especially when you remember that disconnect image), I think it is fair to say that the game could've used a longer testing phase.

Capcom did have beta periods for Street Fighter 5, but when the game launched it still had some rather major issues that created a bad user experience for many players.

The purpose of the beta should've been to prevent this type of experience upon the game's launch. Instead, many of us had a pretty bad initial perception of Street Fighter 5.

If something isn't working as intended, it's better to delay the product rather than rushing it out. Experiences like the one we went through at the beginning is enough to make players quit playing the game.

It's OK for these type of issues to come up during a beta period. That's the point of the beta.

Either humorously or frustratingly so, we ended up getting disconnected from the network even while playing in single player/offline modes. Even if you weren't playing in an online mode, you were booted from what you were doing.

For these issues to come up on something that is claimed to be a completed product - that's a bad sign. Capcom's announcement of a delay, however, is a sign of good change.

Rather than proceeding with the original release schedule for the upcoming new features, Capcom is likely taking the data that they collected from the beta in order to fine tune everything.

As someone who has experience with programming in addition to being a writer, I can tell you that things very rarely turn out perfectly on the first try while designing software. I can't stress how important the testing phase is, as a result.

In particular, it's better to test with a larger sample size when it comes to some online service, like the Capcom Fighter's Network. New information likely came up during the recent PC beta test of Street Fighter 5's new features.

Now, while I didn't personally have the opportunity to participate in the public beta, I have heard that it had some issues on the first few days. We don't want a repeat of this when these new features actually launch.

Since players will start being labeled and treated as rage quitters based on having a higher than expected rate of disconnecting, it is vital that Capcom reduces disconnects where neither player is responsible.

Assuming Capcom made the decision to delay the patch in favor of a better user experience, then this indicates that they've learned that it's better to ensure quality of the product over rushing the product out.

Another beta test will only further ensure the quality that we all hope for from Capcom and Street Fighter 5. This should give Capcom enough data to make the final push towards this goal.

Be sure to let us know your thoughts on this matter in the comments section below.

Image Source: MKIceAndFire.

Comments

malcrash01 said on April 20, 2017 at 7:22 p.m.

Good things come to those who wait. That is what people sadly forget

#1
HooliganComboFTW said on April 20, 2017 at 7:25 p.m.

Maybe the actual game release should have been delayed. In hindsight would have avoided a good amount of criticism and actually make the game more worthwhile.

Delayed patch in comparison is not gonna change much for those that stuck to the game this long.

#2
CreepShowKid said on April 20, 2017 at 7:25 p.m.

People are still gonna cry and complain once its out

#3
SygacityGamers said on April 20, 2017 at 7:25 p.m.

Well we all see what happened when they rushed the initial release, might as well wait for something with substance as SFV deadlines don't matter anymore.

#4
JJ22 said on April 20, 2017 at 7:26 p.m.

Am I the only one here who has had a real job ? What these people do is completely unprofessional and wouldn't fly in a serious company.

Either because they can't deliver what they promised.. or because they couldn't calculate the amount of time and effort needed to develop a fighting game. But there's no way to look at this and praise it from a managerial point of view.

You guys try giving them a pass because we all love SF. That's it. But the way they do things is HORRIBLE.

#5
AdaptiveTrigger said on April 20, 2017 at 7:27 p.m.

#ShotsFired

#6
CityHunter said on April 20, 2017 at 7:28 p.m.

Not really. Delay happened a lot with video game in general.

#7
JimmyLoves said on April 20, 2017 at 7:29 p.m.

The new disconnect code is 40002.

SF5 is a super hard game to love if you were good at the older games. But, this is what we have.

I just hope capcom fixes all the little things and just leaves the balance for the time being. Who cares if the character is too strong or too weak if you have to deal the with this crap interface. EVO is going to be really dumb if they rebalance the game 2 months before the tournament.

#8
JimmyLoves said on April 20, 2017 at 7:30 p.m.

I guess you never heard of the company named Valve.

#9
RunningWildVidya said on April 20, 2017 at 7:30 p.m.

Who cares, there's better fighting games to be playing right now. Street Fighter V is a lost cause.

#10
XxUltimacloudxX said on April 20, 2017 at 7:31 p.m.

Maybe they should learn to hire the proper people, and actually meet deadlines properly. Just all other companies do rather than bullcrap their customers and delay everything all the time due to incompetence. One day Capcom will wake up and join the rest of the world and complete things on time like everyone else in the world. They remind me of Nintendo ... just another japanese run company that is out of touch with the rest of the world and have no idea how to appease their fans.

#11
AdaptiveTrigger said on April 20, 2017 at 7:33 p.m.

It's not like Nintendo's newest console is selling better than any of their previous consoles...

#12
bubu said on April 20, 2017 at 7:34 p.m.

Where the f*ck's arcade mode? Why's it take 10 minutes to load up a match? If the rest of the characters for season 2 are all from story mode I think I'm gonna peace out til Sagat/Q/Oro get released.

#13
Blackage said on April 20, 2017 at 7:34 p.m.

I mean this isn't the first time Capcom has delayed something for SFV and then even when they got around to releasing it, it was still in a crappystate with tons of issues.

Yes, delays happen, taking your time to do things right makes sense but SFV seems to repeatedly have both of these things happening to it on a regular monthly basis.

I guess the bright side is at least they're trying to be more transparent now?

#14
Gellus said on April 20, 2017 at 7:36 p.m.

Let's be real here, as stupid as it is, betas nowadays just mean "temporary demos"

#15
Post_a_comment said on April 20, 2017 at 7:36 p.m.

in before spongebob meme "XX Years Later"

#16
Gellus said on April 20, 2017 at 7:38 p.m.

Valve is the master of delaying stuff, that being said, the end product works and is pretty good, can't say the same for most companies out there (Capcom definitely included)

#17
zorororo said on April 20, 2017 at 7:39 p.m.

Capcom,just a aliar.

#18
fawaz said on April 20, 2017 at 7:42 p.m.

No problem in waiting. But the problem is that in Capcom's case, good things don't even come after waiting.

#19
BlackMasamune said on April 20, 2017 at 7:42 p.m.

Some real Capcom defense force stuff here. The issue isn't so much about the state of the game, of course people want the best version of SFV to be made. The problem is that this is just the latest in a long line of broken promises from Capcom that they will yet again be forgiven for. Any other game with half these issues would be lucky to make a tournament lineup, even if they were fixed.

#20
ParabolaBeam said on April 20, 2017 at 7:44 p.m.

How does *any* of this apply to announcing the next character?

Haha, that has nothing to do with wanting to rush him or her out.

At least give the people something to chew on/get hyped over... aside from more outfits for Chun-li.

#21
Xykes said on April 20, 2017 at 7:46 p.m.
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#22
ParabolaBeam said on April 20, 2017 at 7:49 p.m.

Exactly.

I would never, ever in a million years make a deadline projection that I know even has the remote chance of embarrassing me.

I mean, if they give you a deadline for a project that's one thing. But for you to make the projection yourself and then just miss it without any explanation?

It's so absurdly unprofessional.

And now that you mention it, I seriously think Capcom's problems might be stemming from a managerial issue at the moment.

So disjointed and all over the place. Their words and promises don't really mean anything anymore. That's what happens when you constantly break your word. You dilute anything you have to say in the future.

#23
Xykes said on April 20, 2017 at 7:51 p.m.
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#24
thisRalf said on April 20, 2017 at 7:51 p.m.

Nope. Not getting into this one. I'll just eat the popcorn and watch.

#25
Raiken05 said on April 20, 2017 at 7:51 p.m.

Delaying the update is a great idea! Anytime Capcom delays stuff it comes out great. I mean look at HD Remix! Umm wait...

#26
RYU81 said on April 20, 2017 at 7:54 p.m.

delay or not SF5 will become a same, nothing will be change,only capcom care about dlc to get more money from people.just fans love SF series that why they get high hope for SF5 to be better.

#27
RandomSelectMaster said on April 20, 2017 at 7:54 p.m.

Imagine they announce Super Street Fighter V as a way to relaunch the game. For me, that would be extra hype. Season 3 will be characters to be added to "Super". Super comes with all DLCs of Season 1 and 2, arcade mode, 4 new stages, 6 characters (or more!) and one (or two) game bosses, new game modes, better online matching, new music, new character select screen, better character stories (arcade mode, new supers (select-able), new V triggers, additional new game mechanic to make it less easy and add variety . Season 3 will have 8 (or more!)characters coming up for next year. One can dream.

Either way, this news is good since Capcom is going to use the time to make the game better. I am all for it. I do want the announcement of the next DLC soon though.

#28
Xykes said on April 20, 2017 at 7:54 p.m.
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#29
DumbDLC said on April 20, 2017 at 7:57 p.m.

Why do they have so much trouble meeting deadlines when other smaller companies are doing that and more. Glad they didn't just rush it out but come on

#30
EBjeebies said on April 20, 2017 at 7:58 p.m.

They fixing the netcode or nah?

#31
GiBGUN said on April 20, 2017 at 7:59 p.m.

Solid article. Thanks Justin!

#32
Yawdan said on April 20, 2017 at 8:01 p.m.

A good approach would be just not to say you'll do something you won't deliver.

#33
EmjayGaming said on April 20, 2017 at 8:07 p.m.

The better move would be to not set deadlines you can't meet

#34
bornonamonday said on April 20, 2017 at 8:09 p.m.


As someone who worked in game testing, you'd be surprised how easily things can go wrong with a build and cause a massive delay. It's easy to criticize it as 'unprofessional' when you aren't seeing what's really going on behind the scenes.

Two projects I worked on were constantly pushed back due to legacy issues and that we were breaking the game so hard releasing it would have been a disaster. It's far more unprofessional to release a POS than to delay and fix the problem, the former does far more damage as seen by SFV's release.

#35
Blackoshinomi said on April 20, 2017 at 8:09 p.m.

Dude

Every person on my friends list who plays street fighter 4 Consistently doesn't even play 5 at all anymore .

And these people are fanboys to the max ! SFV is making so many people switch games ...

To many fanboys on here to afraid to open there eyes to the truth ! And it's sad

#36
Bustawolf said on April 20, 2017 at 8:12 p.m.

Off Topic: Persona 5 may be getting a spinoff fighting game.

On topic: Eh, I don't mind the wait at all. Let them take their time to get things right.

#37
BlankaBeast said on April 20, 2017 at 8:14 p.m.

How about a timeframe?

Can we get a timeframe?

Please more specific than "May"

#38
Stiqman said on April 20, 2017 at 8:15 p.m.

just wanted a hint at then ew character. a screen shot a tease something. the character can be delayed. fine but why dont you give your fans something to get hype about?

not even a picture?

#39
Pachendrix said on April 20, 2017 at 8:17 p.m.

Of course EHubs will praise mediocrity by Cashcom. What's new? Should've delayed the whole game, not a mere patch. They set up their own schedule, and still aren't capable of keep it up. This is looking like FFXIV, except Square Enix actually managed to salvage the dumpster fire.

The problem is not the delay, its setting up their own schedule that they can't maintain. Plus their pathetic track record.

#40
bornonamonday said on April 20, 2017 at 8:19 p.m.


Off Topic: I am looking forward to it since I loved Arena. If they managed to make it a crossover between P3 and P4 and bring everyone back it would be pretty epic.

On Topic: Exactly. I'll never forget how bad my MKX PC experience was and would have welcomed a delay if it prevented the sh1tstorm I found myself in.

#41
EXCh33ky said on April 20, 2017 at 8:21 p.m.

Just waiting for Injustice 2 anyways

#42
EXCh33ky said on April 20, 2017 at 8:21 p.m.

Thank you

#43
JJ22 said on April 20, 2017 at 8:29 p.m.

I am sorry to break it to you guys but other companies being irresponsible or unable to deliver being the norm doesn't give Capcom a free pass. It's not an excuse at all. So if all your friends are junkies that means you should be too because everyone does it anyway ? What a lame way of thinking.

And to be clear. It's ok to delay stuff (if possible or permitted). It is a completely different thing though to just screw up a game for a whole year. The start was terrible and what came afterwards was not much better or on a reasonable schedule.

Finally... wether you agree with me or not I am right. Not because I want to. I actually love the gameplay and characters....but you know... because it's not like treating you customers badly or not delivering what you promise affects the brand/corporate image or sales/revenues.... NO NO NO NO.... that's all fairytales. The terrible sales, the devastating (and according to many of you unfair ) critics and the poor (Steam) reviews are ALL A CONSPIRACY...

Give me a break....if SFV was a restaurant none you would ever go back. That simple.

#44
BlitzN said on April 20, 2017 at 8:30 p.m.

Does the delay matter it's been over a year and the game is still so damn broken. Delaying this doesn't mean there going to put out a quality product.

#45
Verilan said on April 20, 2017 at 8:31 p.m.

I think we do this whole song and dance every patch. Announcement that patch is delayed. Everyone nods sagely that you want to get it done right, not done fast. Hold hands, sing kumbaya, heap blessings on Capcom for their emphasis on quality. Patch comes out. Riddled with bugs and crashes that they fix over time.

We've all learned our lesson except you eventhubs. Better they just poop out the first patch so the servers come crashing down and they get to work on fixing it earlier.

#46
Neoxon said on April 20, 2017 at 8:33 p.m.

From the wording of the blog post, it seems like everything else was ready to go for the 25th. But because both the new character & the balance changes were done within the new infrastructure, the CFN part of the update not being ready caused a domino effect of delays.

I mean, it's not like I mind the delay. When the update is ready, it's ready (hopefully it won't take too long). That said, I wish that Capcom made various aspects of their updates more independent so such domino effects don't occur.

#47
RYU81 said on April 20, 2017 at 8:34 p.m.

ppl will reply you like this:

do not compare sf5 with food :)

#48
binhduh said on April 20, 2017 at 8:36 p.m.

But how many problems that causes "massive" delays has to happen before the product fails? That really is what everyone is concerned about, some have more patience than others but when does that run out?

Point is, things like this is ammunition to go against this early history of SFV. If this was their first, second or third delay the thin line can still be redrawn in the minds of many. At this point a lot of people are done and just waiting for the next big fg game to be released so they break away from this line. That is not good and being in denial that this is happening aint going to help either.

I want the best for SF no matter which version, but it is suppose to get easier to defend not harder this far into its life.

#49
Bustawolf said on April 20, 2017 at 8:36 p.m.

As someone who loved the first Arena, and is a big Persona fan in general, that would be beyond amazing. I would like to see how they would handle it now. If they made it look like Xrd, I'd be thrilled.

As for MK, I never got to experience that, thankfully, but I heard some horror stories. Delays are disappointing but if it's for the sake of quality, I won't complain.

#50
Pachendrix said on April 20, 2017 at 8:41 p.m.

Continuing your restaurant analogy, no matter how terrible Applebee's and Chili's are, people keep going. Some people are so used to trash, they see it as the standard.

#51
Pachendrix said on April 20, 2017 at 8:44 p.m.

It "may" be getting a fighting game, or they actually mentioned it being developed? I wasn't the biggest fan of P4A, but there was definitely a lot of potential there. Would absolutely buy.

#52
binhduh said on April 20, 2017 at 8:45 p.m.

Mmm hmm, I agree (Director of Operations in IT for four years) imo good companies do not depend on other's lowest common denominator or other competing company's reputation of delivery to justify there own timeline & goals. You try to underpromise and over deliver. Underpromise on acceptable terms with clients so that the company set goals that has reasonable expectations to said staff and overdeliver by great management and maintaining positive workflow. This is especially so when a product that has already been released and I imagine suppose to be easier.

We are not talking about some independent random company here, this is Capcom/Sony.

#53
TKiza said on April 20, 2017 at 8:52 p.m.

I think those who are still playing game like it at an entertainment level and this delay doesn't change that in anyway.

I do really hope though that they bring back some loved characters though.

#54
thedoctorstatic said on April 20, 2017 at 8:54 p.m.

I generlly agree that it is better to delay than release something broken and then try to fix it, but I don't feel capcom deserves anyones support for delays. All this talk about cfn being "added" is bs, they've had the template sitting there busted for a year, so I do not see this as one small minor delay. As for holding back new char and balance changes, why? Is there a reason everything needs to come out at the same time? That makes little sense to me as a developer why these things would be required to launch at the same time, but so does the frequent half day server maintenance

#55
Amoni said on April 20, 2017 at 8:56 p.m.

Problem is it is not the first time they delay things, and also nothing is really fixed.

#56
JJ22 said on April 20, 2017 at 8:56 p.m.

Thank you !

Finally someone who understands. It's a really bad management problem.

Operations Manager here. And I would've been fired a million times if it had been my responsibility. And my company is not as big as Capcom.

#57
chrobaciky said on April 20, 2017 at 8:57 p.m.

How has Capcom become so unreliable.
The fact that the delay isn't even a surprise anymore is pretty sad.
"better they don't rush, good things come etc"
They're busy making DLC costumes, porting sf2 hd, spending their cash on Shaq, and lupe.
But no resources to pay for some man hours to patch SFV on time?
These aren't indie developers on their first game.
The "hardcore" fans are hanging in there looking on the bright side which is great, making sure to correct anyone for being pessimistic.
I went into SFV with almost 10 other friends, none of them play anymore. A lot of people around me are looking elsewhere for their FG fix and with injustice coming out Capcom should really be pulling out all the stops.
Maybe they've got something major planned, I really hope so but I'm doubtful.

#58
EmjayGaming said on April 20, 2017 at 8:59 p.m.

Well said!

It blows my mind how people think missing a deadline is a good thing, especially if it's a date that THEY set. I could understand if the consumer had some unreasonable request but for the company to announce something on it's own and not deliver on time is not a good thing.

I enjoy this game a lot and I'm a fan of Capcom but there's no need to praise this.

#59
JJ22 said on April 20, 2017 at 9 p.m.

I don't go to those places but if they serve trash like let's say... Mc Donald's... they do it efficently. It's not about the quality. It's about the performance. The difference is enormous.

#60
dlmaniac said on April 20, 2017 at 9:01 p.m.

The bar is so low now that a delay is somehow welcome, which tells me all casual customers have left and only the loyalists remain. The game fails to achieve its broadening the appeal goal.

#61
JJ22 said on April 20, 2017 at 9:04 p.m.

Yes ! It's even worse because THEY announce things and set their own deadlines !

#62
eddi said on April 20, 2017 at 9:06 p.m.

Doesn't mind to wait for good stuff but so far what we got was bad especially the brainless game mechanic and character balance patch. This game is going downhill...

#63
binhduh said on April 20, 2017 at 9:08 p.m.

Listen, I hear your frustrations and Capcom is sorta trying. It is a lot to expect more patience but what can you do?

At the end of the day I hope everyone wants the best for SF, it is all these posters trying to continue the narration that SFV can do no wrong is more frustrating to me. It is not constructive, it hurts the game and pushes fans away.

I hope one day I can look back on this era as a bad a distant memory while enjoying SFV at its full potential. One can only stay sensibly optmistic and tolerant until then :/

#64
Pachendrix said on April 20, 2017 at 9:10 p.m.

You're not missing out on anything, I went to both back in the time when I thought the general population wasn't retarded (turns out only a minority aren't), and if everyone loved something, it had to be for a good reason (silly me, but I learned my lesson). They're trash just like fast food, but in a fast food there's no real service, in an actual restaurant to have both service and quality be @ss tier, it's unacceptable, yet they still thrive on it because of the brand/name (which is why your comparison to SFV is so accurate).

#65
JJ22 said on April 20, 2017 at 9:14 p.m.

This game doesn't have the brightest future if things keep being developed the same way. They lost momentum and casuals and new players are long gone. And the balance is wrong too. So no I'm not pessimistic but there aren't many good reasons to think the game's gonna be the big hit it was supposed to. Sponsors and big events are gonna keep it alive because... they have to.

#66
Bustawolf said on April 20, 2017 at 9:18 p.m.

I don't want to get anyone's hopes up, so take this information with a grain of salt. It's just speculation that could end up being something completely different. Howevever, If it does end up being true, it'll be interesting to see its improvements over the previous game.

http://shoryuken.com/2017/04/20/new-d...

#67
ParabolaBeam said on April 20, 2017 at 9:20 p.m.

Out of both paragraphs you wrote I still don't see the justification for not announcing anything on the new character.

But whatever. Let's keep lowering the bar, and pretending we're not dealing with the supposed premier fighting game company on the planet.

Honestly I can't even think of another fighting game that announces characters and backs off when the deadline passes.

I don't know what's going on anymore.

Just waiting patiently for mid-May when actual new horizons in the FGC open up.

#68
binhduh said on April 20, 2017 at 9:23 p.m.

How can one not help and be pessimistic? Sigh! I struggle to stay optimistic but it is a thinker why they continue this. Like I was saying, how is one suppose to defend SFV sensibly to a newcomer? I just can't, but others here will just post nonsense and bring the subject down to namecalling or compare it to another game (4 seems to be target of choice) to hide SFV's concerns. It so rampant I get the feeling SFV was designed off what other SF games annoyed casuals rather than coming into its own strengths.

#69
kilevox said on April 20, 2017 at 9:34 p.m.

The cfn rework comes 1 year too late.

#70
Smorgasboard said on April 20, 2017 at 9:35 p.m.

99% of big budget game titles don't meet their deadlines or have content cut.

If we were to hold all game companies to always meeting deadline and meeting all their development goals, there will literally be almost no games released ever.

If you think about it, hardly any company releases a deadline and all their goals for their product these days. They announce those after they are ready and not before.

#71
Pachendrix said on April 20, 2017 at 9:38 p.m.

It could mean a lot of things, but P4A was very well received, I wouldn't be surprised if it indeed were P5A. If only they released P4A on PC, I'd buy it and get back on it for a while. My only problem was that I'm not a big Persona fan so I felt kinda lost in their universe. But the game was beautiful, had a lot of characters I liked, and it was hype.

#72
bornonamonday said on April 20, 2017 at 9:43 p.m.


A surprising amount, if you look at the history of games that have had similar issues but manage to turn it around. Look at MKX. The PC release was a massive disaster that didn't even run on day one, was full of even worse issues than SFV ever had. PC players nearly got shafted on the update and told that they had basically wasted money. And yet despite this, the game is still considered a perfect success and the console players did not give a damn and basically just laughed it off, rabidly defending NRS anytime someone brings this up or their dlc practices. For a non fighting game example, look at the Sims. Massive delays, many customers pissed off at how 4 is different from 3, all crimes forgiven due to an update they've been waiting for a long time: Toddlers.

You're going to see the same thing happen with SFV. For all of the doom and gloom and threats of breaking away for the next big game and everyone losing patience, when push comes to shove the community won't abandon it or abandon it for long. Because a majority of this community refuses to play anything else but street fighter, and if they were going to abandon it, they would have by now. So might as well just calm down and wait for Capcom to get it's crap together.

#73
keebler said on April 20, 2017 at 9:44 p.m.

No i 100% agree. Whenever my company has a group assembled to handle a large scale effort or product launch, there are consequences when delays or mismanagement happens. People aren't necessarily fired, but it hurts the bottom line and usually the urgency increases to fix things. A "all hands on deck" approach. The project management team behind the launch of sf5 completely failed in both their vision on what would be acceptable as a day 1 product, and ensuring the day 1 package actually performed as intended. Considering all the negative press, you would think it would be damage control and doing their best to constantly improve, but the amount of effort shown has been minimal, and it's still been mostly focused on items to keep bringing in revenue, and absolutely nothing to rebuild lost goodwill.

I just pray that whomever was involved with planning sf5 as far as organizing the product launch stays far the hell away from marvel. They cant afford to have two of their biggest fighting game franchises get bad press consecutively.

#74
bornonamonday said on April 20, 2017 at 9:51 p.m.


I don't work for Capcom, so hell if I know. I just pointed out that delays happen. They announced that they will reveal the character soon, so lets see how soon that will be.

And another fighting game that announces characters and backs off when the deadline passes? Again, I point you in direction of NRS and the PC Version of MKX when MKXL dropped and PC player had to wait months before getting the new characters, and wouldn't have gotten them if not for a stroke of luck.

#75
keebler said on April 20, 2017 at 9:53 p.m.

Your mortal kombat example is weird. Ya the console players "laughed it off" because it didn't affect them. Lol. Why would they care. The PC players won't trust them again unless they get console instead, but that will certain hurt their rep with PC. Just like if Rocksteady were to do another Batman game, pc gamers would be a bit more hesistant after the arkham knight debacle.

It's not a safe bet to rely on loyalists to just suck it up and keep playing regardless of capcoms handling of the situation. Yeah the complainers on this site might stick around, but we are a minority. The much larger majority are the ones that are less likely to show up for sf6. Hell, even marvel. A lot of people were pissed about the much discussed heroes and heralds mode or whatever in umvc3, and how capcom promised a much requested upgrade to the story. The story in umvc3 was incredibly disappointing. Couple that with sf5 not even originally shipping with a legit story mode worth a damn, or much other single player content, and you have the possibility of a lot of people being skiddish about Infinite. Capcom is probably going to have to go out of their way to discuss and actually show off some single player content ahead of time. They aren't going to get many fans putting faith in their claims of single player content without showing it off a bit this time.

#76
DriveCancelled said on April 20, 2017 at 9:58 p.m.

Too bad I've been waiting for almost 15 months for a netcode improvement. You know just about every aspect of this game online is worse than the first original Xrd from 2014 right?

No P2 rematch in their "ESports" focused game. SF4 had that in 2009.

Keep waiting guys, I'm sure they'll suddenly start caring!

I don't really know how you people can have any faith in Capcom when the game still feels much like a beta after being out for over a year.

The real funny thing is this "new" CFN is barely any better than the current CFN. So for these minor changes to be delayed is just pathetic, they didn't even do anything with the netcode. They are delaying a few CFN which changes hardly anything, oh great, now we can see connection bars! Too bad other fighting games (including Vanilla SF4) had that working like 10 years ago.

Get some standards.

#77
keebler said on April 20, 2017 at 9:59 p.m.

This is their whole strategy now. They are trying to get as many corporate interests involved in the sf5 brand as possible. From launching with a Lupe match, to now having Shaq and Reggie Bush play on cable tv, they just wanna get the game in front of as many faces as possible.

It's honestly kinda smart. Get people on tv doing flashy moves and having fun, get them to buy a game where those flashy moves are very easy to execute and pull off, and you slowly start building a new player base.

Problem is that the casual audience is very fickle and not loyal at all. You can be the new hotness and get dropped the moment the next blockbuster releases that all your friends are talking about. So long term, capcom needs to truly focus on appeasing the current player base and not just worry constantly about new faces.

#78
keebler said on April 20, 2017 at 10:03 p.m.

That last sentence is very true. Even with the pros, if they decide to do a CPT with marvel (and I highly suspect they will with Disney involved and having moneu), you will definitely see some players that do not like 5 put it on the backburner and just play 5 but not truly practice, and just focus on marvel instead. You'll probably see that with a alot of US players especially. They dont play umvc3 because there's absolutely no money there. Chris G made a crazy small amount from winning EVO last year. But if a big pot gets out on the table for infinite, you're gonna see who truly likes 5.

#79
bornonamonday said on April 20, 2017 at 10:06 p.m.


Most of my view on the situation is cynicism from seeing the community get pissed off at Capcom, claim they're gonna quit and play something else, then play that something else for barely a month or two and rage quit and hate on the game when it kicks their ass. Then capcom waves something new and shiny and draws them back to the game, all forgiven. This same dance for years.

Same goes for the causals. Even as pissed as they got over heroes and heralds or SFV, they will blow twitter up the second new footage of infinite or SF6 comes out in the future that is cool and badass enough to get their attention and ride the hype wagon along with their favorite streamers. You can't always take causals raging on the internet seriously because the second you cater to them they forget faster than goldfish.

#80
Hypermarth said on April 20, 2017 at 10:08 p.m.

If SFV was a restaurant I would say I liked the food but the service was poor. I'd give it another chance hoping for a different waiter, but I might not go back right away.

#81
XykesUnderOath said on April 20, 2017 at 10:10 p.m.

Honestly, I'm just here to talk as if I'm the only adult in a room full of children.

Condescension makes me feel smart.

#82
Pachendrix said on April 20, 2017 at 10:12 p.m.

You forgot to mention that while MKX was always successful, it was never considered a PERFECT success until after they fixed the PC version. It's hard to look it up now, but before they released MKXL for PC, it had nothing but bad reviews on Steam. Not to mention the never ending critics about the bad netkode on console as well. But of course, outside of netkode and PC version not working (that wasn't even ported by NRS until MKXL), the game was excellent since launch, something SFV didn't do. And everything after launch was improvement after improvement. Which again, is something SFV hasn't done. The minute Cashcom get their act together and finally fix the game (which I'll remind you it's been 14 months and counting), then we can go back to praising the game we've loved for well over 2 decades. In the mean time, the backlash will continue.

#83
binhduh said on April 20, 2017 at 10:13 p.m.

LOL!

#84
Tragedy said on April 20, 2017 at 10:14 p.m.

Normally I'd believe that the extra wait would be worth it, but since my mid tier character is being underbuffed anyway meanwhile several ridiculously strong characters either aren't being nerfed enough, or at all in some cases, it's pretty much just an annoyance to me.

All I want the patch for is for the chance that CFN will be a little less trash and Guile might be slightly less broken. So, meh...

#85
Rahul_S said on April 20, 2017 at 10:17 p.m.

April is almost finished 2 months left for evo idk about the patch but I`m pretty sure about one thing they gonna screw up players before evo.

#86
keebler said on April 20, 2017 at 10:19 p.m.

I know it won't happen, but consider that online is complete butt, id like for them to lower the damn input delay. While they haven't explicitly confirmed it, the widely held belief as to why they built the delay in was to make it seem normal when you felt a delay online since offline had its own inherent delay (which is the dumbest way to go about addressing lag but that's whatever). But considering how bad the online experience is already, id rather have an improved offline experience and just adapt to online matches if I choose to play them.

#87
Pachendrix said on April 20, 2017 at 10:19 p.m.

Well that's because as pathetically disgusting SFV has been, Street Fighter is still my favorite franchise (which is the case for at least 80% of the people in this site). So as much as I have, and will continue to, sh*t on this game hoping for it to be good someday. I will once again have a front seat on the hype train whenever SF6 or any other SF related project happens, not because of SFV, but because of SF legacy. That's not cynicism, it's understanding that one game doesn't have to affect an entire franchise.

#88
ViperGoomba said on April 20, 2017 at 10:24 p.m.

Good riddance, just let this crappy game die already. All you people making excuses for this pathetic game get just what you deserve. They rushed this turd and if it weren't for the money associated with it, this would've died off like Cross Tekken (probably even faster). This game continues to be a disgrace to USF4's legacy, so sad to see so many in the community continuing to dish out support for it.

#89
bornonamonday said on April 20, 2017 at 10:25 p.m.


I was there Pac, I know the reviews were bad on steam and they made a point to run the game into the ground. My point was that the situation was just as bad for MKX as SFV is now, had as many fanboys fighting or shilling for it on forums and the moment things improved it was like it never happened to the fans despite how long it took and the improvements nearly didn't happen. (which was a dick move that even capcom didn't pull with SFV yet)

You seem to be thinking I don't have any problems with SFV, when I have plenty. I'm just advocating patience instead of constantly raging because I can wait for the game be fixed while playing other games I enjoy.

#90
comoesa said on April 20, 2017 at 10:30 p.m.

Fighting game development is still in the dark ages a bit. I mean a major studio like NRS just caught up with MKXL.

Capcom was wholely unprepared for a project like sfv. Hopefully sfv is Capcom's 'MKXL' and the rollout, release, and post release is handled in a smooth manner for MVCI in all aspects.

#91
bornonamonday said on April 20, 2017 at 10:38 p.m.


It's the "I'll show you Capcom by playing other games" attitude that I'm talking about. It's fine if you actually give the new game a chance and enjoy it, even if you snubbed it in the past. the former is annoying because then conversation about the game gets flooded with people crapping on it because they don't respect the game's identity and complain it isn't street fighter. I've run into that more than I like to admit.

#92
Bustawolf said on April 20, 2017 at 10:42 p.m.

I also like to mention the director for P4A said he would like to make P5A, so I agree that it's likely. It would be cool if they re-released it for PC as well as the ps4. I'd even take a Vita port at this point. The game is solid, but with a little more polish, it could truly be something. Regarding the story: If feeling lost was/is kind of a let down, you could just google the story and characters for the games, since you're not a fan. That'll save you time from actually going through and playing them and still getting all the important information you need to know. If you're interested, that is.

#93
Hanging_Chain said on April 20, 2017 at 10:42 p.m.

are you serious EH?!!What do mean they take their time to ensure product quality???!!Guys,check your calendars...This isn't April 2016 but 2017!Do you know how many empty promises they made for modes stages costumes ect?Do you know how long we are waiting for basic things that they are standard in fighting games and games in general, for god's sake!!???The last groundbraking(looool) update they released(vs cpu) was back in september 2016 along with Urien!!!!!!!Can you believe it!!!??They dont have my patience anymore!!We have being patient for a ridiculously long time!!Now im angry!!These are things which should have been released(if the game has to be released in the market in such a sorry state) in maximum 6 months time!!Here we are in the 1/2 years of sfv release in "season 2" and battle lounge flags and connection bars arent working(!!!!),survival mode is a big mess,the game menus are made in a glorified MS excel program and they announce retro stages and delay updates and characters!!!!!!I play games 20+ years,i have yet to see a game in a such a big disastrous condition for so long...

#94
Sasuga said on April 20, 2017 at 10:47 p.m.

The same things will also come to those who don't wait, to be honest. XD

#95
Pachendrix said on April 20, 2017 at 10:48 p.m.

You can't possibly think NRS is actually bigger than Capcom. The fact that ever since they left Midway to become NRS, they've had the most success out of every fighting game company, doesn't change that Capcom is both a juggernaut and a legend in the gaming industry.

#96
Gellus said on April 20, 2017 at 10:57 p.m.

What USF4 legacy are you talking about? USF4 doesn't even have 3 years, 1 of those not being played competitively, how is that a legacy?

Or are you talking about SF4 in general, but said USF4 since it's the only one you played and wasn't there to see the mess that was Vanilla SF4?

SFV is a mess, that is a fact, but Vanilla SF4 and SF3 TNG were messes two and ended up becoming good games, is the same going to happen with SFV? I don't know, it's up to Capcom and honestly, so far they're not doing a good job, what i do know is that i want them to succeed and there is still time for that, wanting this game to die is just immature and ignorant of the way this company handle launch titles (to simply put, they handle it bad, improve the games with time"

"Oh but SFxT, what about that game?"

SFxT was different, first of all, it was never supposed to replace SF4, so it dying was an easier thing to happen, second of all, the problem with that game wasn't the actual game or anything that could be patched, it was the terrible P2W business practices that Capcom just straight up refused to remove, nothing that could be done against that, unfortunately

By the way, those same terrible business practices are being used by Injustass 2 right now, don't know why people aren't complaining about it, the only exception is that you supposedly can't pay for it, even tho there is a chest system similar to CSGO or Overwatch and those chests are buyable and give gear, so you can indeed buy it,

#97
soulspark said on April 20, 2017 at 11 p.m.

im just patiently waiting for Tekken. Isn't a new character supposed to drop with this patch by the way?

#98
Pachendrix said on April 20, 2017 at 11:11 p.m.

Hold on, so Injustice 2 is P2W, but don't have to pay?.........WHAT?....... Your contradiction game is over 9000 my friend.

#99
vII_BATMAN_IIv said on April 20, 2017 at 11:18 p.m.

I've said it before and I'll say it again: This game would be buried by now had it been some far less popular game that screwed up this badly.

I love street fighter, but the facts are the facts.

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