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Street Fighter 5's input lag averages a little over 6 frames at 60hz; DisplayLag's latest test compares with Ultra Street Fighter 4

Posted by Steven 'Dreamking23' Chavez • November 29, 2016 at 10:33 a.m. PST • Comments: 56

DisplayLag is back with another test of Street Fighter 5's input lag.

When we talked to Adeel "FourWude" Soomro from DisplayLag back in May, he told EventHubs that his tests showed that the PlayStation 4 version's average latency clocked in at approximately 7.9 frames of input lag, while the PC version averaged to approximately 7.1 frames. The latest test concludes with new results, though.

Today's video shows a test of the game's input lag at 60hz. Using 20 buttons presses, we see that the average comes it at 6.2 frames.

DisplayLag goes on to show us the same test conducted with Ultra Street Fighter 4, for comparison's sake. Below is a quick bit from DisplayLag about the tests.

This is an input lag test comparison between Street Fighter 5 and Ultra Street Fighter 4 on the PlayStation 4. Frames are calculated between the first moment the light begins to dim till the first in-game action. Both games were updated to their latest patches as of 11/23/2016.

You can check out the video after the jump.

Source: DisplayLag. Sent in by CharmingRogue.

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