Ono: In terms of game modes, we all know that we didn’t put out a complete product - says Street Fighter 5's launch was a learning experience
As it stands right now, Street Fighter 5 has made great strides in becoming the fighting game powerhouse that we all want, but that doesn't mean Capcom has already forgotten the missteps.
Red Bull caught up with Street Fighter Executive Producer, Yoshinori Ono, at this past weekend's Red Bull Battlegrounds to discuss the state of the latest game in the franchise. On the subject of the game's content, Ono is quick to say that he and Capcom acknowledge the fact that Street Fighter 5's launch wasn't strong, and that they're seeing it as an opportunity to grow in the future.
"In terms of game modes, in the beginning we all know that we didn’t put out a complete product, in a way that is a learning experience," Ono explained. "We try to progress forward and listen to the fans more, and see what they want and continue adding new modes and things to the game."
Ono recalls a time where he and Capcom would have to travel to events in order to get feedback from fans. "Now, there are things like social media where I can get feedback from all over the world," he says. "That makes me very happy since Street Fighter is hitting the 30th anniversary next year, and that shows the evolution of fighting games."
It may not have started out strong, but Street Fighter 5 has already grown into a mainstay fighting title in the fighting game community. With Capcom's openness to fan feedback, things should only get better from here.
Source: Red Bull. Photo credit Capcom Unity Brasil. Sent in by RYU81 and Fawaz.