First look at Alex in Street Fighter 5 - March update detailed

Posted by Nicholas 'MajinTenshinhan' Taylor • March 10, 2016 at 8:34 a.m. PST

Fans have been eagerly awaiting the arrival of Street Fighter 5's first DLC character, Alex, for a while now. Today, the first real details about the upcoming fighter have been unveiled.


Though we know that Alex is set to drop sometime this month, a concrete date has not yet been revealed. In the meantime, Capcom has released a fresh batch of screenshots showing the returning warrior in action, provided information on his V-Moves, and listed the content we can expect to see in the March update.

Alex in Street Fighter 5 image #1 Alex in Street Fighter 5 image #2 Alex in Street Fighter 5 image #3 Alex in Street Fighter 5 image #4 Alex in Street Fighter 5 image #5 Alex in Street Fighter 5 image #6 Alex in Street Fighter 5 image #8 Alex in Street Fighter 5 image #9 Alex in Street Fighter 5 image #10 Alex in Street Fighter 5 image #11 Alex in Street Fighter 5 image #12

Below is a quick introduction of Alex from Capcom's Haunts.

Alex has been one of the most fan requested characters for Street Fighter V and we’ve put in a lot of work to make him appeal to old school and new players alike. Having made his first appearance in Street Fighter III back in 1997, Alex is a brash grappler whose bold attitude tends to get him in trouble. His parents died while he was still young, so he was raised by his father’s friend, Tom, who taught him everything he knows about fighting.

In Street Fighter V, Alex returns as a powerful grappler that can inflict big damage with his close range Power Bomb command grab and his long limbs to fight from midrange distances. The threat doesn’t end there however, as Alex has a variety of special attacks that can cover a large portion of the screen for those times when the opponent keeps him out. Players looking for a methodical grappler who can do big burst damage up close, yet still do well at midrange, will find themselves perfectly at home with Alex.

Alex Details


V-Skill: Overhaul
Alex stretches and gets ready to hit extra hard. After doing this, Alex's next move will damage the opponent as if it were a counter hit. If the attack misses or gets blocked, the effect vanishes.

Alex in Street Fighter 5 image #13 Alex in Street Fighter 5 image #14

V-Trigger: Rage Shift
Alex lets loose with a clothesline attack. The attack can be charged, and allows parrying of one attack during its charge time. If fully charged, Alex will break the guard of a blocking opponent, allowing for a followup attack.

Alex in Street Fighter 5 image #15 Alex in Street Fighter 5 image #16

Critical Art: Heavy Hammer
Alex hits the opponent with a very powerful chop that knocks them around. He then grabs them and holds them up high in a crucifix hold, and then drops them down to the ground with intense speed.

Alex in Street Fighter 5 image #7 Alex in Street Fighter 5 image #17

Other Patch Additions


Challenge Mode

Demonstrations: Learn the ins and outs of Street Fighter V through helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:

Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.

Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.

Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.

Character Tutorials: 16 lessons covering each individual character.

Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.

In-Game Shop

Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.

Online Rematch Option

Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.

Battle Lounge Improvements

Enjoy up to 8 person lobbies, complete with match spectating.

Bug Fixes


Bug: Sometimes you don’t get EXP from casual matches
Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear

Vega:
If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.

M. Bison:
If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.

Rashid:
Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.

Chun-Li:
During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.

Vertical and Back Jump Frames:
All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
Birdie: Vertical jump and back jump frames have changed from 4f->5f.
Zangief: No changes to jump frames.
These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.

Throw Escape Change:
If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
Prevents using light attacks to option select with throw escapes.
If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
Prevents throw escape option selects involving specific moves such as Shoryuken, etc.

Thanks to Tactix555, el_dhuud, Kirin, Spordo, HerniaFlange, BLACK_PHOENIX3, PlasmaWaffle and venom44 for sending this in.

Source: Capcom Unity.

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