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Injustice 2 will see a 'more aggressive' DLC release plan, NetherRealm aims to have more added fighters than Mortal Kombat X

Posted by Steven 'Dreamking23' Chavez • June 21, 2016 at 9:46 a.m. PDT • Comments: 61

Creative Director at NetherRealm Studios, Ed Boon, recently sat down with IGN to discuss their upcoming blockbuster fighting title, Injustice 2.


As with any newly announced fighter, fans are anxiously awaiting the reveal of the game's playable roster. However, NRS already has big plans spanning beyond the launch cast.

Speaking about the longevity of Injustice 2, Boon gave a glimpse into the current mindset of the development team.

"One of the things we’ve been doing, trying to do more and more with every game… is to support it for a longer period of time," Boon stated.

He went on to explain that the number of DLC characters released in their modern fighting titles has seen a progressive increase: Mortal Kombat (2011) had four added fighters, Injustice: Gods Among Us had six, and Mortal Kombat X had eight.

Boon says that he and his team aim to continue this DLC pattern with Injustice 2. "It will certainly be more aggressive than we’ve been in the past."
Another prime feature in Injustice 2 is its new Gear System -- that which allows players to attach articles of equipment to each character for visual and gameplay changes. Though players will be acquiring loot after every match, it looks as though NetherRealm is also considering a "pay-to-unlock model."

This will give players who don't have enough time to grind out match after match in search of specific gear unlocks to expedite the process. Having said that, Boon explains that nothing is set in stone on that front just yet.

Source: IGN. Sent in by Buckchoi.
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