Street Fighter 5's eight frames of input delay 'an intentional design choice' says producer Koichi Sugiyama

Posted by John 'Velociraptor' Guerrero • June 15, 2016 at 9:45 a.m. PDT

When the fact that Street Fighter 5 has eight frames of input lag became common knowledge, it instantly became and stayed one of the most discussed topics in the general community conversation.


One of the natural questions to arise: Was this an intentional move by developers, or just a drop of the ball? Capcom hasn't really said much on the matter up until this point, but on a recent broadcast of TopangaTV, SF5 producer Koichi Sugiyama finally broke the silence.

Victor "Sp00ky" Fontanez took to his Twitter to provide an English translation for Sugiyama's statement, which we have for you below:

Sp00ky Tweets image #1 Sp00ky Tweets image #2
Click images for larger versions

Please note that the reasoning here, that the input lag was included to help with net play, is Sp00ky's hunch and not part of Sugiyama's statement.

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