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Updated: Street Fighter 5's online experience shaping up; Capcom makes more improvements

Posted by John 'Velociraptor' Guerrero • February 18, 2016 at 7:56 p.m. PST • Comments: 211

Updated: Capcom has made further improvements to Street Fighter 5's online experience. You can find the latest changes after the jump.

Earlier: After a somewhat rocky launch, Street Fighter 5 looks to be shaping into the game it was meant to be.

We can only imagine the scramble at Capcom HQ over the past 40 hours or so as employees rushed to fix the collection of issues regarding online play.

From our own experiences earlier today, we've seen much improvement as wait times to find matches have been greatly reduced, the Battle Lounge seems fully functional and server shut downs seem to be all but gone.

Capcom has notified the public via their SF5 Server Twitter account that "Disconnect issues should be resolved now. Please let us know if you are still having issues logging in and/or staying connected."

In a Capcom Unity post from earlier today they addressed a few remaining issues, especially for PC users, which you'll find below.

Status update - February 18th, 2016


• Matchmaking is now working as intended and users should be able to find online matches without much of a wait in both Ranked and Casual mode.

Battle Lounge

• Playing in the same Battle Lounge for a set period of time renders players unable to participate in the lounge or matches. Many of the other issues with Battle Lounge have been resolved and users should be able to invite other players to their lounge. The team is still looking at this mode very closely and will continue to make improvements as we move into the weekend time frame.

Match Results

• Some users have reported that their match results are not being sent to the server. In most cases, this is more or less a UI bug and your results along with your rewards will still be credited to your account.

If you are unsure if your match was recorded, check your battle log and if the match appears there, it will also be recorded on the server.

Replay Search

• Some of the more recent replay data won’t be available immediately when searching the replay database but the team is working on making those replays available as soon as possible.

All of your personal replays are immediately available by going through your fighter profile.

Other issues being addressed:

- Some user names don’t show up in Rival Search.
- Some user names don’t display properly on battle results screen.
- Ranking functionality isn’t working properly on the CFN.

Status update - February 17th, 2016

Network/Server-side Issues (PC & PS4)

• Online connectivity - login and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched.

• Matchmaking issues – the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago. Please check the SF5 Server Twitter for the latest updates and server status.

• Fighter ID corruption - a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further.
PC-Specific Issues

• Game boot-up/crashing issues - some of these issues may be attributed to certain Anti-Virus software preventing the game executable from launching due to a false-positive error. We recommend users add StreetFighterV.exe and/or the game installation directory to the exclusion list to prevent this issue.

• There are other non-reproducible crashes or stability issues that we’ll be looking into. We appreciate if you can continue sending feedback through the official Steam Bug Reporting thread with as much details as possible so that we can attempt to reproduce and fix the issue.
Feature asks (PC)

• Native DirectInput support - this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the X360CE [].

• Expanded key re-binding functionality - we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys. In-game language options - the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.

• Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.

• Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!
Source: Capcom Unity 1, 2.
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