Street Fighter 5 review

Posted by Steven 'Dreamking23' Chavez • February 15, 2016 at 8 a.m. PST

It's finally here. The latest, large-scale fighting game title from Capcom, Street Fighter 5, has arrived.

16 fighters, brand new game mechanics, stages, and much more look to usher in a new generation of competitors.

Designed with eSports in mind and geared toward bringing in newcomers -- while simultaneously giving hardcore players a deep fighting game experience -- Street Fighter 5 hits PlayStation 4 and PC running. So, how does the final build hold up after numerous beta tests and tweaks?

New style for a new generation:

Street Fighter 5 looks gorgeous. Slick animations and crisp character models stand at the forefront of beautiful backdrops with vibrant colors and effects. The ol' world warriors have never looked better.

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The game's fighters are diverse, and the launch roster is equipped with returning fan-favorites, as well as promising newcomers: Necalli, Laura, Rashid, and F.A.N.G. These characters, partnered with equally impressive backdrops and music, make for yet another amazing Street Fighter experience -- one you'd certainly expect from a new numbered title in the series.

Street Fighter 5 brings with it a set of all new game mechanics. V-Skill, V-Trigger, and V-Reversal each have unique uses for varying situations, and though the latter takes some more getting used to, both V-Skill and V-Trigger are easily accessible and grant players the ability to perform powerful maneuvers without the requirement of complex button inputs.

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It's no secret that Capcom aimed for a more honest fighting experience with Street Fighter 5, and the game's V-moves really compliment that motif. Though many of these techniques are powerful, they are far from a quick, easy comeback mechanic and require thought and skill to utilize effectively.

Story mode:

One of Street Fighter 5's key features is the all new story mode that provides insight into each character's motivation for fighting in the streets and their background. Each tale is told through art pieces created by renowned illustrator Bengus.

Before most matches throughout the story mode, players will also be treated to a quick, in-game cut-scene that includes a small bit of banter between the fighters, which is a nice touch. Additionally, you'll spot a number of familiar faces from the franchise, like Laura's brother Sean, Gouken, and quite a few more that you might not expect.

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Unfortunately, each story play-through is very short. Most arcs feature only three actual matches, all of which only last one round and are incredibly easy to beat.

Though some back stories really do a strong job of detailing the character's origin, like F.A.N.G's, many of them share little information and sometimes don't make much sense.

Survival of the fittest:

For those looking to get more single player action out of Street Fighter 5, you'll want to turn to the game’s Survival mode. Battling foe after foe while meter and health carries over to the next fight feels familiar and satisfying.

What makes Street Fighter 5's survival more interesting, though, is the implementation of the supplements system. Between matches, players are given the opportunity to spend score points on buffs such as a refill in health, more attack power, and a full V-gauge to better their chances of completing each level of difficulty.

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The main motivation behind playing survival will undoubtedly be the unlocking of character colors. Each character's default colors can be obtained by beating the easy, normal, and hard levels.

Locking such a highly sought after reward like colors behind a near 100-opponent survival challenge seems like a poor choice. In the SF4 series, players could unlock colors and taunts simply by playing matches. This time around, you'll have to clear each level of survival, which can be tedious and surprisingly difficult in the later stages.

Gameplay and functionality:

Where Street Fighter 5 shines most is in its gameplay. Squaring off against an opponent is as satisfying as ever, and this iteration retains all of the best qualities found in past Street Fighter titles, but adds a fresh feel to what we know and love.

A lot of this game's popularity is going to hinge on its online play, especially with parts of the Capcom Pro Tour being played over the internet. We'll have to wait until the flood of players join the fray on release day, but so far connections seem strong.

Playing against opponents across the US, as well as in Europe, netted positive results with an enjoyably viable lag rate. It wasn't perfect, as expected, but still felt better than Street Fighter 4. The lack of one frame links in Street Fighter 5 will surely be a plus in the online realm.

The new Battle Lounges are a welcome update to matchmaking. This fresh online experience is pleasantly customizable, allowing players to choose how many 2/3 matches they'll play, select hardware settings, add password protection, and more. Playing with friends or random online foes will be much smoother this time around.

Another of Street Fighter 5's newest features, the Capcom Fighters Network (CFN), allows you to look up rivals, replays and see your overall rank. The layout here feels very modern and easily navigable. Even controller settings have been made easier, with players being able to quickly check their buttons directly from the menu.

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Closing thoughts: Street Fighter 5 provides fun, frantic, fighting action for players of all skill levels. V-moves give newcomers an easy way to perform strong attacks, while leaving much room for exploration from hardcore fans.

The game feels fairly limited in single player features at the moment, but we will be seeing much more content next month and in the future, all of which will come free of charge.

Street Fighter 5 is a strong successor to Ultra Street Fighter 4 and one that is a very welcome addition to the franchise.


+ Amazing visuals, characters, music, and stages make this feel exactly how a brand new numbered Street Fighter game should.

+ Gameplay is fun, with the new mechanics that make Street Fighter 5 feel fresh and not like a simple USF4 extension.

+ Netcode feels strong right now. Cross-country and international connections held up nicely.

+ Free content coming soon.


- Street Fighter 5’s story mode at launch is short and lacking in several areas.

- Current game is limited in features.

Contributions to this review made by Velociraptor.


Threedawg said on February 15, 2016 at 8:01 a.m.

Midnight can't come soon enough.

JoseppeStandela said on February 15, 2016 at 8:03 a.m.

Definitely staying up for the launch, yo. I've been in SF4 for five years, and here's to another five! In V!

hondahands said on February 15, 2016 at 8:04 a.m.


Karakeesh said on February 15, 2016 at 8:05 a.m.

Very disappointed that they have no arcade mode which every fighting game has. No versus mode against the computer except in training which is a stepdown. Also, the story is extremely short and easy, It's as if I'm fighting a training dummy and beating the hell out of it; even the matches aren't official matches just one round.

Can't have access to trials etc... So I ask Capcom where is the content? The game is absolutely unfinished, what is a casual player supposed to do with such little content in the game?

The game is awesome, the gameplay is sick but it's exactly the same as beta just a few more modes that are short and easy :/

kabal31082 said on February 15, 2016 at 8:09 a.m.

My biggest disappointment with what I've read about the game is the fact that character colors are locked behind survival mode. I've never been crazy about the mode in general with fighting games, and hearing about it being 100 opponents sounds even more nauseating.

I'll still be picking the game up, but still, I think that was a poor design choice to go and do that with colors.

Catalysts_Cute_Twin_Sister said on February 15, 2016 at 8:10 a.m.

YOUR MUM IS 6.5/10!!!!

RebornOdin said on February 15, 2016 at 8:10 a.m.

I'm glad you didn't give the review a numerical score (3/5, 85%, etc.). Nowadays it feels like giving a numerical score cheapens the effort and time of the actual written review, not to mention the disparity between score numbers (What's the difference between 7.5 and 8? What are the thresholds for such precise scoring? Etc.)

Montsegur said on February 15, 2016 at 8:12 a.m.

It's always like that though, even in MMOs. "Oh don't worry, it's just the beta!" Game releases "WTF! It's the same as the beta!" Beta's are no longer what they were 15-20 years ago, they're most of the completed game with stress tests. Used to be fun getting that disc with 1 level of whatever on it. Those were actual betas.

Ya, the overwhelming negativity on the reviews is lack of content, but very solid fighting. Great for long terms users, absolutely horrid for this casual crowd they were trying to attract.

ArrogantAmateur said on February 15, 2016 at 8:15 a.m.

I'm looking forward to tonight. One could say I'm...anxious:

It'll be interesting to see how casuals react to this game in its current state.

God_Demon said on February 15, 2016 at 8:21 a.m.

11pm for me. Looking forward to it.

Rahavic said on February 15, 2016 at 8:22 a.m.

Slow news day for release day. Well, early release night I guess is more correct.

BLJ344 said on February 15, 2016 at 8:25 a.m.

Lol shouldn't they ha very waited like a week or 2..maybe month to give a review.. Just saying

Smorgasboard said on February 15, 2016 at 8:28 a.m.

Why is there no mention of the capcom fighters network.

RebornOdin said on February 15, 2016 at 8:29 a.m.

The only kind of games that even remotely wait longer than release day to give a review are MMOs. Reviews are usually written before the game is released, the only thing that prevents them from releasing the review early are embargos.

devilcuco said on February 15, 2016 at 8:31 a.m.

i dont get it, they changed a lot of gameplay mechanics because of casuals, and they forgot to put really important things like decent story mode, daily quests, etc.

I dont care about thouse casual modes, but they removed a lot o great mechanics for hardcore players because of casuals, and then this...

capcom please.

AkumaMishima said on February 15, 2016 at 8:34 a.m.

"+ Free content coming soon."

Opinions aside, it's a stretch to add this to the review as a plus.

masquedmonk said on February 15, 2016 at 8:36 a.m.

I think I'm just going to train a little bit and then dive right into online. All the single player content can wait this time around. Street Fighter has been and will always be a competitive game first, everything after that is gravy.

Thanks for the review, guys.

MyNameIsPAN said on February 15, 2016 at 8:39 a.m.

Meanwhile metacritic reviews bombing for not being done

Kirin said on February 15, 2016 at 8:39 a.m.

Initially, Arcade Mode is one of the best places to train.
If Capcom won't release the game in arcades, at least give us an arcade mode.

chunbelievable said on February 15, 2016 at 8:41 a.m.

While I agree graphically the models and backgrounds for the most part look amazing, especially the lighting, but my one gripe about the visuals are the character hair. In this day and age, there really is no reason to have plastic shaded rigid hair anymore.

Further, the clipping issues don't seem to be fixed either. That doesn't present any functionality issues but honestly, it's an eye sore for me.

Amoc said on February 15, 2016 at 8:41 a.m.

For those upset the single player content isn't complete yet, would you rather they just don't release the game tonight and wait til that's all fleshed out?

I'm guessing no. And since it's all coming for free later, I don't see what all the fuss is. If anything, just gives us more stuff to look forward to.

LuckyKoopa said on February 15, 2016 at 8:44 a.m.

The game couldn't face delays because the CPT, if knowledge remembers correctly, the first CPT even is in less than two weeks. And Final Round is just over a month from now, I think.

They delay the game just for a few single player modes, don't you risk missing a handful of CPT dates? It would seem that Capcom was between a rock and a hard place, they just hoped the rock didn't break their leg in half.

The only logical solution, I can find, is that they delay the game until after CPT. But I don't think alot of people really wants that. Being that gameplay is done and ready to go...

Jayson619 said on February 15, 2016 at 8:46 a.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)
pip said on February 15, 2016 at 8:46 a.m.

As expected, reviews point out the total lack of solid single player content which is very important for such a "beginner friendly" release and the terribad user interface. Capcom made a big mistake releasing the game in this poor state just because their marketting implies Capcom pro Tour calendar. How could they not expect that most of their marketting efforts would go to waste due to an unfinished product? The game will recieve, and deserve, bad publicity due to this poor release state.

Worse, the goal of bringing fresh new players to the game thanks to a solid tutorial, interesting story mode, etc will fail miserably. That's terrible with all the efforts that were done to make the gameplay accessible. Newcomers may just be disappointed and will not likely wait 6 month for the game to be finished, most of them will just move on. Many of hesitant players will wait until the game is actually finished to purchase it at a much lower price in 6 month.

Capcom, I like your game, but you really messed up there. I am very worried for Yoshinori Ono's health when the critics and the fans will express their rightful disappointment. I fear bad sales and heavy pressure on the producer's shoulders.

If only Capcom had released an "early access version", complete with all multi player and tournament features to start Capcom Pro tour on time and postponed full release until the game is actually done. Sigh.

Montsegur said on February 15, 2016 at 8:47 a.m.

If you're someone who doesn't care for online play, this game is useless to you. That's the whole problem here. They're trying to get new players to come along and release this...Great for people like you and me who just want to jump into training/online and get going.

Absolutely not worth 60-70$ for someone who doesn't want to jump into online play.

TPyro said on February 15, 2016 at 8:48 a.m.

IMO, the early release* is to fit within the entire capcom pro tour plan. *I say early release because of all the features that are missing / to be added in the near future.

Most likely, those that allowed SF4 to live for so long are the competitive gamers. ie: those that want to play competetively. These players don't need the rest of the content as badly as other players, since they rely on playing other players (not bots). It is a risk, as it reduces the game's appeal to the broader audience but, like I said above, I think they're banking everything on "esport".

EDIT: Not saying it's right or wrong. It just makes sense out of it all.

Blu_Lazer said on February 15, 2016 at 8:49 a.m.

I'm taking tomorrow off of work because that's how serious I take my street fighter. I will be at gamestop when they open the door.

seph13 said on February 15, 2016 at 8:52 a.m.

Comment sections on most popular review sites are absolutely trashing sf5. Review scores are bombing (relative to what we need to grow as a community). Releasing the game in its current state is going to be an absolute disaster for us in regards to mainstream/casuals coming on board, game should have been pushed back at least till June when a full story mode is ready if not longer for proper bosses (I still don't understand who the boss is), tutorial modes, gallery modes, more stages, and other single player content.

As a competitive fighting game it is a fabulous game but in the short term it is missing all the hooks for noncompetitive players. Releasing this stuff in the coming months is too late as most people will have written it off.

Catalysts_Evil_Brother said on February 15, 2016 at 8:57 a.m.

I have a question please. So Feb,16 is 4 hours from now in my country, does that mean that I will get the game after 4 hours?

aodsnarf said on February 15, 2016 at 9 a.m.

the story mode is not complete yet ... They pretty much had to sacrifice some of the content for an early release. But a much bigger/interesting story mode is coming as well as trails.

XxAngelChunLixX said on February 15, 2016 at 9:01 a.m.

So.....just to get this straight. I have to use a character and beat 100 characters with them in survival to unlock their colors? Wtf?

#5 Expressed my exact feelings on the subject. Like...why?

Catalysts_Evil_Brother said on February 15, 2016 at 9:04 a.m.

Yeah,this is because they will most likely include DLC characters in the story mode.

RebornOdin said on February 15, 2016 at 9:04 a.m.

Comment sections on popular review sites have absolutely nothing to do with anything.

"Review scores are bombing. . ."

Not exactly.

LuckyKoopa said on February 15, 2016 at 9:04 a.m.

Someone who had access to the game on GameFaqs said you don't unlock any colors from the extreme survival.

You get 1 from Easy
2 from Normal.
4 from Hard.

Unless you get a major FM Payday, you only get a trophy from the most extreme difficulty. Unless that person was misinformed.

Cammystrike said on February 15, 2016 at 9:07 a.m.

And why should they have done that exactly? Reviews are meant to help people decide if they should spend their money on the game or not. It's no one's fault that Capcom pushed this out too early.

real_MAHVEL_god said on February 15, 2016 at 9:08 a.m.

(This user was banned.)

Montsegur said on February 15, 2016 at 9:09 a.m.

Great news, Street Fighter fans!

We're happy to confirm that the release date & time for Street Fighter V has been moved up per the revised schedule below.

Europe........Feb. 16 @0:00AM UK (UTC+00:00)
AUS/NZ.......Feb. 16 @11:00AM Sydney (UTC+10:00)
Americas.....Feb. 16 @0:00AM EST (Feb. 15@9:00PM PST)
Asia.............Feb. 17 @2:00AM JST (UTC+09:00)

NoizyChild said on February 15, 2016 at 9:10 a.m.

By this logic, no fighting game is worth that, except for MKX

real_MAHVEL_god said on February 15, 2016 at 9:10 a.m.

(This user was banned.)

Kijui said on February 15, 2016 at 9:11 a.m.

I thought they said we weren't going to have to grind for anything in this game... maybe this is just the idea they thought of to make it not easy to get the colors at first... I'll be lookng forward to the person who unlocks all the colors by the end of the month.... I'm glad the survival mode isn;t endless, but each level should get progressively longer, not be the same amount....

And in vanilla Sf$, you had to unlock taunts and colors by doing the time trials (normal and Hard), survival mode (which was endless, normal and Hard); to unlock titles you had to do the character trials on normal and hard as well. Vanilla sf4 also had fully a fully animated intro and outro for each character in the arcade mode, PLUS you'd unlock goodies in the gallery by completeing certain things (artwork and the OVA's for each respective character).

PLUS Vanilla SF4 had the tradional "secret character unlock" feature we know and love, plus there were secret bosses (that you get to fight when you unlocked everyone, and played everyone's arcade mode, and met certain stipulations in-game), so in terms of a full package... Vanilla Street Fighter 4 had it all (Well, the online mode was lacking, but we were just starting out.... Bring back the emotes, and the league fighting thing was cool too)

Vanilla SF4 was essentially a full package, it reminded you of games of old with all the content that it had. Hell it even had DLC, and the gameplay was enjoyable (well, I mained Dan back then too, it..... was fun, but I still lost a lot)

I think this is where capcom is failing, they aren;t giving us anything we can keep on to, not everything we fight for should have to be something we can use in-game... What about a sound test, or even a character bio page? How about a stage timeline feature (where we can view the craziness going on in the background)? Give us the autonomy to set up our display and menu screen how we want to (I'm thinking of the numerous sports games that allow you to customize your screen based on your favorite team, thats always been a nice feature). Make a synopsis for the history of street fighter, maybe include a chronological history for us to read, if you really want your store to be strong give us the ability to have these extras, I don't always wanna fight. WHERE'S THE BONUS ROUND MODES?

I'm excited for SFV, but I hope they were thinking about doing a big bang like they did in SF4. If you want to attract new ppl, give them stuff to do... give them a way to catch up with the series, give the veterans a reason to come back to the game... We like collectibles; sure we might read them or look at them once, but we accomplished that we have it... give something for the 100%ers to do, give them something they can actually share with the rest of us.


Kijui said on February 15, 2016 at 9:11 a.m.

THIS is what SFV needs to be, it needs to be a festival of everything that has ever been SF, this is the way you create a timeline for a universe thats been around for almost 30 years.... Set it up, and make it pretty.

SSfox said on February 15, 2016 at 9:14 a.m.

A bit OT: I heard that Premium outfits are unlockable with fight money (60.000 FM), is that true or BS?

Dperiod said on February 15, 2016 at 9:14 a.m.

I respect that opinion. Fair thoughts that are good. Hopefully they do give us more content for the ppl who love those one player modes. That is one thing I've always loved about mk, they've made sure to cover all avenues for all players. Hopefully capcom can do so in the up coming months.

Montsegur said on February 15, 2016 at 9:14 a.m.

Most Anime fighters have extensive story lines. You'd be surprised how many friends that'll pick those up for the story line alone. There's a ton of people out there who want absolutely nothing to do with any competitive online gaming. As a kid, I played a crap ton of SF2 on my SNES vs the CPU and enjoyed every minute of it.

chunbelievable said on February 15, 2016 at 9:17 a.m.

Hardcores are going to buy and love this game for all it's worth. With the lack of day 1 single player features I really worry about this game's release and future.

Casual and new players need to be attracted to the game. And being that SO many of the comments on other sites keep saying that they'll wait for "ultra hyper super edition" means that they weren't following closely enough to know that a title like that will never be coming out.

Plus I see a ton of salty XBONE owners screaming "HA HAAAA" about the exclusivity of an incomplete title. Which can't bode well for the game's marketing.

SFV's future is completely dependent upon how much it is bought and played. With the release being what it is, did Capcom insure their best chance of getting the new players they so desperately wanted to attract?

Blade4693 said on February 15, 2016 at 9:18 a.m.

Yeah it surely doesn't seem like it warrants a $60 price tag. If all the stuff being added next month was included on disc 60 would be fair but based on your comment, its lacking content.

Imagine being a new player who wants to practice against the ai few a few weeks before jumping into would have to do the one round super easy story mode over and over and over or against a motionless dummy in training...which is good for learning, but ai is good to test what you have a learned a bit on a active opponent before fighting real people online.

Ill still be picking up my copy tomorrow, but even so I still kind of feel like I am paying a bit more than I should considering what comes on the disc. Though the fact the stuff is being added for free next month makes me not care as much.

Kijui said on February 15, 2016 at 9:22 a.m.

You know, on a worry that I wouldn;t be able to have the costumes for the DLC characters, I went ahead and bought the Season pack... they are being extremley vague on what you can and cannoy buy in the store (once it comes). There was no text in the pSn description that ever said your could be able to BUY the stuff mentioned in the package at the shop. I was trying to cover my bases, but now half of the game is ruined for me because of capcom's shoddy half-assedness

I understand that they are trying, but they aren;t getting it right just yet.

Maximum_Viper said on February 15, 2016 at 9:28 a.m.

Man after 4 hours from now it will become 17 of Feb in my country and the game still not ready to start (I bought it from psn)

playitsafe said on February 15, 2016 at 9:28 a.m.

Is there finally a rematch option for 1v1 lobbies? If not, this is honestly a hype killer for me; and is indicative of either how abysmally unfinished the game is or how un-"new"-user-friendly the experience is at launch, which will effectively keep it niche for another decade.

For better or worse, the onus is on Capcom as to whether the genre falls into obscurity again. So far it doesn't look like they're doing a great job of that, and that goes beyond the lack of just a rematch feature. I have no doubt Capcom will flesh out the game over time, but to retain new players and facilitate that expansive growth you have to have the necessary features at launch.

People put books down if the first chapter is awful, or stop watching a television show after an awful pilot. It's pilot season for SFV. It may take 'years' of word of mouth to repair such a poor launch. Years of "It gets better after the first season, trust me!" When all they had to do was ensure the tutorial, and other welcoming features made it in to make an initial impression.

Hassun said on February 15, 2016 at 9:28 a.m.

It's a big gamble on their part to sacrifice so much of E-sports/pro players. We'll see if it pans out.

Dimensional said on February 15, 2016 at 9:30 a.m.

Whether the review is entirely your own opinion or not its hard to take it at face value given the obvious conflict of interest about being from a site that is 80% (yeah just picked a random number out my arse but its predominantly) about SF.

Furthermore its kinda pointless since most people who come to this site would have got it anyway short of something catastrophically bad like say the online and local versus feature are removed.

Im getting it but lack of features is my biggest (initial) concern also no arcade mode? really? thats my favourite single player mode (crap boss excluding). Not liking the sound of colours behind survival mode. Getting flashbacks to DOA5s survival and how painful that crap was, it was to difficult for most so they changed it to playing a set amount of online matches and I think the same will happen here this is just the initial lock to stop people burning through the already minimal content to fast.

Couldnt get in beta since im in UK and well thats bottom priority after Australia anyway. So dont know how online will run for me hopefully its as solid as SCV at least. Persona is still the one that has worked the best for me tho.

Gotomaster said on February 15, 2016 at 9:31 a.m.

This is a horrendous launch. If Capcom wanted to bring a casual audience, stripping the game of content is the wrong way to go about it. Its becoming ever so clear this game was rushed to make CPT2016. Who decided to make that decision is in big trouble. How the hell are new fans going to get in or care, if the game has nothing to offer for them initially, and veteran players are going to make the game very intimidating from the very start because of the rush to compete in the CPT.

Terrible launch. Still excited for the game, but capcom done f*** it up.

TheRyanRAW said on February 15, 2016 at 9:34 a.m.

The game has such little single player content at launch probably their way of adding offline game time. >.>

BUYACUSHUN said on February 15, 2016 at 9:34 a.m.

Seems like Capcom messed up on the marketing department. Looking at other websites' comments, people don't know about the CPT or other tournaments. Don't know there will be only one SFV disc. Don't know all that extra (and unnecessary stuff) is coming later for free. Capcom needs to get better at conveying information to it's consumers.

I'll be getting it day one since I like fighting games and will be playing it a lot by march. Well, day 2 since Amazon can't give me release day delivery.

maxs2d2ace said on February 15, 2016 at 9:38 a.m.

Can anybody confirm if there is more than one taunt in the game? I'm a BIG taunt guy and sf4 had about 10. It would disappoint me if this game decided to even skip out on that too=(

masquedmonk said on February 15, 2016 at 9:40 a.m.

A good chunk of the content is coming out like two weeks after launch though, presumably. Are people really this impatient for things? There's just enough things to keep people busy until then - and let's not forget the entire point of the game, which is to *fight people online.*

Not to belittle anyone here, but the people who want robust story modes, costumes, and things that take people away from the core experience of Street Fighter are second place. Yes, Capcom wants to attract more casual players but they want those casual players to be become real, actual players.

If you're buying fighting games just for the "lore" and cute characters, then your priorities - though not "wrong" in the strictest sense - are not the priority of the game.

Angelos7 said on February 15, 2016 at 9:42 a.m.

(This user was banned.)

Montsegur said on February 15, 2016 at 9:45 a.m.

People are just annoyed the entire industry is going this way. You used to get full on, bug free games (for the most part) from the get go. It was worth the price tag. Now, you're hoping it will eventually be worth the price tag.

As long as people keep splurging though (especially with DLC), they'll keep doing it. I have yet to purchase any non-expansion DLC for any game and will keep it that way. I refuse to spend extra money on something that should of been there in the first place.

Hakansoilbarrel said on February 15, 2016 at 9:45 a.m.

(its a curse of the MOBA model.

This game might not review well, but like SFxT, they have a chance to "save" it.

The hardcore will play, but I'm not sure if the casual will be willing to wait for content)

Sage_Liebert said on February 15, 2016 at 9:47 a.m.

To be honest I could care less about single player features in a fighting game. I just want to lean the game a play others online or in person.

But if you're going to add single player features, they need to be well done or people will complain.

I heard Oro makes an appearance in the story mode. Is that true?

roarmonster said on February 15, 2016 at 9:48 a.m.

To casuals....just wait a month instead of crying. Seriously.

Anabyss said on February 15, 2016 at 9:48 a.m.

What would you rate the game?

masquedmonk said on February 15, 2016 at 9:50 a.m.

Ono literally put out a video this morning for this purpose:

The rest of the information has been up on Capcom Unity since their announcements. The rest is up to the gaming media to convey. It's not their fault that ignorants want to crack "Super/Turbo/Ultra 2017" jokes and not read.

ORIZABA said on February 15, 2016 at 9:51 a.m.

It's true he makes an appearance in story mode, but only in the hand drawn scenes (no character model). This game seriously needs an Arcade mode for the casual player. I like playing online, but I also like rolling through the CPU once in a while in Arcade Mode... I hope they will add this soon.

Anabyss said on February 15, 2016 at 9:51 a.m.

LOL you make it sound like the Messiah

DaReal said on February 15, 2016 at 9:52 a.m.

A part of me is glad that the game is released this early for tournaments. But Geez, that lack of 1 player content seems like a shaky decision when thinking of new players. I don't know how I would have reacted to vanilla SFIV without any arcade mode.

But with the popularity of this scene amongst gamers and the highlight of becoming good at fighting games in gaming culture, this game may still appeal to many newcomers.

MrBrown said on February 15, 2016 at 9:53 a.m.

Can I delete the beta, or does it update to the official game?

Amigojdl said on February 15, 2016 at 9:54 a.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)
Existent said on February 15, 2016 at 9:54 a.m.

I'm surprised that they haven't been more critical of the lack of content. Capcom should count themselves lucky that they aren't being dismantled by reviews, considering how much mainstream publications prefer single player content.

RunningWildVidya said on February 15, 2016 at 9:55 a.m.

"Amazing Visuals"

Game is ugly as hell.

"new mechanics that make Street Fighter 5 feel fresh and not like a simple USF4 extension"

You can play it like any other Street Fighter game except you use Heavies to start combo's instead of lights.

Gotomaster said on February 15, 2016 at 9:57 a.m.

Capcom screwed up, its that simple. Yes, the focus on a fighting game is not the lore or characters, however, they are the best way to bring in a big audience.

When Capcom said their intention was to bring in a bigger audience, the first thing to do is not just do things with the idea the audience already knows.

No one should feel beholden to buy SF simply because the main focus is the competitive aspect. There's a reason fighting games have a harder time breaking out compared to other genres. Fighting games don't offer you instantaneous satisfaction, they come after a lengthy period of practice. I agree that it would be great if everyone lived by that philosophy of patience and dedication, but the reality is not like that. Gaming is a competitive market, and if a game fails to open big or attract enough of an audience right out the gate, it will struggle.

Capcom was wrong to add only the bare minimum that would appeal to the audience they already have, when their entire schtick with SFV was to get new players.

GrimOutsider said on February 15, 2016 at 9:57 a.m.

What are you talking about. The game is getting reviews.

masquedmonk said on February 15, 2016 at 9:59 a.m.

DLC has always been a hot button issue but where do you draw the line at what should be in there or not?

You have 16 characters, a short Arcade mode-esque storyline for each character, survival, training and versus. That sounds like a complete fighting game title for me. MKX style story modes are still the exception, not the rule. Costumes are extra fluff (and you still have some that you'll eventually unlock for free).

The thing is, everyone is enamored with the prospect of additional content but absolutely balk at paying for it. It is ridiculous to believe that anything extra created for the game *for the future* should be free. And yet, this is exactly what Capcom is doing, so as far as SFV is concerned there's nothing to raise a fuss about.

Smorgasboard said on February 15, 2016 at 9:59 a.m.

When SF4 was first released, it was only in the arcades, there was no console version, no PC version, no online and the only single player content was arcade mode. All the other stuff came out one year later in the "vanilla" console release.

When the first console version was released, the online was nothing more than an afterthought. The netcode was poor, the modes were limited and forget about lobbies.

In comparison, Capcom focused heavily on online with SFV, released on PC and PS4 simultaneously with cross-play, wrote a completely new netcode and pushed forward the release date to cater to the hardcore crowd. And you can get all that plus all the single player content coming for $60 before up to 25% discount.

Is paying for multiple versions of SF4 really better?

Bebopbeboprock said on February 15, 2016 at 10:02 a.m.

(This user was banned.)

nox000 said on February 15, 2016 at 10:05 a.m.

So, sf5 is like an early access game, but 60$.

StarBuster said on February 15, 2016 at 10:05 a.m.

Looks like I'm the only egoistic person here since I only care about myself. Casuals won't like it, veterans won't like, who cares, I know I'm going to enjoy this game and nothing else matters to me.

Montsegur said on February 15, 2016 at 10:06 a.m.

I think they just wanted to coincide the PS4/PC release. So it's actually coming earlier on PC.

masquedmonk said on February 15, 2016 at 10:07 a.m.

It's only the "bare minimum" according to your expectations.

Earlier SF titles had exactly the same amount of content without any chance of any future bells and whistles, and we didn't mind then. And they attracted people just fine without anything extra.

crashb2007 said on February 15, 2016 at 10:07 a.m.

Honestly, I am a bit miffed that SFV will be released with few singleplayer modes. Plus, with the multiple grapplers in the game (I do mean Birdie, R. Mika, Zangief, and Alex (once he comes out)), it does draw me away from the game by a good bit. The former is why I will never touch Soul Calibur 5 ever again, I can kinda deal with my latter complaint. Even with those complaints, I have to wait to buy anyway due to other games I do want to pick up first.

EXCh33ky said on February 15, 2016 at 10:10 a.m.

What about netcode? What about not being able to adjust difficulty in arcade more? Can you actually play versus against CPU? More detail is required

neogeo_city said on February 15, 2016 at 10:13 a.m.

There is no arcade mode

astroblack said on February 15, 2016 at 10:15 a.m.

What about PS4 v PC in terms of graphics, netcode etc. I cant decide what to get it for. I'd prefer PC but then again I'm thinking PS4 will have all the priority from Capcom.

Sunforged_One said on February 15, 2016 at 10:19 a.m.


Montsegur said on February 15, 2016 at 10:19 a.m.

I think expecting a full fledged arcade mode with proper online support should be a minimum for any fighting game. Spectator, endless lobbies with multiple people, etc. Everything that has become standard on release across all fighters should be there.

I agree, it's coming and quite frankly, I don't care about any of it. I just want training with 1v1 online which is there. I Just think it's a slippery slope and that you'll keep getting less and less while the companies use the box sales to fund further projects.

I agree with you though, where do you draw the line, and what is considered standard now a days. It's hard to compare to older games where the budgets weren't nearly as high.

Montsegur said on February 15, 2016 at 10:22 a.m.

PC will win for graphics, netcode...well it's cross platform, so unless you choose to lock it to ps4/pc it's irrelevant. SFIV had the best netcode on PC with Windows live, and it's become pretty darn good again with Steam after a few hiccups.

Netcode always comes down to people playing fighters on wireless. It never works well, no matter how fast or good your connection is. It'll randomly drop here there, even for half a second, making it enough to drive the other player nuts.

panzninja said on February 15, 2016 at 10:24 a.m.

On psn USF4 last night bunch of high pp players using odd characters, nobody cares about points anymore so you get guys with 4500 pp using ibuki with 50BP, it was pretty fun.

masquedmonk said on February 15, 2016 at 10:29 a.m.

You and I are on the same wavelength basically but I want to address something people keep raising up.

What is "Arcade Mode," exactly? You fight the CPU for about 7+ matches and you get an ending and a score. That's it.

In SFV, you get those endings in the story mode. You can fight the CPU in adjustable Survival Modes for scores. Am I missing something here? What does an arbitrary Arcade Mode bestow on you that isn't already provided in some form in this game?

RebornOdin said on February 15, 2016 at 10:29 a.m.

You want to know how this whole thing is extremely overblown? Look at Killer Instinct's release reviews.

General same complaints of a lack of single-player content, but still sold (sells) extremely well.

Once more the FGC is proclaiming the sky is falling and how casual players won't pick up the game because it doesn't include an arcade mode.

Beginner/New players do not play fighting games for arcade mode. I'm sorry, but they don't. They do not shell out $60 for fighting 8 CPU matches. They never have, they never will. The competition between two players is what everyone plays any fighting game for. It's the entire draw of the genre itself because it establishes such an intimate connection that can't be found in any other genre of video game.

Given how barebones 99% of all fighting game's arcade mode content/'story' mode content is throughout the genre's entire history, it is very safe to say that new/casual players are not primarily attracted by arcade mode. You think "09ers" got sucked in with the riveting arcade mode (Which is nothing more than 8 CPU matches with the typical slideshow beginning/endings), then magically jumped into online and stuck with the game? No.

Existent said on February 15, 2016 at 10:30 a.m.

The reason people are concerned about others' opinions of the game is that it has a direct correlation with the success of the game and Capcom as a whole, so it should matter you.

stillgaming said on February 15, 2016 at 10:31 a.m.

Being a follower since Street Fighter (yes, the original) I can't help but think it all being a part of the Sony exclusivity deal ie

Sony-PS4-SFV-Playstation plus membership,

because it's essentially forcing you to renew your online membership or because you're 'NEW' (you know one of the main reasons SFV was made for) to the SFV, FGC community to buy Playstation plus. The lack of single player content just smells a little bit like money grabbing.

Don't get me wrong i'm still buying this today, it's just a bit fishy is all.

LuckyKoopa said on February 15, 2016 at 10:32 a.m.

I think if the CPT started in late March/early April, delaying the game may have been in Capcom's agenda. To me, they were screwed regardless what they could have done.

You have three options, really.

1. Release the game now, remind the playerbase that updates with free added content are on the way. Hopefully that includes a simple Vs. SPU mode by said first update. Game makes CPT. Only negative is the casuals MAY put off their purchase until they get their instant gratification of a $60 purchase. If they want to do that, more power to them.

2. Release the game in March or June to get said single player. Preferably the former. But that takes away from the CPT dates, and maybe they'd be forced to do the CPT with USFIV instead. Yeah, they could continue with the CPT and just give a bare-bones copy to the venues wo use the game. But thwo problems arise out of this. (a) how do these people play and practice before tournament? ((b) how is that fair to the people who just want to play and can't make it to said tournament?

3. They hold the game off completely until next year. They get all the single player content they would like to get on the game. But that's frustrating to anyone who was really looking forward to the game to have it put off just for the single player.

All three options have positives and negatives. Hard to say which is indeed the best option. I think they did take the right path here. Just as long as Capcom continually updates us on what gets added, and that information spreads to sites like this and other gaming outlets. Then at some point, the casual fanbase will have their lightbulbs go off and they'll finally make that purchase. The competitive audience will get this game off to a decent start. It's up to Capcom, their development, and their communication that gets the ball rolling.

SFViper said on February 15, 2016 at 10:34 a.m.

Or maybe they just don't think it's a perfect 10/10 like you. I guess opinions are flat out wrong if they aren't always positive? Don't be a sheep man.

RebornOdin said on February 15, 2016 at 10:38 a.m.

And I want to say that releasing the game in its current state was the right thing for Capcom to do.

Capcom knew right from the beginning that they HAD to nail down the GAMEPLAY first, because the gameplay is what matters most.

Capcom didn't show any story aspects when the game was revealed. They showed gameplay. They didn't bother with story details when the first live gameplay was shown with Mike Ross and Combofiend. No one seems to realize that all the single player content in the world is completely irrelevant if the foundation that the game is built around is terrible. The addition of arcade mode and the usual 'wealth' of single player content that's 'expected' (Arcade, Trials, VS CPU) is so insignificant to what really matters and is wanted out of both new and old players alike that it's not even worth mentioning.

Yuru_Juri said on February 15, 2016 at 10:40 a.m.

(This user was banned.)

AlexFree said on February 15, 2016 at 10:43 a.m.

Y'all are complaining about lack of story/1player modes in a street fighter game?! Only 1 mode needed, and that's VS mode.

StarBuster said on February 15, 2016 at 10:44 a.m.

This game became an instant success when they started working on it. It's Street Fighter V.

TheMasterPlayer said on February 15, 2016 at 10:45 a.m.

Typical ehubs readers complaining as usual. Couldn't you guys appreciate the game and what it has to offer now? FREE updates are coming VERY SOON. Bunch of spoiled kids these days.

MrBrown said on February 15, 2016 at 10:46 a.m.

I'm actually excited about survival mode. Might be a good way to get adjusted to a new characters tools. I will probably play that first.

Galaxy said on February 15, 2016 at 10:47 a.m.

There are many people that I have spoken to who knew the game was coming out, still have no clue of what is or isn't in the game, and have already written it off with no idea of any of this.

Yes, story mode would help, yes IGN or GI reviews might hurt on the fence sales, and the lack of modes is largely inexcusable, but Capcom knows it's audience, and where the sales are coming from so why lose all the momentum the betas built, and wait 3 or more months to add everything. Doing that would hurt sales that truly matter. Not to mention after a few months SFV will go on sale a couple times and all the casuals will be able to pick it up and enjoy the story at discount, let's think about the long term to people not just the 1st month.

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