Ono explains why hands, feet are abnormally large in Street Fighter - idea with F.A.N.G was to give him everything other cast members didn't have

Posted by Jonathan 'Catalyst' Grey • February 12, 2016 at 5:21 p.m. PST

If you've ever wondered why the hands and feet in the Street Fighter series are abnormally large, the exaggerated proportions actually serve a purpose.


Capcom's Yoshinori Ono explained that hands, feet and fireballs in the series have always been larger than they need to be, because they serve as visual markers on the screen to make it easier for players to follow attacks.

These appendages also became more pronounced once the series transferred over to 3D models.
Idea with F.A.N.G was to give him everything the other 15 characters didn't have, Dimps' involvement dialed back

F.A.N.G is a pretty spiffy character in Street Fighter 5, with a lot of unique abilities and attributes, and this was by design.

"The idea was to look at everything that's not in the other 15 characters, and put it into this one character," Ono said about Shadaloo's second in command.

It has been well documented that Capcom hired Dimps to handle the bulk of Street Fighter 4's development, which Capcom Japan oversaw and provided support on.

Dimps is ran by Street Fighter 1 creator Takashi Nishiyama.

For Street Fighter 5, things were turned around, and Capcom Japan accounted for about 60-70% of the staff, in part because the scale of the project required more people.

"It was a complete shift," Ono said.

Source: Polygon.
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