If we only focus on hardcore player feedback, it would lock Street Fighter 5 off from other people says Ono

Posted by Jonathan 'Catalyst' Grey • February 4, 2016 at 5:55 p.m. PST

Talking about the rigors of game design and the decisions that are be made, Capcom's Yoshinori Ono said that if they only listened to hardcore player feedback, it would lock out other people from having as strong of an experience in Street Fighter 5.


"With Street Fighter 5, we've been keen to not just take on board very specific details from the hardcore players that give us a lot of information about very mechanical, very in-depth parts of the game," Ono told Redbull eSports.

"We are not making a game that appeals only to the hardcore players and the professionals.

"Their kind of feedback is obviously important, though, and we're never going to start ignoring that," he said.
Still, Capcom must be mindful of how to have a top to bottom positive experience, regardless of what level the players are at.

"If we just focus [on hardcore player feedback] alone we would start designing the game in a way that locks it off to anyone that isn't at that very high level, whether you call those people 'casual' or 'amateurs' or whatever," Ono stated.

"We want to be able to let these less experienced people into the game and we're doing that in a variety of ways.

"I've tried to have the controls be tuned in such a way as to allow a certain ease of use that wasn't there before, and to have it be more forgiving.

"Of course, players aren't suddenly going to become pro because we've loosened the timing for the input of a fireball," concluded Ono.

Source: Redbull eSports.
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