Loki too abstract? Vision too powerful? Niitsuma explains why characters didn't make it in MvC3, including Black Widow, The Hood, Kingpin and more

Posted by Nicholas 'MajinTenshinhan' Taylor • December 25, 2016 at 10:31 a.m. PST

Since the reveal of Marvel vs. Capcom: Infinite, Ryota Niitsuma, the producer of the game's predecessor Marvel vs. Capcom 3 has taken to Twitter to reminisce about development times for that title, even though he's confirmed to have no involvement in the new game.

In one series of tweets recently, he briefly outlined some Marvel characters that were considered and why they did or didn't make the cut for the game's roster. I took the time to translate his tweets to give you guys some interesting insight in one of the FGC's favorite babies. Below, you can see his reasoning for why M.O.D.O.K. and Phoenix did end up in the game.

M.O.D.O.K.: His visual impact was huge for us. He also provided a lot of freedom in fighting style.

Phoenix: She's highly popular and very famous. We thought of the Dark Phoenix angle right at the start, for her.

Continue further below to hear the reasoning for why a bunch of characters didn't make the cut.

Black Widow: She felt like she'd be too similar to our other gun/weapon based fighters.

The Hood: Same as above.

Miss Marvel: It was difficult to make her stick out next to her competing candidates like She-Hulk and Storm.

Kingpin: We really spent a lot of time deciding between him and M.O.D.O.K., but ended up going the other way simply because he seemed like he'd be more fun.

Mystique: Having a character who's main gimmick is changing their appearance is difficult in a fighting game.

Loki: "His speciality is to deceive his opponent's through magical illusions". Uhh, I dunno, for a fighting game... ?

The Vision: His abilities are just way too powerful, haha.

Source: Ryota Niitsuma's Twitter.

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