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Capcom: There are no immediate plans to further reduce [Street Fighter 5's] input delay

Posted by Steven 'Dreamking23' Chavez • December 19, 2016 at 11:55 a.m. PST • Comments: 176

Street Fighter 5's eight frames of input lag have been largely talked about since the game's release back in February. With a response time slower than most games on the market today, players and fans alike found it difficult to properly punish attacks consistently.

A few months back, Capcom reduced the delay from an 8-frame average to roughly 6.5 frames.

In a recent test from DisplayLag, we learned that Street Fighter 5's input delay average comes out to 6.2 frames at 60hz on the PlayStation 4. Ultra Street Fighter 4's delay, on the other hand, results in a 4.3 frame average at 60hz.

We recently caught up with Capcom to talk the future of Street Fighter 5. When asked if the development team aims to reduce the input lag even further (to be more in line with Ultra Street Fighter 4), the game's Associate Producer, Peter "Combofiend" Rosas, had this to say.

"There are no immediate plans to further reduce the input delay at this moment in time," Peter told us.
Though the initial response to the eight frames of lag was negative, Rosas tells us that the recent reduction was well received.

"I would like to point out, however, that with our most recent update to input delay a few months back, input delay was reduced to ~6.5 frames," he explained. "Players have mentioned that their experience has improved greatly since that update and that they react to everything in Street Fighter 5 that much easier."

With the game's second season right around the corner, it'll be interesting to see how things shake out. Whether or not the new characters, balance changes, and the current input delay average will work together harmoniously will be revealed in time.

Street Fighter 5 season 2 officially begins on December 20th.
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