LPN shares his top four characters in the current build of Street Fighter 5
Today he brings us the final two tier sections on the list, A+ and S tier, presenting his top four characters in the game thus far.
Beta users will be interested to scope out the list to see any changes that may have happened since the time the game was available online just a few weeks ago.
Hit the jump to see who LPN thinks are currently the strongest characters in SF5.
[A+] Super solid. Can stand their ground while playing both offense and defense effectively

PROS
• Great damage output without relying on resources; with meter = potential spikes up exponentially
• Conversion rate is high
• Exceptional pokes (st.mk , cr.mk , cr.mp )
• Strong anti-airs (st.hp , EX QCB+P )
• V-Trigger opens up to even more mix up potential and range to her arsenal
• Critical Art damage is high
• Generally a pretty safe character
CONS
• Command dash isn't very useful in mix ups as its telegraphed because it's slow and recovery isn't the greatest
• Mix up game is only decent at best

PROS
• Very strong neutral
• Excellent pokes (claw = cr.lp, cr.mp, f+hp ; no claw = st.mp, cr.mk)
• Versatile V-Trigger (three different angles)
• Great mobility
• Access to command grab
• Can be played both offensively and defensively courtesy of stance change
• Conversion rate is high with multitudes of comboable starters
CONS
• No invincible wake up reversal
• Claw is permanently gone for the round if broken (limits his options and style of play)
• Crystal Flash Roll is punishable on block

PROS
• Strong neutral
• Excellent pokes (df+hp, st.mk, st.mp. cr.mp * all have very good and effective range*)
• Top notch Crush Counters (st.hk * plus on block *, df+hp)
• V-Skill = Pseudo Parry/Reflector against physical/projectile attacks
• V-Trigger opens up huge damage boost in combos and extensions
• V-Trigger dash can corpse hop and has better recovery frames
• Teleport dash has invulnerability against physical/projectile attacks on later frames
• Further throw range than most of the cast
• Can be played both offensively and defensively
• Low risk
CONS
• All special moves are punishable on block except psycho ball
• Regular dash is very telegraphed and reactable due to purple animation
• No invincible wake up reversal
[S] Very strong game plan by default. Set play.

PROS
• Her damage and stun output is monstrous
• Conversion rate is high
• Very easy execution
• V-Trigger is very versatile with the option to delay or not during activation
• Drop kick (practically a dive kick), has a lot of advantage for an interaction
-> crush counter property
-> plus on block [charged version = 1 second and/or more]
-> can combo on hit for huge damage [st.mp ->st.hp xxx flying booty]
-> low risk/high reward [due to damage/stun output, she is more willing go in and take risk as she can dish out way more than her opponent can on a hit by hit basis)
• Only character to have more than one wake up EX option in the current cast: EX Command grab (throw invincible) + EX Clothesline (1 hit of armor)
• Her mix up game is damaging but simple as you can stun your opponent it a short sequence
CONS
• Walk speed is below average
• V-Skill recovery
If you'd like to see the rest of the list, you can do so by clicking the links below.
LPN's SF5 Tier List
• LPN shares the four weakest characters on his Street Fighter 5 tier list
• LPN shares the next five characters on his Street Fighter 5 tier list
• LPN shares his top four characters in the current build of Street Fighter 5