LPN shares the next five characters on his Street Fighter 5 tier list
Today we examine the heart of the list, checking out the five characters that make up the "A" and "A-" sections of his list.
Though he's thoroughly invested the game whenever possible, Long has made this list from his experiences with the Capcom HQ build of the game.
After today, we'll have nine of the thirteen characters accounted for. As a reminder, Long doesn't imply any specific order within each tier class, meaning just because a character is presented first doesn't mean they're necessarily better.
Hit the jump to see the list.
[A-] Linear game play. Very straightforward. Simple.

PROS
• Great damage off conversions
• Simple combos
• One of the best DPs in the game (hp version)
• V-Trigger recovery on activation is good and safe
• V-Trigger opens up windows for (combo extension, damage buffed, frames buffed, mobility buffed)
• Very effective Crush Counter (st.hk * good range and advantage)
• Strong cross up game (j.mk * can be quite ambiguous)
CONS
• Overall range on normals isn't very effective (most notable is cr.mk)
• Command grab is slow (8 frame startup)
• Non V-Trigger stomps tend to whiff and are inconsistent during combos

PROS
• High damaging combos
• Easy execution
• Good pokes (st.mp, st.mk, cr.hk, st.lk)
• Great Anti Air (cr.mp)
• Fast EX command grab (four frame startup)
• V-Trigger damage buff is ridiculous!
CONS
• Dependent on V-Trigger
• Slow mobility
• Slow special moves
• No invincible wake up reversals
• Slow V-Reversal
[A] Solid. Has high mix up potential and variations

PROS
• Very good mobility (V-Trigger, Dash, f+lk, Jaguar Kick)
• Strong neutral
• Good pokes (cr.mk, f+hk , f+lk, V-Skill )
• Easy hit confirms and strong combos
• V-Skill helps build V-Trigger fast and is possible to access up to 2 times per round
• Good jump arc and speed
• Looks cool!
CONS
• Target Combo (lp->mp) is negative on block and one of his main pressure tools
• Moonsault Slash has slow start up and can be countered on reaction
• No invincible wake up reversal
• Fastest poke is four frames
• Can't deal with pressure very well without having V-Reversal/V-Trigger available

PROS
• Easy combo confirms
• High damaging special moves
• Great mobility (V-Skill, manual run/dash, Tornado, jump)
• Good Anti-Airs (Tornado Spin variations/ EX Tornado Spin)
• Versatile V-Trigger (can access up to two times per round)
• Great conventional normals (st.mp, cr.mk)
• High mix up potential
• LP Tornado Spin is not punishable (-2) * non mashed version
• Hard to contain when fighting against him
• Great Crush Counters (st.hk *crushes lows/(-2) on block, st.hp is 0 on block)
CONS
• Neutral is only decent at best
• A lot of recovery on projectiles
• Dependent on V-Trigger
• Wake up game is predictable

PROS
• Good pokes (st.mk, cr.mp, cr.mk)
• Damage output is above average
• High mix up potential
• One of the few characters than can link from lights to mediums (cr.lp->b+mp) and mediums to heavy attacks (st.mp->st.hp)
• Great frame trap and pressure tools (f+hk, cr.mp)
• Good jump arc, speed, and mobility
• Primary combo enders in cannon drill has good recovery for Cammy to tech chase and corner carry
• V-Trigger is explosive for combo damage and extensions
• Critical Art can reach full screen depending on strength inputted
CONS
• V-Skill is slow and telegraphed
• Hooligan follow ups can be reacted to, and are punishable on block
• All special moves are negative on block without the use of EX meter
LPN's SF5 Tier List
• LPN shares the four weakest characters on his Street Fighter 5 tier list
• LPN shares the next five characters on his Street Fighter 5 tier list
• LPN shares his top four characters in the current build of Street Fighter 5
Photo by EmbersandRoses.