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Display Lag tests input delay on PS4 version of Ultra Street Fighter 4, discovers that it's worse than PS3

Posted by Ryan 'Tryken' Tullis • May 27, 2015 at 11:48 a.m. PDT • Comments: 102

Update: Some readers have asked about how Display Lag tests latency. Here's a link to their page describing the methods used. You can also view more information here.

Earlier: Sony advertised that Ultra Street Fighter 4 for PS4 had solved the issue of input delay bothering professional players on the PS3. While the recent release of USF4 for PS4 has shown a ton of bugs, the lag of button inputs was a selling point, so surely it'll prove superior to the PS3 version, right?

Display Lag, which has done many tests between monitors and game consoles, decided to put that to the test. What kind of input lag are you facing at the moment? Well, if you're playing USF4 on PC in an optimized state, you can expect about 3.5 frames of input lag. On 360, you should encounter about 5.1 frames of delay.

Continue reading below to find out the amount of frames you can expect to lose and to see the footage for yourself.
On PS3, the console known to have problems, contained 6.4 frames of input lag. That's 1.3 more than 360, so it's understandable that professional players felt the difference.

PS4, on the other hand, has 8 frames of input delay. That's 2.9 more frames than the 360 version most players are accustom to. If top fighters felt it on PS3, they're certainly going to notice it on the latest standard.

If you're going to a tournament, make sure to practice on the appropriate version ahead of time. It could mean the difference between victory and a dropped combo.

Have a look at the footage below.

Source: DisplayLag's YouTube channel.
Tip sent in by TheFragile.
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