Ed Boon: The obscure character Tremor was included in Mortal Kombat X due to 'this swell of people pushing for it with petitions online'

Posted by Cheng Kai 'KarbyP' Sim • March 31, 2015 at 3:15 p.m. PDT

When Tremor, Tanya, and Predator were revealed to be playable characters that would be added to Mortal Kombat X via a Kombat Pack add-on, one question that many fighting game fans asked were "who's Tremor and Tanya?"


Tremor and Tanya, of course, are relatively obscure fighters who made their first appearances in the franchise from Mortal Kombat: Special Forces and Mortal Kombat 4 (MK4), respectively.

What's particularly interesting about Tremor though is that, unlike Tanya who was a fully playable character in MK4, Tremor would be making his first fully playable appearance in Mortal Kombat X. Back in Special Forces, Tremor was not playable and only appeared during the cutscenes. And although you could play as Tremor in the PS Vita port of Mortal Kombat 9 as part of a couple of special tower events, the character himself isn't exactly selectable in Versus mode or online.

So why did the folks over at NetherRealm Studios decided to make him playable now, almost 15 years after his first (non-playable) appearance?

"A big reason [we decided to make him playable] was because of fans yelling loud enough," NetherRealm Studios Creative Director Ed Boon told GameSpot.
GameSpot: How important are the fans to you and what you do as a studio?

Ed Boon: They're the ones that keep coming back and buying our games, so they obviously have a huge voice. A lot of us are on social media and there's some amount of communication, but some people forget that they are one of hundreds of thousands of people that are expressing their opinion, and clearly when you have a big sample of people expressing opinions, there's going to be dramatically conflicting opinions. We can't literally listen and address every single person's point. One guy says "Liu Kang should never be in the game," and one guys says "it's not Mortal Kombat without Liu Kang." We can't satisfy everybody.

GameSpot: Is there any one demand from fans that was most prevalent, that is present in Mortal Kombat X?

Ed Boon: Character roster stuff has been a big one. There's a really big push for the obscure character we have, Tremor, which I got so many tweets from players wanting that character. It actually stood out to me as odd, but there was this swell of people pushing for it with petitions online and all of this crazy stuff, so we included him, and a big reason was because of fans yelling loud enough.
I guess the moral of the story here is that online petitions do sometimes work, even if 99% of the time they do not get any attention.

In GameSpot's interview, Ed Boon also talks about similarities and differences between making the first Mortal Kombat 23 years ago and the latest one now in terms of the technical challenges faced, his desire to work on new titles in genres other than fighting games, and much more.

Check out the rest of the interview over at GameSpot.

Via IGN News.
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