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Cheaters will have a hard time hacking into Street Fighter 5's all new leader board and ranking system; Matt Dahlgren talks SF5 online

Posted by John 'Velociraptor' Guerrero • December 14, 2015 at 7:20 p.m. PST • Comments: 106

Street Fighter 4 will forever be cited as a monumental mile marker in the history of fighting games as it was largely responsible not only for a rejuvenation in the community, but for helping propel the FGC to all new heights.

A key contributor SF4's widespread success is undeniably found in its online capabilities. The popularity of the franchise name, the quality of the game and the new ability to play with virtually anyone from the comfort of home made for an all new SF experience.

With Street Fighter 5 just over two months from release, we eagerly await seeing how Capcom will expand and perfect the online experience.

We were able to catch up with Capcom's Director of Brand Marketing & eSports, Matt Dahlgren, to ask about two major facets of online play: the ranking system and cheating. You'll see what he had to say after the jump.
Ranked Play

In Super Street Fighter 4 and all editions afterwards, the original had a fairly different ranking system, players would earn points for winning in Ranked matches, and lose points if they were defeated.

The system was straightforward enough, but because the number of points awarded for winning was based on the difference in points between players, players in the upper echelons of the leader boards would see progress slow almost to a halt.

Gaining only a few points at a time for winning, but losing upwards of 100 points or more for a single loss, some players felt this system was too unforgiving, or perhaps disheartening, and are hoping for a change in SF5.

Dahlgren was excited to say that players would have an even better experience this time around,

"Our whole online leader board system is being completely rebuilt, so it's not going to be like the old system. We are putting a lot of effort to make it easier to understand, and to give players a much better sense of progress going along."

Considering that SF4 was the first Street Fighter to feature an online points system, and that it turned out as well as it did, we feel like SF5's will only be better. We eagerly look forward to more details about upcoming online play in the near future.

We're very excited to see what this revamped online system holds, and we expect to see the Street Fighter franchise more popular than it ever has been before with the release of SF5.

When you're dealing with this many people, and a great many of them accessing the game via PC, the potential for cheating rises very quickly.

Point boosting is one of the first means of foul play that comes to mind, but we'd be foolish to doubt the potential of the Internet when it comes to circumventing the rules.

While he wasn't able to give us the specifics on their defenses, Matt Dahlgren did assure us that Capcom will be ready for any sly fighters who don't want to play by the rules.

"Cheating is definitely a conversation topic we have internally. We will have moderation tools at our disposal, and will put together our best efforts to prevent that from happening."

We also asked if players who owned both PC and PS4 versions of SF5 would be able to link their accounts into a single profile that would maintain points between both platforms.

"No. Due to the different account systems inherent to Steam and PSN, separate profiles will need to be created for players who decide to play on both platforms," said Capcom's Senior Public Relations Manager, Jason Andersen.

What are your hopes for the online system of Street Fighter 5? Are there any specifics that you're hoping to see included or nixed? Let us know in the comments below.

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