A CPU that has to commit, guess, react and feel pressure just like a human? Replace your closest gaming friends with the 'Bison Bot'

Posted by John 'Velociraptor' Guerrero • August 17, 2015 at 7 p.m. PDT

The AI in competitive fighting games are usually regarded as moving targets for combo practice. The mind games that are an integral part of such titles as Street Fighter or Mortal Kombat are lost on a computer-controlled characters who react to button inputs and may or may not choose to block.


A gamer by the name of Ominous has developed a bot that may change the way we look at fighting game AI. Ominous introduces his creation:

"Bison bot is a fully functional AI-guided program with three frame variance in reaction time. This means it doesn't read inputs or have immediate reflexes. It has to commit, guess and react (like a human.) It is designed to adjust to the opponent's preferences and weakness to adjust accordingly. It's been made to feel pressure during tense situations, and must commit to guesses in the opponent's mix up."

This is still a project in the works, but Ominous has released multiple videos of the Bison Bot in action. While it's a bit late for SF4, perhaps, after it's perfected, this could be technology used in future fighting games. Hit the jump below to see the Bison Bot in action.
What do you think about this concept? Do you think this is a realistic vision for training-worthy AI that future games will adopt, or just wishful thinking? Let us know in the comments.

Source: Ominous_.
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