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Ono: 'Virtua Fighter is the game by which all fighting games are measured' - the Capcom producer shares his experiences with the 3D fighting series

Posted by Steven 'Dreamking23' Chavez • October 22, 2014 at 3:36 p.m. PDT • Comments: 47

Last year, Virtua Fighter celebrated its 20 year anniversary. A website was created to honor the milestone, and featured various articles of VF news, video clips, and even interviews from 15 different fighting gaming producers and developers, sharing their thoughts on the 3D series.

These interviews were posted exclusively in Japanese, and luckily, a member of the Virtua Fighter forum by the name of Modelah has been hard at work presenting translated versions of each. There are 6 translated interviews so far, and sitting among the bunch is none other than Capcom's own Yoshinori Ono.

When Ono first got his hands on Virtua Fighter, the Capcom representative was awestruck not only by the giant leap in technology being utilized by the title, but also by the "gimmick-free, bare knuckle" gameplay style. To Ono, Virtua Fighter was fresh and beautifully complex.

"The way the game requires players to build on their attacks to create an offensive flow really shows how deep VF is," Ono explained. "It’s no exaggeration to say that VF is the game by which all fighting games are measured."

He elaborates by saying that in a game such as Street Fighter, players have the ability to cancel attacks into other moves and/or combos. This creates a certain flow to a battle, and although Virtua Fighter doesn't quite operate the same way, it matches this flow with its "attacks into movement and vice versa" style.
Even though he appreciates VF's gameplay system, Ono was quick to note that any attempt to play the 3D fighter like a game created by Capcom will result in a fast K.O.

"Sometimes in Capcom games you can get away with button mashing, but in VF that will get you absolutely nowhere."

According to the Street Fighter producer, Virtua Fighter is a game that gives players the freedom to fight as their favorite characters in any way they please. It also encourages players to learn how to extensively read their opponents and use the game's fighting system to its fullest.

But this begs the question: has Ono-san taken any influence from Virtua Fighter and implemented it into the games he's worked on? We'll let him speak for himself.

"If we copied all that we’d lose the essence of what a Capcom game is, so we’ll just borrow all the good things (laughs). There’s certainly a lot to learn from VF!"

There quite a bit more to be read in Ono's write-up, and you'll even find English versions of Katsuhiro Harada (Tekken) and Yosuke Hayashi's (Dead or Alive 5) interviews over on the VF forum.

Source: Sega's Virtua Fighter 20th anniversary website. Via Modelah on the Virtua Fighter forums. Photo via The1UPNetwork's channel.
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