BlazBlue: Chronophantasma tier list from LordKnight, with full explanations on character placement based on strengths and weaknesses

Posted by Nicholas 'MajinTenshinhan' Taylor • May 9, 2014 at 9:56 a.m. PDT

If you play any ArcSys games, then LordKnight should definitely be a name you are quite familiar with. LordKnight has won his fair share of tournaments, and ended up in 2nd place at last year's EVO in Persona 4: Arena.

With the new edition of BlazBlue, Chronophantasma, out, LordKnight decided to share his thoughts on who he thinks are the best and the worst characters in the game, and why. Hit the jump to check out his tier list.

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LordKnight's BlazBlue: Chronophantasma tier list

Not much needs to be said. High damage, excellent screen control, excellent corner carry, excellent pressure, excellent setplay, and the potential to steal rounds with G.Tager and Black Hole. Struggles against rushdown, but she still has ways to escape pressure. Doesn't really lose to anyone, and not only is the definite number 1 character in the game, but still has a lot of potential to improve.

I think that before Kokonoe was released, Valkenhayn was the best character in CP 1.0. He practically has no disadvantage matchups besides a slight disadvantage to Kokonoe. Outside of going even with Litchi, he beats every other character in the cast clean. His damage isn't exactly high, but his corner carry, mixup, and neutral game are so powerful, that it doesn't matter. Many characters are forced to constantly take large risks against him, while he can play relatively safe, run his gameplan, and win. His only weakness lies in his poor defensive options.

One of the most versatile characters in the game. In the hand of an experienced player, this character will have extremely strong pressure and a dominating neutral game. Her excellent conversion ability compensates for her weakened setplay, and even then it is still quite good. Daisharin is the best OD in the game, as it can be used for mixup, as a reversal, and can help her do explosive damage to close a round. She only outright loses to Kokonoe. Reversal Daisharin compensates for the lack of a strong staffless reversal (ALl Terminals is not that good of a reversal, imo). She can struggle with jump-ins occasionally, and that her staff pressure is relatively linear. It can also be quite difficult for her to convert compared to other characters. That being said, her weaknesses pale compared to her strengths.
Despite having reduced movement options compared to previous versions, this character is still very threatening in CP 1.0. Her neutral game and ability to convert random hits into high damage, corner carrying combos is still quite good, and her mixups are better considering she can knockdown opponents consistently in the corner. Her pressure is strong as well, and the opponent usually has to take quite a risk to try to escape. However, Taokaka has quite low health. She does have HexaEdge as a reversal, but a bad guess can leave her in a rough spot. Despite that, she dominates a lot of characters in this version of the game.

Hazama runs circles around most of the cast. Like other top tier characters, he converts very well, has a strong neutral game, and very strong pressure. He really only has problems against other top tier characters (specifically, Kokonoe, Taokaka, and Valkenhayn) - outside of that, he does fine in all of his matchups.

I think Rachel is top/close to top tier in CP 1.0. It is difficult to think of what characters she could lose to, outside of other top tiers. She converts well, has an extremely strong neutral game, and has unseeable high/low mixups. Damage, as seen with Valkenhayn, is not always a factor - it's the momentum she gets to keep on hit or block. On defense, even though cat chair isn't the strongest defensive option, it is hard/impossible to jump cancel to continue pressure thanks to 6A, and a lot of characters have to change how they handle oki against her because of wind tech. She's an all around strong character.

Hakumen is quite good in CP 1.0. Compared to Extend, some of his tools were weakened, but I feel that his maximum damage output, combined with his higher than average health, make him threatening at all times. Combined with passive meter gain (ie, he gains meter from doing nothing), and various ways to convert random hits into high damage, this character is still quite threatening. He does have a step dash, but cutting projectiles helps him against zoners. That being said, he has some difficulty against the characters above him, and relies quite a bit on his damage output to take wins from them.

Azrael is the strongest newcomer in the arcade version of CP 1.0. He strikes me as a stronger Kanji - not exactly fast, and not difficult to zone, but still difficult to approach. Once he gets started, his momentum is overwhelming and he can close rounds quickly. Growler is indeed unsafe on NORMAL hit, but on the plus side, since it absorbs projectles, it defends him against many types of offense and zoning found in Blazblue. His main weakness is indeed how easy it is for the top tier characters to zone him out.

Mu is probably the strongest underplayed character in this game. Her neutral game is easy and effective, her setplay is quite good, she gets to convert combos in ways a lot of characters wish they could (j2C), and her DP being invulnerable and having frame 1 guard point outright protects her from safe jumps (to my knowledge). Thanks to her neutral game, she actually does quite well in neutral against some of the top characters. However, I feel that she posseses some weaknesses in her offense, and she can also be whiffed punished easier than most characters in the game.

Jin is one of the two "border characters" in this game - as in, he is one of the two characters that draw a distinct line between the stronger and weaker characters in this game. He can cleanly beat characters weaker than him, but definitely struggles against the characters above him. His pressure is strong, and he has good defensive options, but his overall mixup, on average, is weak.

The other border character in this game. Ragna is well rounded, and just like Jin, cleanly beats everyone under him. Since his neutral game is average, he struggles against the characters above him, since either they have excellent zoning, movement ability, or some combination of both. His offense is overall not the best, but his mixup is better than Jin's most of the time. Inferno Divider is an excellent defensive tool that the opponent must be conscious of at all times.

The strongest character in the lower half of the cast. Noel is quite good at converting, has good pressure, and a decent neutral game, but against a prepared opponent, she can be helpless on defense. She is very high risk/high return, which is definitely not a point of strength in BBCP, where all the strongest characters can run their gameplans very safely.

Reduction of movement options and a weaker curse game really hold him back, by design. His gameplan is essentially to try to steal rounds using curse. OD helps with this a lot. All in all, he's not bad - it's just that he's most effective in curse, which he has to work hard to get. The top characters can deny curse by playing a safe neutral game. He has an extremely difficult time against zoning characters in general, and it doesn't help that most zoners also have very good rushdown games. In any case, he can turn rounds around with one hit, so he still has the potential to win rounds.

Platinum actually got a few interesting new tools in BBCP, but in the end, the random factor of items is still a definite weakness. The counter reversal is quite good, but a lot of the stronger characters have moves that are hard knockdown, making it not an option in a spot where she needs it. Platinum's rushdown is good, but other things like mixup, defense, and neutral vary depending on the item that is currently stocked.

Terumi's high speed is a definite strength in this game, making it so that he can maneuver around easily. Also, his ability to build meter has no peer in BBCP. He has good air vs ground tools, and a pretty good anti-air as well. His pressure is good, but like Jin, his mixup is lacking. Also, certain points of his pressure (specifically 5D) are very unsafe on block, and most DP's and supers are fast enough to punish 100% on IB. He can convert hits well, but sometimes he doesn't get much damage and corner carry. His Counter Assault is also one of the worst CA's in the game, imo. He relies a lot on keeping momentum.

Nu got interesting changes in BBCP, but a lot of them hold her back. Her neutral game is still good on paper, but the ability of stronger characters to clash her projectiles or maneuver around them are quite strong. Also, she can only reversal super in one mode, which definitely makes her life harder when she's defending. Her offense is good, and 4B is extremely difficult to block. Like a lot of the lower half of the cast, she needs to get started to be effective.

Like Noel, I feel like Tsubaki has to take a lot of risks, but unlike Noel, the reward is not as high. The whiff cancellable normals are both a strength and a weakness, as many of the stronger characters can punish things like 3CC or DP > dive from a safe distance. She does have strong pressure, and her command grab definitely helped another weakness of hers - the neccesity of stocks for her gameplan. Tsubaki's conversion ability is pretty good, and her corner carry/sideswap ability is good as well.

FRKZ being OD only is a huge blow to Bang's game, in my opinion. The D nail change hurts his offense as well, but I've seen Bang players adjust to the change, and still use it in pressure. His mobility is good, but his long forward airdash allows opponents to reposition themselves on the ground easily. His corner carry is good, and he is intimidating when he corners you. Daifunka is actually a pretty good reversal, but his drives this time are not that good, which is a huge blow to his defense.

I feel like even though Amane has a good neutral game, he doesn't have as much freedom of movement as stronger movement characters, which gives him problems in certain matchups. His mixup is lacking, but it doesn't matter that much since his goal is to make you block the drill. He's another character that's hard to balance, because I think it'd be easy to make him really strong....

This character's biggest weakness is in Gain Art. Pretty much, her normal mode is supposed to be honest, and then Gain Art is supposed to make her crazy, but her linear movement is a huge weakness in this game. Her conversion ability is all right, but not consistent. Pretty much, she's a one chance character.

The most honset character in the game. If you lose to Makoto, it's your fault.

My opinion on Kagura has fluctuated quite a bit. At this point, I don't think he's the outright worst character, but I still think he has a bunch of flaws. His DP is an equalizer, but a lot of the strong characters can zone him out, and mix him up safely. His super is a very good reversal option, but I feel the stronger characters don't really care about it unless it's going to kill them. His damage output can be high, and he can turn a game around in a second, but most of the time it's him flailing around while being controlled or pinned down.

Well, it's Tager. He actually has a lot of potential this version, and has a lot of interesting setups - but his core game is still a guessing game in which the opponent can escape, which is will forever be a huge liability in this game.

Bullet, like some of the other weaker characters, needs to "get started" in order to get her game plan running. If she started in Heat level 1 or something, she would be a lot better. The stronger characters dominate her in neutral until she levels up, and even then they can still zone her. Her defensive options are poor, and her rushdown is lacking without heat. She does have good damage and decent conversion ability, but in a game that is first decided by neutral, having the weakest neutral game is crippling.

It's also worth comparing LordKnight's personal tier list with the EventHubs community-voted tier list for BlazBlue: Chronophantasma.

Please share your thoughts on the BlazBlue: Chronophantasma tiers in the comments below.

Thanks to LordknightisButt for sending this in.


EKSR said on May 9, 2014 at 10:01 a.m.

ended up*

MajinTenshinhan said on May 9, 2014 at 10:04 a.m.

Oops. Fixed, thank you.

EXonestar said on May 9, 2014 at 10:04 a.m.

Sounds Reasonable.

sarif2soon said on May 9, 2014 at 10:04 a.m.

Friggin' Kokonoe.

jme said on May 9, 2014 at 10:05 a.m.

I'd rather have Valk top tier all day, at least he's actually hard to play unlike Kokonoe, who's herp derp "My grandma can pick her and body everyone" tier.

cta said on May 9, 2014 at 10:05 a.m.

I had my suspicion that Bullet was low tier.

LightSpdAeon said on May 9, 2014 at 10:05 a.m.

i main Kagura, so yeah. and how is Azrael not even close to the left side, lol.

shadowhumane said on May 9, 2014 at 10:06 a.m.

i knew bullet going to be low tier lol but if people put time in the character they can be scary

shadowhumane said on May 9, 2014 at 10:12 a.m.

don't worry about it i see many good bullets in tourneys some online i main her to im ok with her but no super good

jme said on May 9, 2014 at 10:14 a.m.

Also, unless he's not done with his little write up, he forget to add a few characters,(relius, carl)

darthvenom said on May 9, 2014 at 10:15 a.m.

Still maining Bang, he's badass. I wish this site had more Blazblue guides/coverage and tutorials. I think the BB series is criminally underrated in the FGC, and I think people who enjoy 2D fighting games (especially MVC) would love Blazblue. Hell, I think ANYONE who enjoys fighting games should give this series a try.

Kenmasters101 said on May 9, 2014 at 10:26 a.m.

This game is full of bullshyte characters lol

Fraudzilla1 said on May 9, 2014 at 10:27 a.m.

If you think Azrael is BS now wait until the 1.1 patch I heard he is even more nuts in that version.

cta said on May 9, 2014 at 10:29 a.m.

I main Bullet too. I put in a lot of time in training mode with her. Doing alright using her, just frustrating at times trying to get in range to attack.

Clamper said on May 9, 2014 at 10:41 a.m.

This must be the best tier list parameter i've ever seen: honest - bullsht. I'd love to see a top player make one of these for Marvel.

LightSpdAeon said on May 9, 2014 at 10:46 a.m.

yeah, i heard he's top 3/4.

mrambitious said on May 9, 2014 at 10:46 a.m.

Atleast LordKnight is man enough to put his OP main as an S+++ Tier

Some of there guys throw their mains lower down the list and claim their usual opponents mains are superior.

mrambitious said on May 9, 2014 at 10:51 a.m.

Yea I have so much trouble even against bad Azraels. He's not really OP, his moves atleast online w/ lag are not easy to properly punish. So much hit stun and when I shield block smart Az's switch up the block string and space me out from pushback. I do use Terumi 1000% of the time though so almost every match-up is in the opponents favor.

ALifeOfWinter said on May 9, 2014 at 10:53 a.m.

I had to drop Kokonoe until they nerf her. I'm currently maining Bullet until the patch comes out. After that I'll probably use em both equally.

darthvenom said on May 9, 2014 at 11:04 a.m.

This guy is buggin' I've ssen some beast Kaguras on Team SPooky's channel.

Scourge739 said on May 9, 2014 at 11:09 a.m.

yeah, he was pretty accurate on what he said about my main Azreal. can get zoned out by the other top tiers easily but is still really good.

Scourge739 said on May 9, 2014 at 11:11 a.m.

i'm not even gonna lie. Kagura has it really in a lot of MU's to be honest. he's my 3rd main.

CrazyC0mb0 said on May 9, 2014 at 11:17 a.m.

Please buff Makoto.

Eshi said on May 9, 2014 at 11:51 a.m.

You saw them in America, yeah. Americans don't know match-ups unless they're top players. Kagura has the best DP in the game and huge damage so he destroys players that don't know match-ups, but once people actually know what they're doing he completely falls apart. None of his mix-up has to be respected, his mobility sucks and his normals are too slow.

AttorneyMayCry said on May 9, 2014 at 11:58 a.m.

Aww, poor Bullet. Sorry Erin Fitzgerald D:

LightSpdAeon said on May 9, 2014 at 12:02 p.m.

sorry for misunderstanding, but really what?

shadowhumane said on May 9, 2014 at 12:09 p.m.

if you try to main bullet she not going to be easy she has poor blocking etc but if you wanna get good with her you have to get much damage as you can she don't got no heat up its hard to get hits im still goning to play kokone good or bad

Druggzbunny said on May 9, 2014 at 12:24 p.m.

I main Bullet, and while her neutral game is bad, her damage is not... It just sucks that it takes heat 2 for her to really hurt people. Still a very fun character though, and this is my first blazblue game... I highly recommend fans of sf and marvel to check it out.

mechmaster90 said on May 9, 2014 at 12:30 p.m.

Nice overview

Mike_Z said on May 9, 2014 at 12:38 p.m.

I have never really seen LK say anything inaccurate about the games he plays when talking seriously. He'd be the guy to say, "Yeah, my character's pretty BS, heh."
(He also gravitates toward top tier, so his main is a pretty good indication of who is good in whatever game.)

Scourge739 said on May 9, 2014 at 12:50 p.m.

pretty much, i'm just saying Kagura has a hard time. so i'm just saying good stuff for sticking with him. most of my friends dropped him XD

RagerDaPrince_EH said on May 9, 2014 at 1:02 p.m.

I guess Relius and Carl just didn't make the list.

tortoos said on May 9, 2014 at 1:09 p.m.

What's there to say about carl? He's pretty much the same as he's always been from what I understand. If he can get people in the doll sandwich he can wreck them, otherwise he has a really hard time.

As for relius, it also seems fairly self explanatory. Strong pressure game with doll out, good damage, combos, and mixups. Weaknesses being a lack of a meterless reversal, and needing ignis to accomplish most of his game.

As for Azrael, who is the one character I can claim to have real knowledge of, has his own weaknesses, mostly being utterly useless at longer ranges. It does take quite a bit of matchup experience to learn how to deal with his mixups though if you're not able to just zone him out. He'll definitely be in the top 8 in 1.1 though because he got buffed and most other people got nerfed, so he's going to rise up in the tier lists just from that happening. Most of his buffs are quality of life things, aside from having his dp blow back more and giving him overdrive combos that you might actually be able to use in real matches.

RagerDaPrince_EH said on May 9, 2014 at 1:18 p.m.

Just kinda odd for them to not be include. I mean he gave short summary for some. It wouldn't killed him to put what you said.

JayRich said on May 9, 2014 at 1:19 p.m.

Easily the most informative tier list I have ever seen. Very nice, especially for someone like myself who doesn't really play the game. Props to LordKnight.

Gotomaster said on May 9, 2014 at 1:22 p.m.

Honest/Bullsh"t tiering should be in AE and Marvel. Kappa

richard713 said on May 9, 2014 at 1:26 p.m.

Good tier list, very helpful!
I don't hate tier whore if they admit it.
I just don't like people play BS characters and said they are not good.

MuMuGuy said on May 9, 2014 at 1:41 p.m.

(This user was banned.)

Sweet_Violence said on May 9, 2014 at 3:28 p.m.

I haven't been able to play/extensively watch Chrono Phantasma yet, so excuse my ignorance, but how has Kokonoe been placing in tournaments? I only watched around 2 or 3 and she didn't win them. (She was still top 8) I ask because people make her seem like she's unbeatable.

Chrisuchiwa said on May 9, 2014 at 3:38 p.m.

LK is a big troll, Any japanese players don't think so it is only him.
I believe it is for the first version, well the patch is coming this month.

swordsman09 said on May 9, 2014 at 3:38 p.m.

Makoto not bottom? What has the world come too?


MuMuGuy said on May 9, 2014 at 3:46 p.m.

(This user was banned.)

Chrisuchiwa said on May 9, 2014 at 3:47 p.m.

Yeah I am LK, I decided to play the 3 best Chars of the game, lol. Come on man you are better than this.

Abbadon36 said on May 9, 2014 at 3:49 p.m.

This game is already killing my interest. Playing it still but not enjoying my wins and hating my losses. Think I got my answer if BB is meant for me. Just waiting for GG now.

Blackoshinomi said on May 9, 2014 at 3:54 p.m.

this is one of the best tier list ever seen! This guy is soooo on ponit!

TaokakaBOOM said on May 9, 2014 at 3:55 p.m.

Oh Tager, when will you be allowed to at least be mid tier? :(

Sweet_Violence said on May 9, 2014 at 4:05 p.m.

Thank you for the information. :)

Vone said on May 9, 2014 at 4:21 p.m.

this is a tier list for unpatched isn't it? Yeah i think it is.

synce said on May 9, 2014 at 5:09 p.m.

The best character is DLC? Nice going

JesseRobles said on May 10, 2014 at 2:59 a.m.

BlazBlue: Kokonoe Phantasma

Fireman110 said on May 10, 2014 at 3:51 a.m.

I agree, i'm starting to play BBCP more than SF4

Fireman110 said on May 10, 2014 at 3:58 a.m.

Yea i'm having the same problem also the only normals that has range is her standing B and C. I hope in the next patch they make her overhead a little bit faster so i can mix people up. Still enjoy maining her everytime i try to main somebody else i ended up right back to her.

Fireman110 said on May 10, 2014 at 4:01 a.m.

Can anybody tell me when terumi is going to be in psn store since i bought the game from the psn store.

MarthFE said on May 10, 2014 at 4:49 a.m.

Shoulda bought retail... You get him for free

NerakuFrostrike said on May 10, 2014 at 7:08 a.m.

Nothing about Carl or Relius?

Sanox said on May 10, 2014 at 8:24 a.m.

The most honset character in the game. If you lose to Makoto, it's your fault.

yo damn

as a eu player who hasn't bought the game yet. sad seeing the majority of characters i wanted to play in cp being either on the weak side or straight up ass

might just wait for the patch and see

LightSpdAeon said on May 10, 2014 at 8:35 a.m.

i'm starting to dislike Arcsys and co. why was kagura changed and made harder, while azrael gets buffed to heaven. plus kokonoe (presumably the reason for the patch) is still the best (i wanted to sub her after the patch).

Galaxy said on May 10, 2014 at 10:50 a.m.

I agree I think she has kind of a UMVC3 Frank West thing going on. The person who plays her casually may not be able to go very far, but in the hands of someone really good (just like Noel Brown with Frank West) she could be dangerous.

Galaxy said on May 10, 2014 at 11:09 a.m.

In regards to Kagura, I think that he is still very new, and still very underplayed, for that reason I think that he still has a lot of potential to grow, and improve. Tiers are fun, and can be informative, but it's still by and large about the player at the end of the day. I mean look at Ricky Ortiz/J.Wong with Rufus, they play a character that is far from the best in the game, and they get job done.

EndlessWitch said on May 10, 2014 at 3:45 p.m.

Cool. I really like the in depth explanation for each character.

Izuna_Wolf said on May 11, 2014 at 2:55 a.m.

Based lord knight bringing the truth

darthvenom said on May 12, 2014 at 1:53 p.m.

BBCP is a much faster game, which I appreciate. SF is my favorite fighting franchise, but BB has really captured my attention. I don't have Chrono Phantasma yet, but if you want friend request me on PSN! I need people to play with.


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