More footage of Pac-Man in action, Donkey Kong's Red Focus-like alternate special move, Mii Fighter customization - Nintendo's round table video

Posted by Steven 'Dreamking23' Chavez • June 11, 2014 at 8:53 p.m. PDT

Yesterday, Masahiro Sakurai held a round table discussion to talk all things Super Smash Bros. Wii U/3DS related. Most of the notable details were only caught via a chat window, but today we have the video in which Sakurai shows off many of the recent Smash reveals.

The footage kicks off with Pac-Man's announcement, and we get to see a bit more of the new fighter in action.

Sakurai then shows off some of the alternate special moves that you'll be able to equip characters with in customization. Mario's slow moving fire orb is demonstrated, along with a souped up version of Donkey Kong's headbutt that acts like Ultra Street Fighter 4's Red Focus mechanic, absorbing Little Mac's barrage of attacks.

Source: Nintendo. Submitted by SmokeRulz.


Quinn said on June 11, 2014 at 9:02 p.m.

Sakurai is a bro. *thumbs up*

The Japanese are so expressive, I love it.

brandaman69 said on June 11, 2014 at 9:13 p.m.

I love DK, such a classy primate.

Gurpwnder said on June 11, 2014 at 9:14 p.m.

I still hope that DK's side + B (standard version / not customized) still has the amazing shield pressure abilities that it did in Brawl.

Chaos15 said on June 11, 2014 at 10:20 p.m.

I really want to enjoy this game.
I play the demo and man. Lets just said I hope the delay was worth it.

SummerUndercover said on June 11, 2014 at 10:30 p.m.

Even I clapped at the end of the video. And I like Mario's yoga catastrophe. I wonder how these customized specials will be received by the competitive scene.

Check895 said on June 11, 2014 at 10:40 p.m.

I guess it won't be allowed.

@Ehubs, is the editing function dead ?

TrueGamingGuru said on June 11, 2014 at 10:52 p.m.

Knowing competitive players & tournaments, I don't see custom moves ever getting a competitive scene what so ever. Custom moves are already not going to be available in any online modes that involves fighting random opponents which is going to be available in friend matches. (which sucks)

Gurpwnder said on June 11, 2014 at 11:40 p.m.

The thing is, these 'custom moves' are predefined, aren't they? Mario's neutral B can either be giant and slow, standard, or quick. I think that's the extent of the 'customization', it's just a choice, like choosing your Ultra in SSF4. (I may be completely wrong in saying this though, I don't actually know how the customization works).

However, I do think that having every player pick their specials every tournament is going to be too time consuming.

RaiKageRyu said on June 11, 2014 at 11:50 p.m.

Kinda sad, that customized movesets weren't considered balance enough for standard play. This had been done in some Japanese fighters already.

Goldsaint said on June 11, 2014 at 11:56 p.m.
Topaz said on June 12, 2014 at 2:03 a.m.

Shoutouts to Kirby Super Star. One of the best games ever, indeed.

Gotomaster said on June 12, 2014 at 4:09 a.m.

Out of topic, but Ehubs, there has been so many news stories you haven't published. NLBC, and WNF happened, I even sent you two pieces of news. Is something wrong?

a800562 said on June 12, 2014 at 5:45 a.m.

I don't know how to store news to see/watch them later so I'm posting a comment in them so my comments will get stored.

hi3i said on June 12, 2014 at 6:17 a.m.

(This user was banned.)

Wintry said on June 12, 2014 at 11:09 a.m.

Love that first guy who shouted when Pac-Man was revealed. Looks like this could be the best game on Wii U.

TrueGamingGuru said on June 12, 2014 at 1:13 p.m.

Yes these are predefined, which means they're premade move (similar to SF EX3 Ace & TTT2 Combot where they are predefined), and there are plenty of rooms to make it very balance. Like you said: Like Fire Orb is giant & can be powerful, but its slow & short range. Fast Fireball is quick, travels across the stage & its straight (similar to Fox's, Falco's, or Wolf's standing B), but it has very weak power.

The customization would be pretty much just select which B special you want to use (it may be a separate mode, the game isn't 100% final) and it may work like SF EX3 Ace or TTT2 Combot custom moves.

Yeah every customization is likely to be time consuming anyway, so customization related are not going to be in tournaments.

Gurpwnder said on June 12, 2014 at 3:12 p.m.

Also, for any other DK players out there, I'm sort of liking that his up+B on the ground has extra knockback on the LAST hit, which is very good.

I wonder if this comes at the exchange of his invincibility (on startup for the air version) or armor (on startup for the grounded version) that Brawl had.

Also, I noticed in one of the Wii U Smash videos, DK seemed to have a new aerial where he slapped forward twice. This seems like a good buff for him because this, along with his buffed roll attack, gives him front-facing approach options that he was lacking in. I wonder which move that this new 'doubleslap' aerial is going to replace though.

Rotten_Seagull said on June 12, 2014 at 3:23 p.m.

I just couldn't help but notice the difference between the reactions of both Pac-Man and Decapre's reveal videos.

Can somebody just hurry up and tell Capcom they're doing it wrong?

TrueGamingGuru said on June 12, 2014 at 4:17 p.m.

The real difference are people who are fans of certain games or have different fan request.

Pac-Man: Super Smash Bros. is a major success with plenty of iconic characters and fans will have a couple of characters they want to see in SSB (even if some requests are really dumb from a COD solider, Mickey Mouse with a Keyblade, Amy Rose, Patrick Star etc.). You could imagine on what kind of iconic characters from third party games that some gamers would love to see from Mega Man, Simon (Castlevania), Bomberman etc. Pac-Man wasn't a guarantee chance, especially in one of the interviews like "Just because Namco Bandai is working on the 3DS version of SSB, doesn't mean they'll have a character representing them.", even the number of third party characters is very unclear since Sakurai isn't going to include many third party characters (we could've just had 2 characters Mega Man & Sonic). Pac-Man was a completely unexpected chance, which definitely gave people who were fans of classic 80s games (Sonic is from the 90s) which are part of their childhood memories.

Decapre: Despite that SFIV is another success to the fighting game genre & is played in most tournaments, but Ultra SFIV was completely overhyped by developers & fans. The teaser hype got really annoying on who is going to be the 5th character, and fans were unwise to ever get hype or asking/requesting a character they want to see. Part of 5th character hype should've been more similar to SFXT teasers example:

Even a simple picture along with line saying: "Which member shall be assign in this mission?"

So Capcom should've announced her before hand and not hype her for months, and fans should've knew better along with don't expect anyone to be the 5th character that is why you get disappointing reactions & makes them look like a fool.

These are completely different situations, different fans, & different companies on how they handle their reveals or teaser.


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