Lucina was originally conceived as Marth's alt costume, Robin's limited-use moves regenerate over time in Super Smash Bros. for Wii U and 3DS

Posted by Cheng Kai 'KarbyP' Sim • July 17, 2014 at 12:01 p.m. PDT

Since we posted our translations of Robin's move list -- including details on which moves can only be used for a finite number of times -- in Super Smash Bros for Wii U and 3DS from this week's issue of Famitsu magazine, some of you readers have expressed your concern for the character potentially being too weak once Robin can't use Elwind (up+B) anymore.


The 4-page spread in Famitsu magazine on Smash did not mention if Robin's limited-use moves would regenerate over time, and many of us (including myself) presumed that they would not; not unless Robin fell off the stage and respawned anyway.

But as it turns out, Super Smash Bros. for Wii U and 3DS director Masahiro Sakurai did actually mention that Robin's limited-use moves would regnerate over time, in the same issue of Famitsu; it was mentioned in a column he wrote for the magazine, separate from the 4-page spread.
Sakurai wrote in his Famitsu column, as translated by NeoGAF user Masked Men:

"I also implemented the system used in FE:A, in which tomes break after overuse. Likewise, I included a similar system for the Levin Sword, which breaks after a certain number of uses. However, both the tomes and the Levin Sword will quickly regenerate after a set period of time."

Sakurai also explains the rationale behind his decision in picking Robin and Lucina from Fire Emblem:Awakening to introduce into the new Smash Bros. instead of Chrom (who only appears during Robin's Final Smash attack).

"I played all the way through FE:A and really wanted to include a character from that rich cast in Smash Bros. Naturally, I considered adding Chrom to the roster, but the decision wasn't easy by any means.

"At the end of the day, Chrom would just end up being another plain-old sword-wielder like Marth and Ike. Compared with other characters, he lacks any unique characteristics.

"Conversely, when the idea of including Robin came to mind, conceiving the character was so easy that I immediately saw how it would work. From standards to specials, grabs to throws, all aspects of his moveset just fell into place. Not only did he possess characteristics unlike other fighters, but he also captured the essence of the Fire Emblem series. It was perfect!

"In the end, if a game isn't fun, then there's no point. Of course, it would be really easy to make a game by churning out a ton of similar characters, but that's not how I produce games."

As for Lucina, Sakurai said that originally he thought to introduce the character into the game as an alternate costume for Marth.

"Initially, I had considered including Lucina as one of Marth's alternate costumes. After all, she has a close relationship with him in FE:A. In such cases, even if two characters' names and voices differ, as long as they function the same way, I assign them as alternate costumes. The Wii Fit Trainers, Villagers, and Robin are examples of this setup.

"However, even though Lucina shares her physical stats and techniques with Marth, the characteristics of their attacks differ. When two such similar characters function in an even slightly different manner, I give them a separate spot on the roster since that will affect battle records and whatnot. In that sense, you could say she was very lucky to join the fray!"

Source: Masked Man on NeoGaf. Sent in by an anonymous tipster.
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