EventHubs asks: How should developers handle rage quitters?

Posted by Steven 'Dreamking23' Chavez • January 27, 2014 at 4:22 p.m. PST

It's safe to say that the majority of fighting game players out there have put a considerable amount of time into online matches. If you're one of those online warriors, chances are you've come across a rage quitter: an opponent that deliberately disconnects from the match right before you score a victory.

Occurring most frequently in ranked matches, rage quitting is a large issue because this deprives the winning player of the points they would have earned if the match came to its proper conclusion. Currently, a solid solution to this problem has not yet been established by game developers, although, many have attempted to penalize these quitters using varying methods.

Hit the jump to read on.

Back in early 2011, it was reported that Capcom implemented a system for the Marvel vs. Capcom 3 series that would detect frequent dis-connectors, and would match them up against each other, leading to a more enjoyable online experience for those who didn't rage quit. It was unclear just how effective this method was, however, as there was no real concrete way of knowing if/when it was taking place.

In August of last year, Namco Bandai producer Katsuhiro Harada took to Twitter and stated that his team was taking a different approach to dealing with rage quitters in Tekken Revolution, the free-to-play Tekken title on the PlayStation Network. Harada declared that they too had a way to detect those who pull the plug right before a loss, and that Namco Bandai would be banning any players that had 200 disconnects or more. Although this does seem like an effective strategy, the Tekken producer said that there were only a very small number of players with over 200 rage quits.

One of the most recent games that is currently being heavily affected by rage quits is the Xbox One exclusive, Killer Instinct. As it stands right now, players who rage quit have zero consequences for doing so. The player who stays in the game is not rewarded with any points, and the early dis-connector loses nothing.

The Microsoft Studios team mentioned on their Killer Instinct stream last week that with the upcoming patch, that which includes Spinal, the rage quitting issue will also be addressed. The KI developers have not divulged specifics on what exactly their approach will be, but they claim that we should see an improvement to the online experience.

There have been numerous suggestions as to what should be done to penalize those who rage quit. We here at EventHubs want to ask: How do you think fighting game developers should deal with rage quitters?

Please feel free to let us know what you think in the comments section below. Additionally, if you'd like an even more in-depth discussion of the rage quit issue, Maximilian has put together a great video that does exactly that.


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