EventHubs asks: How should developers handle rage quitters?

Posted by Steven 'Dreamking23' Chavez • January 27, 2014 at 4:22 p.m. PST

It's safe to say that the majority of fighting game players out there have put a considerable amount of time into online matches. If you're one of those online warriors, chances are you've come across a rage quitter: an opponent that deliberately disconnects from the match right before you score a victory.

Occurring most frequently in ranked matches, rage quitting is a large issue because this deprives the winning player of the points they would have earned if the match came to its proper conclusion. Currently, a solid solution to this problem has not yet been established by game developers, although, many have attempted to penalize these quitters using varying methods.

Hit the jump to read on.

Back in early 2011, it was reported that Capcom implemented a system for the Marvel vs. Capcom 3 series that would detect frequent dis-connectors, and would match them up against each other, leading to a more enjoyable online experience for those who didn't rage quit. It was unclear just how effective this method was, however, as there was no real concrete way of knowing if/when it was taking place.

In August of last year, Namco Bandai producer Katsuhiro Harada took to Twitter and stated that his team was taking a different approach to dealing with rage quitters in Tekken Revolution, the free-to-play Tekken title on the PlayStation Network. Harada declared that they too had a way to detect those who pull the plug right before a loss, and that Namco Bandai would be banning any players that had 200 disconnects or more. Although this does seem like an effective strategy, the Tekken producer said that there were only a very small number of players with over 200 rage quits.

One of the most recent games that is currently being heavily affected by rage quits is the Xbox One exclusive, Killer Instinct. As it stands right now, players who rage quit have zero consequences for doing so. The player who stays in the game is not rewarded with any points, and the early dis-connector loses nothing.

The Microsoft Studios team mentioned on their Killer Instinct stream last week that with the upcoming patch, that which includes Spinal, the rage quitting issue will also be addressed. The KI developers have not divulged specifics on what exactly their approach will be, but they claim that we should see an improvement to the online experience.

There have been numerous suggestions as to what should be done to penalize those who rage quit. We here at EventHubs want to ask: How do you think fighting game developers should deal with rage quitters?

Please feel free to let us know what you think in the comments section below. Additionally, if you'd like an even more in-depth discussion of the rage quit issue, Maximilian has put together a great video that does exactly that.



Rage333 said on January 27, 2014 at 4:25 p.m.

They should give/subtract the points anyway

BlackOnyxThunder said on January 27, 2014 at 4:25 p.m.

Come to the rage quitter's door disguised as a pizza delivery man and shoot them.

disp said on January 27, 2014 at 4:26 p.m.

1 disconnect a day - nothing.
2nd disconnect - 15min timeout penalty before he is able to go on ranked again.
3rd+ disconnect - 30min timeout

Kinman777 said on January 27, 2014 at 4:26 p.m.

Pair them up with other ragequitters after disconnecting x times.

p0wderedtoastman said on January 27, 2014 at 4:26 p.m.

Give the rage quitter a loss, give the person who stays a win. Take away/dish out points accordingly.

ShiroiKaze said on January 27, 2014 at 4:26 p.m.

Rage quitters should be locked into a title or costume that clearly labels they are poor losers.

SeMi_AuTo said on January 27, 2014 at 4:28 p.m.

I like that idea.....

Megatonbeef said on January 27, 2014 at 4:29 p.m.

I was fine with seeing the opponents D/C percentage in games it's shown in.

shinakka said on January 27, 2014 at 4:29 p.m.

Give them a loss and their loss of XP for losing, plus bonus point penalty. Give the other person a win, continue their streak, give them their win XP.

I don't care if someone quits on me. But I better still get my credit/reward for defeating them. What makes rage quitters annoying is that you literally wasted your time.

zeke2291 said on January 27, 2014 at 4:30 p.m.

a temporary ban from playing online. A 1 hour ban would be a sufficient deterrent to rage quitting.

Fireman110 said on January 27, 2014 at 4:31 p.m.

Dat is a good idea i would put a small fire icon by their name.

DevilMaySpy said on January 27, 2014 at 4:31 p.m.

I think Injustice has the best system for dealing with rage quitters. What happens is this: If your opponent leaves the game before it finishes, regardless of who has the life lead, you are awarded with the victory. The only downside is you don't get the points for winning, but the W is added to your record.

The game also keeps track of your disconnection rate with exact exits, so people viewing your profile can assess whether you're a rage quitter based on the ratio of completed games to deserted ones.

Badroc said on January 27, 2014 at 4:32 p.m.

I was just thinking about this, but not sure if they can tell which end dc'd. But if they can, why not have the person that dc'd lose points if they are losing the match at the point of dcing. And maybe no penalty if they are winning but don't gain either. I know it would still suck for guys that have legit dc's but if you're not a rage quitter then it wouldn't happen to often anyway. I'm willing to risk points once in a while if it punishes guys who frequently do it.

StrangeLove said on January 27, 2014 at 4:32 p.m.

Pairing them up with other rage quitters sounds like ELO hell...and it could be perfect.

Yousend said on January 27, 2014 at 4:33 p.m.

Whenever a disconnect occurs, gather all the information for each player. Figure out who disconnected, who had the health lead, who was ahead in rounds, etc...

Once you have all this information, analyze the data so that you can see trends, when the disconnects happens, if they're relatively random (less than X% "legit", imo that would be the 'rage quitter' is winning) penalize the player.

Otherwise, just give a loss to the person that disconnected (Ping the server to see if they're still online? No clue how this would be implemented) Sure, you lose points, but you disconnected, I think you have bigger concerns than points if you lost your internet.

Put all those people together or just add an icon that indicates hes a rage quitter.

Just my 2cents. Might be a dumb solution, I'm not a game designer.

DarknessFallz said on January 27, 2014 at 4:33 p.m.

Slap their bottoms!

Mr2Good said on January 27, 2014 at 4:34 p.m.

Do it like Halo Reach did it. Boot the player off the server for some time for continuous disconnects. And after like the 4th or 5th disconnect of the day, kick em off for the rest of the day. And take away points of course.

MatheViB said on January 27, 2014 at 4:35 p.m.

it is hard to know if someone is rage quitting or if he had legit a disconnection (internet was/is bad or any reason you can think of), the only way i can see without hurting to much the ppl who might have disconnected without being rage quitting is giving a timeout of a small time period to wait to play again.

OhYouDontSayThat said on January 27, 2014 at 4:38 p.m.

just count it as a loss. none of this "time out" baby stuff, cause what if your internet connection cuts out? you didn't rage quit but you'd have to wait for a half hour? no. bad idea.
just count it as a lose cause what rage quitters are really after is their number of wins/ points.

blzd said on January 27, 2014 at 4:39 p.m.

Maybe the problem is not the ragequit maybe it's the match making if ppl with lower skill level play each other they won't disconnect as often but then again there is the low bop trolls that just play nothing but noobs just for fun

diddykv said on January 27, 2014 at 4:40 p.m.

Today I lost +-400 PP on AE2012 due to bad connection. The points of my last wins were erased.

I don't know if the game understand this as rage quitting, since I was disconnected from Live, or if Live just simply sucks. I'm not a good player, and losing points like this is quite unfair. So I worry about solutions that will hurt players in situations like that.

Guile4Life said on January 27, 2014 at 4:41 p.m.

1st time nothing cuz some people do lose power to weather storms
2nd time cant play online for a hour
3rd time loss of points
Anything after that banned from online gaming with that game for a month and loss of points
And this is for doing it in one day or 24 hours

MFVoltron said on January 27, 2014 at 4:42 p.m.

Space lasers that lock on to the Rage Quitters location!

SadisticSamurai said on January 27, 2014 at 4:42 p.m.

Icon or badge notifications next to players names before readying up in lobbies letting you know what you're getting into/risking before the start of the match.

There also needs to be a less harsh icon/badge for players with just overall crappy connections.

Habu23 said on January 27, 2014 at 4:43 p.m.

Reset their Rank to 1 label them with a Rage Quitter name on their card. Take all of their KP and give it to the person they RQ'd on.

Other games make them go into to Rage Quitter hell till they get a 10% or lower DC percentage. And reset their rank to one since that is what they care about.

bls123pop said on January 27, 2014 at 4:44 p.m.

It's online. fudge it.

GammaChemical said on January 27, 2014 at 4:45 p.m.

(This user was banned.)

mtbrandao said on January 27, 2014 at 4:46 p.m.

How about addressing the issue that makes the player ragequits?
Which is that one player is probably getting slaughtered by another.
Match people with similar levels so the match doesn't get boring for the ragequitter.
People won't ragequit when they are enjoying the game/match.
People only ragequits when he is not having fun anymore because the match is unfair.

AsianCrisis said on January 27, 2014 at 4:47 p.m.

Dead or alive 5 Ultimate does it right. You automatically win if someone leaves the game.

Galletano said on January 27, 2014 at 4:47 p.m.

DOA 5 ultimate gives the victory to the player that stays and the rage quitter lose points. There is a game that already implemented a solution.

cuzzo said on January 27, 2014 at 4:48 p.m.

I was just about to say this, connections drop occasionally. not everyone has the same/best connection possible, I remember during hurricane one time I was playin S4F and my power cut out and the guy whoever he was sent me an angry message cursing me out lmao. I can only think of one thing, if the game is ended suddenly via rage quit and the quitter tries to get back on and start up another match within a few seconds after quitting then penalize them.. if the connection is suddenly lost but no attempt to get back in the game is made within then maybe it was a legitimate accidental disconnection. I imagine if youre rage quitting youre just ging around trying to only win hence quitting and tryin to instantly try again, vs power surge and starting everything back up again.. IDK its still hard to determine sh!t like this at the end of the day

shadowhumane said on January 27, 2014 at 4:49 p.m.

i think if they rage quit they take a loss or banned them from playing like they did on halo reach maybe

TrueGamingGuru said on January 27, 2014 at 4:51 p.m.

Here is an idea to prevent Rage Quitters which involves the console/games themselves need to make a feature that involves record every players data (online match only) from the buttons they pressed, (including home or power button) to how matches were handling, (incase of glitches, black screen, or freezes) & what kind of online service were using. (so it doesn't confuse between a rage quitter to a online lag that certain people would have no control over)

For those who decide to hit the home/power button will completely record that onto the system, (maybe possible to those who pulled the plug of their console or decide to disconnect online during a match) can get a penalty by completely locking certain players out of online (meaning players can't join online matches) and everytime that player does that can increase the days, weeks, months (if their stupid), or even years. (if their stupid enough to keep doing that) Even their scores or records could be completely terminated from certain player's score & even get erased from the world records. (meaning these players would have to do this all over again)

But those who's online didn't connect properly (as long as the players don't touch their router during a match) or had to leave because online issue the game is having (such as a black screen freeze or camera glitching from Playstatin All-Stars Battle Royale) will not penalized. (as long as their is a system that will record the matches & the coding on what was going on during online)

All it really takes is a lot of coding & programming just so the system can record every matches & even track glitches/freezes/bugs.

pants4ever said on January 27, 2014 at 4:52 p.m.

(This user was banned.)

tidestick said on January 27, 2014 at 4:54 p.m.

Give them a hug <3

FlynnChop said on January 27, 2014 at 4:54 p.m.

I'd agree with the quit-counter that kept track of how many times you dropped during a match. 200 is way too high. I'd say make it a nightly count that goes up to 3. If you DC more than 3 times in one night, you start getting punished for each time over.

Honestly, if your connection is that bad (more than 3 DC's a night) it isn't fair to other players to keep hitting ranked anyway. You should absolutely start taking your losses at that point. If your connection is bad, just stop playing ranked after the 3rd DC or so, and go into unranked until the storm passes.

Then again, what would be so bad about just giving the person who disconnected a loss every time? Even give the opponent a win. Yes, people with bad connections would have a rough time keeping up a good ratio, but so what?

Sorry guys, if your connection fails you, you should lose the ranked match. Doesn't matter if it isn't your fault. Blame your connection.

This would probably be the best way to end rage-quitting.

zMaverickHunter said on January 27, 2014 at 4:54 p.m.

1. Give the player the victory and points he deserves.
2. Take away some points from the rage quitter and counts as a lose
3. If Disconnections happen frequently, temporally suspend that player from playing online ( few days the most )

AugustAPC said on January 27, 2014 at 4:55 p.m.

Give the winner the normal amount of points, subtract double or triple the amount from rage-quitter.

People who rage-quit are idiots who care about points, so removing more points from quitting than staying and taking a loss will stop the majority of them.

Timeouts are a bad option as is giving players a limited amount of disconnects a day. Leave it simple. If someone legitimately disconnects, they'll lose points, but that's not really a big deal.

Wintry said on January 27, 2014 at 4:55 p.m.

Show the percentage of DCs to games played in Ranked. Let the player decide if they want to play them. Though I will say that the main problem is how to determine a RQTR or someone with Internet that comes out of a potato. I guess you could ping the system to make sure that their tag is still on, thus confirming they quit and were not DC'ed from their router.

All speculation, of course.

Jaaj301 said on January 27, 2014 at 4:56 p.m.

Can't tell if you're joking, but I'll just say that the majority of people with bad connection either can't afford a better one, or the infrastructure is not available for faster connections.

unseenpotential01 said on January 27, 2014 at 4:56 p.m.

first off they need to distinguish if it was a legit rage quit or an accidental disconnect. i hate that crap.

after that just deduct points and make them fight Shin Oni, then Shin Akuma on hardest back to back...
they'll never rage quit again -_-

FlynnChop said on January 27, 2014 at 4:56 p.m.

It'd be nice if it showed this in the lobby to make it really obvious. That way you'd know they were a rage-quitter and could bail out before the match started.

OhYouDontSayThat said on January 27, 2014 at 4:57 p.m.

here's a fun game for you guys to play!

1. Reset your marvel 3 battle data.

2. play rank battle

3. watch in awe as every single noob you play rage quits right as you KO their last character.

hours and hours of fun until you get to about 30 or 40 wins under your belt and start getting matched up with non tweens.

Green016 said on January 27, 2014 at 5:01 p.m.

I think the solution is simple. Why do most of these rage quitting losers quit? Because they value those meaningless points so if they quit take either half their points or all of them. Believe me, if they lose all those precious points they won't quit ever again. Also players that have quit more than 3 times should have some kind of mark so others will be able to recognize them and avoid playing them.

MakotoJoker said on January 27, 2014 at 5:01 p.m.

rage quiter title after 5 disconnects bi*ch title after 10 and so on.

Captainbuttocks said on January 27, 2014 at 5:01 p.m.

Forget rage quitters, How about Lag switchers? Like Seimitsu Ninja? (I realized I probably spelled it wrong.

TwoBears77 said on January 27, 2014 at 5:02 p.m.

I suppose that a hefty score penalty would be the way to go. This way actual quitters lose those points that they are seeking and people with connections that gave out don't lose playing time due to technical issues.

JusticeBFBHCBHS said on January 27, 2014 at 5:04 p.m.

This is a great idea. I'm also glad you specified ranked matches so no one would freak out on you haha. Considering you can kick people from player lobbies.

Doopliss said on January 27, 2014 at 5:04 p.m.

Pervent them from playing online for around 10 minutes after DCing. That way you won't be horribly punished if you get DCd by mistake, but it would get really tedious to keep DCing all the time.

Bloody_hado said on January 27, 2014 at 5:06 p.m.

send the rage quitters to the hunger games

OhYouDontSayThat said on January 27, 2014 at 5:09 p.m.

oh god... plz do not "like" disp's comment #3. nothing against him at all, that is not a good solution. just count it as a loss, thus eliminating a rage quitter's motive to rage quit in the first place.

SirKenjamin said on January 27, 2014 at 5:10 p.m.

Well I'm with those who may have said take the points anyway. But maybe take 10% of their points if they rage quit. That may deture it when they realize they will lose more for quitting. That or a temp ban on the ip address so they can't just make another account. If that is in the realm of possibility.

harsh and swift, ain't nobody got time for this.

zMaverickHunter said on January 27, 2014 at 5:10 p.m.

True. In AE there aren't many rage quitters but I know people get salty a lot, including me because of how the matchmaking works in ranked. Why am I constantly getting matched up with B+ A characters with 3k-4k pp or players with below 1k pp that play retarded. And the points system is broken but that's for another discussion. I have a B Guy but I only use C or C+ characters and 1k pp well I used to have 2k+ pp. They should only match people up with other players with the same rank. It's unfair and a waste of time and points playing with people who either out rank you or that's below your rank.

jimsauce said on January 27, 2014 at 5:10 p.m.

Let's call "Rage Quitting" and "Disconnecting" the same thing because you can't really tell one from another. If there's enough player matches, you start pairing up the Disconnectors w/ other Disconnectors.

You give everyone a freebie disconnect in an arbitrary time span (something like 2 hours). Nothing happens if you have one disconnect every two hours.

After than you get a badge of dishonor that's easily displayed as your player icon (Make it a Disconnect Plug or something like that). When that person joins your game, you can easily see "Nope, screw that, this dude is likely to disconnect in my game." (For whatever reason. *KICK PLAYER*

Eventually Rage Quitters are going to learn that they can't play because people are going to kick them from games because the information to see their disconnect rate is easily accessible. It'll also force people w/ crappy internet to face up to the fact that no one likes playing you online.

The time this badge of dishonor displays is stack like Hakan's oil. Go a certain amount of time w/o dishonor, the badge disappears. Disconnect a lot, and the badge could stay on for a few hours or after a certain number of matches are played w/o disconnects.

caruga said on January 27, 2014 at 5:11 p.m.

The death penalty.

BlackOnyxThunder said on January 27, 2014 at 5:14 p.m.

Get them drunk.

zUkUu said on January 27, 2014 at 5:18 p.m.

It's easy. Just make them lose by default. It's like that in any other game.

insanemegamanpunk said on January 27, 2014 at 5:18 p.m.

I dont know if its only me but i love rage quitters, it shows u that u have the skill to pissed someone so bad that he/she have to resort to doing that.

BlitzN said on January 27, 2014 at 5:24 p.m.

Yeah having to reboot your system or get the connection back is punishment enough.

People complaining about rage quitters are just as bad as them. You care about the points or the win/loss as much as them. That's why it bothers you, you should feel comfortable enough knowing you won. What do you need a medal to validate that win?

Like I said be happy knowing you won and they have a 4 minute process to get back online.

Aluppoj said on January 27, 2014 at 5:24 p.m.

This works lol.

Or the pizza delivery gag lol.

But seriously, having a disconnect % shown is plenty for me. They have to live with themselves, that's punishment enough.

SpiceyChicken said on January 27, 2014 at 5:26 p.m.

It's just online play, just crack a smile that you made them quit and move on.

jme said on January 27, 2014 at 5:26 p.m.

I think a better question, which can resolve the problem of rage-quitters, is how can we fix the ranking system since, I think thats where rage quitting is most is mostly at; ranked games.

To which my solution is stop making such a large gap between level 1 rank to level whatever the cap level is. IMO you should do it like the old online games was. Make like a ranked 1-10/20(something NOT over like a hundred or infinity or something) and as they reach the cap level its really hard to get there. And they can lose points and get demoted.

I know SF does this but not all fighting games or even games in general does this.

RedRyu said on January 27, 2014 at 5:27 p.m.

Set character selection to just dan only.

mercurian said on January 27, 2014 at 5:29 p.m.

Rage quit back, stop making games. =P

Amerika said on January 27, 2014 at 5:29 p.m.

I don't see why it's so hard to just give the person who disconnects (in any way) the loss and the person still there a victory. It would not be hard for the game to detect that a person is still there while another has left. That would fix everything because it would remove the incentive to rage quit while adding a penalty. It would also force people with terrible connections to fix their issues rather than make people lag their way through matches that may not even complete.

edrigo said on January 27, 2014 at 5:29 p.m.

rage quiters hate losing sometimes it's not about the points

Dragonite said on January 27, 2014 at 5:30 p.m.

Ban rage quitters immediately, and give the winners the points they deserve.

Any rage quitters who want the ban lifted may do so, at the cost of $5 per lift.

Sadisticcupid said on January 27, 2014 at 5:33 p.m.

you won't be cracking a smile when you have a promotion match and they just disconnect. Jesus, it makes me so salty in tekken when it happens too.

Liamis1337 said on January 27, 2014 at 5:35 p.m.

I actually don't mind rage quitters. It's usually the low point scrubs that rage quite out of pure rage when they are getting severely beat down rather than a way of preserving points. In this case I LOVE! when they rage quit! It's the ultimate victory! You just beat that player into a fiery retreat of anger and frustration. Now on the other hand I have quite a few high level players rage quit just to simply not lose their points. I can imagine them calmly flicking a switch that they have taped to the side of their stick and moving on to the next match. These are the fraudulent players that cherry pick good matchups and avoid their bad ones and of course rage quit when they feel they can't win. They care nothing for a good match and good competition but rather the simple accumulation of points to show the world just how "good" they are. These players are the problem. I think if you get disconnected whether it's on purpose or not the other player should get the points and you should lose the points just as if you lost the match honorably. I know this sucks for players with sketchy connections but I think the greater good would be served here. Lag switching is an even worse problem imo. I think a LOT more people use these things than most people realize. Unfortunately I don't see any real way of policing that.

msdrakegx said on January 27, 2014 at 5:35 p.m.

I couldn't agree with you more. The ONLY solution is to penalize them by taking away points. Rage quitters disconnect because they don't want to lose points. Penalizing them by banning them from play wouldn't solve the problem because it's unrelated.

unicron42 said on January 27, 2014 at 5:36 p.m.

scarlet letter on their connection status showing their total rage quits.

Sage_Liebert said on January 27, 2014 at 5:37 p.m.

Something visually labeling them, so they can feel shame. After x amount of disconnects, a rage quitter logo should be next to their killer instinct name. In ALL CAPS it should say RAGEQUITTER.

Also deduct points from them. This way no one will want to fight them and they will have to either lose honorably or get no matches at all.

OhYouDontSayThat said on January 27, 2014 at 5:38 p.m.

I hope that's a joke.

KleenexGhost said on January 27, 2014 at 5:40 p.m.

I'm interested to see how they handle things. But, I'm also expecting some kinks.

dorayaki said on January 27, 2014 at 5:41 p.m.

You dudes take games too seriously lol
If someone wants to quit if they're losing, if their momma is callin' them, if they got diarrhea, if they can't stand your lag, or whatever - so f'kn what man. It's not like you get paid for points. Move on peeps.

salindy13 said on January 27, 2014 at 5:42 p.m.

Rage-quitters should automatically gain a loss for disconnecting. 1 rage-quit will cost 15mins of not being able to go online, and will double at least another 3 times. If they do it 5 times, they get banned for two-hours and must run through arcade mode in the highest difficulty to unlock online again.

msdrakegx said on January 27, 2014 at 5:45 p.m.

There's a popular game online called Pokemon Showdown which immediately penalizes players for disconnecting. The system works, if you disconnect you lose points.

There have been one or two instances where I lost because my computer disconnected me but the frustration that those loses caused is nothing compared to someone rage quitting on you. I also never got mad at the game because it's my fault that I disconnected and no matter how much I was winning by, my opponent could've come back.

If you disconnect you lose points, that's it. Why this exists in every game except for Street Fighter is beyond me

sfkm2 said on January 27, 2014 at 5:46 p.m.

Exactly. Because sometimes PSN signs me off during a good match up and I be like, WTH!? No lag, good connection and boom! PSN signs me off.

GUENTO said on January 27, 2014 at 5:50 p.m.

Pretty simple actually. Just register everyone's stats for the time the match lasts and in case someone RQs just make the game analyze who was in the lead before the rage happened and add / deduct the points like it normally would in a normal match. That way those damn RQs will know there is no difference in rage quitting or just losing with dignity.

Ar3s said on January 27, 2014 at 5:53 p.m.

The problem with any potential solution is that you could penalize people over a false positive. Like when the connect legitimately goes out, WiFi get's shut off, power goes out, the connection is poor and breaks, etc. So how do you punish people that do it intentionally vs people who it happens to unintentionally? So that thought shapes what I think should happen.

1. If you are disconnected from the match and it detects that you have left the match, automatic 25% xp bar reduction.
2. The would be winner get's the winnings they would have received.

The game has two warning messages in KI and they are something along the lines of "The opponent has left the match.." and "The connection has been lost.." and I would rather punish the first message than the second message.

Liamis1337 said on January 27, 2014 at 5:54 p.m.

Awarding the player that is in the lead at the time of the rage quite is a horrible idea. Then you'd be getting rage quits 5 seconds into the match if they landed the first hit and had the lead. The game knows which player has disconnected so regardless of who is in the lead the person that disconnects should lose the points.

Mac_Gargan said on January 27, 2014 at 5:55 p.m.

My Time Warner has had more than 2 lawful disconnects within 2 hours (very rarely), though. Strange but true.

Agree that Lag Switchers should burn in hell longer and more horribly.

chosenst said on January 27, 2014 at 6 p.m.

Very simple. If you DC you get TIME BANNED.

What about those who get legit lag outs you say? 1 per 2-3 hours gets over looked. Any more then that and you shouldn't be playing online games until you get a better connection. Sorry but that's the truth.

Domindallas said on January 27, 2014 at 6:02 p.m.

Starcraft 2 style. You own your internet connection. You get disconnected,
you forfeit the match. The player who stays connected gets the ladder points and the person who disconnected loses them. This may sound harsh but it ends disconnects during ranked matches. If players are having problems with their internet connections they can enjoy the game in unranked matches. I've played sc2 for 2 years and have gotten disconnected maybe 4 times during a ladder match. When playing marvel 3 or KI I get disconnected against one out of every 10 matches.

chosenst said on January 27, 2014 at 6:03 p.m.

In DoTA or HoN, if I lag out or my connection is shotty, I don't play for the simple fact I hate ruining games and I hate when it's done to me. The time ban will make people realize this and it's the only way to really make it work.

capra said on January 27, 2014 at 6:05 p.m.

(This user was banned.)

JAYstarrah said on January 27, 2014 at 6:08 p.m.

They should do what games like LoL do which is give you a 24 hour ban. Simple. That'll definitely start to deter people from rage quitting. And the more you keep rage quitting, the longer the ban becomes.

danny2times said on January 27, 2014 at 6:10 p.m.

Agree 100% & the avatar is gdlk btw. Love me some tobal no1!

OhYouDontSayThat said on January 27, 2014 at 6:10 p.m.

asks people's suggestions. people actually suggest, of their own free will, time bans and or to be charged money to get back online if they ever lose connection mid match.

... yeah... the people have spoken.

Ar3s said on January 27, 2014 at 6:13 p.m.

Right now you can't choose in KI. It is the same setup that was in MvC3. You get thrown into the match with no option to ready up for the opponent.

If they did have a ready screen with connection status, rank, and disconnect %, that is probably what they would do. But KI doesn't have that.

WarLoRd23 said on January 27, 2014 at 6:16 p.m.

I don't really care for rage quitters. It's genuinely funny to me when I make someone quit

PianoMovers said on January 27, 2014 at 6:17 p.m.

count it as 2 losses.

YMB9Shinzou said on January 27, 2014 at 6:17 p.m.

I think that like HoN a disconnect threshold is a good idea, meaning that if you have quit a certain percentage of the matches you have played you will be forced to play a in player matches to bring it down before you can play ranked again.

Also I don't think that it sometimes being a genuine disconnect is a valid argument for not implementing measures against ragequitters... It's your responsibility to play on a clean internet connection and if you're dragging others into a online match knowing you have this problem then you should be equally punished.

danny2times said on January 27, 2014 at 6:24 p.m.

No, you're obviously a rage quitter. Seems you've got your excuses down. If you can't lose a fair fight then leave us alone.
The lag switch scrubs should exist In an area along with these types. I've had many matches and had scrubs outright admit to lag switching. Why play? Or my favorite situation. I say dude why so laggy? Oh I'm using my neighbors WiFi sorry. Seriously!? Wtf get a job scrub.

Creation_Scapes said on January 27, 2014 at 6:25 p.m.

The problem isnt the RageQuiters, its with these people that use lag-switches (matches are laggy whenever im on offense but runs smooth durring their combos) and try to get legit players to RQ.

My idea to deal with lagswitch cheaters is to ping both players connection and if one of the connection is erraticly fluxuating durring the match the system stops the match and penalizes the player that had major lag spikes durring the game.

Ive been seeing this happen more and more lately and hopefully one day game devs implement a way to stop this.

TrainTrackJack said on January 27, 2014 at 6:26 p.m.

I think timeout are efficient also something visible like a dunce cap on there character and profile

XAQ said on January 27, 2014 at 6:28 p.m.

I like #54's idea. Time bans are annoying for honest-to-goodness folks with weak connections, and are only a speed bump for ragequitters. Making a little D/C icon alerts players to both the person's connection strength (thanks to the visible connection bars) as well as their consistency--a 3-bar opponent with a D/C icon would be suspicious.

If there was an indication of how 'stacked' the icon is, that could be cool too.

TrueGamingGuru said on January 27, 2014 at 6:30 p.m.


These are least great ideas for basic penalty, however the downside with this comment has to with "not being very specific nor accurate", "way too merciful & doesn't give players a proper punishment for their actions", "certain timeouts are kinda weak & would still encourage these players to rage quit.", and "the penalty is too basic, wouldn't be a very effective system."

When it comes to making a anti-rage quitting system you need to think advance, be very specific, be completely strict, come up with brutal punishment (no room for mercy for those who rage quit), and make a very accurate system so that way players are not being penalized for reasons they got no control over. It requires a lot of thought process & "what if" situations. Plus people need to be very serious & realistic when making decisions.


Rage Quitting should be no excuse & its unacceptable beyond any standards. Those who quit during a match when their losing is not acceptable and should be punished & should lose everything. For your "if your momma is callin them" or "if they got diarrhea" comment are just personal problems that would mean completely nothing. (meaning players still can't quit during a match, the player would need to handle their own problems by themselves and no leaving during matches) "if they can't stand your lag" That is still not an excuse to leave a match and the player would still need to finish the match even if the other player has a laggy connection.


You do got a point there. Some of the unintentionally disconnections are going to be a problem when making an anti-rage quitting system and may end up becoming a videogame rule vs. privacy/personal/freedom problem for certain situations. I even mention that those who didn't connect properly (for ones you've mention) wouldn't be penalized, all it really takes is making strong & accurate rules along with a developing thought process.

Kabuza said on January 27, 2014 at 6:36 p.m.

Thats not a good idea because, it punishes the people who legitamatly has bad internet connections and are not rage quitting.

Jinmaster said on January 27, 2014 at 6:40 p.m.

#69, I stopped reading at "It's usually the low point scrubs that rage quit".

I played Marvel Origins at the top 10 level for months and there were a number of rage quitters there. They weren't bad players either, but they were cheating.

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