Smash Bros. was created because of Street Fighter 2 clones running amok, creator felt Melee targeted the wrong type of audience - Series retrospective

Posted by Jonathan 'Catalyst' Grey • February 16, 2014 at 10:01 p.m. PST

In the mid-to-late 1990s the marketplace was saturated with 2D fighting games in the vein of Street Fighter 2.

This glut of titles actually helped birth the Super Smash Bros. series, as it made the creator, Masahiro Sakurai, set out to create something new and different.

Nintendo wanted a product that could take advantage of the Nintendo 64's four controller ports, and eventually Sakurai decided to create a battle royale type game. As such, the Smash Bros. series was born.

Some might be surprised to know that Masahiro Sakurai wasn't actually happy with some of the ways Super Smash Bros. Melee on the GameCube turned out — even though the game was a massive success — he felt it was too difficult for newcomers.

"I had created Smash Bros. to be my response to how hardcore-exclusive the fighting game genre had become over the years," Sakurai said back in 2010. "But why did I target it so squarely toward people well-versed in videogames, then?"

If these factoids interest you, and you want to go further, check out the Smash Bros. retrospective by TheGameDirect after the jump, which not only recaps these details, but goes in depth on the series as a whole.

Video from TheGameDirect, Sakurai quote from 1UP. Submitted by MugenLord.

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