EX special moves and Ultras made their first appearance in Street Fighter: The Movie, the game; Alpha Counters were also included

Posted by Steven 'Dreamking23' Chavez • February 14, 2014 at 5:23 p.m. PST

If you've managed to get some hands-on time with any of the Street Fighter games that were released after the SF2 series, then chances are you've run into EX special moves, Alpha Counters, and Ultras at some point or another. These game mechanics are used very often in modern Street Fighter titles, and Capcom / Namco's recent crossover fighter, Street Fighter X Tekken, actually incorporated a form of all three into its gameplay.

Each of the aforementioned game mechanics has its respective game where it was originally introduced: Street Fighter Alpha (Alpha Counters), EX special moves (Street Fighter 3), and Ultras (Street Fighter 4). Or so we thought...

It may surprise you to hear that these concepts weren't actually brand new by the time those titles were officially released. A game that is only spoken about in hush tones throughout the Street Fighter community actually included these mechanics before or at around the same time as the 3 titles mentioned above.

That's right. Street Fighter: The Movie, the game, had EX special moves, and its own form of Alpha Counters and Ultras. Hit the jump, and we'll tell you all about it.

An article written by VideoDunce over on Wordpress delves into the history of Street Fighter: The Movie, the game, and does a great job of providing us with some interesting bits of info. What many may not have known is that the arcade version of the title was not directly ported on to consoles.

Each contained their own unique features, different voice acting, and gameplay. The arcade version was developed by a company named Incredible Technologies, while Capcom Japan handled the console title.

Among the arcade version's unique features, the movie-themed fighter actually had its own form of Ultra combos, and Alpha Counters. Players could perform a "comeback" move when their health lowered to the Danger state that dealt big damage. Additionally, players had the option of pulling off an "interrupt" move after blocking an enemy attack.

The first Street Fighter Alpha title hit Japanese arcades in early June of 1995, sharing the same month and year of Street Fighter: The Movie, the game's release. However, Street Fighter 4 didn't drop until July of 2008, making the concept of a large comeback move 13 years old by then, (excluding Supers, which were first implemented in Street Fighter 2 Turbo.)

Street Fighter 3 was released in early 1997, and was the first in the lineage of respectable Street Fighter games to utilize EX special moves. Two years prior to that, though, the console version of Street Fighter: The Movie, the game, had its own EX moves. Players could perform a souped up version of their special moves, at the cost of meter, by inputting the attack and using two buttons, (punches or kicks).

There's quite a bit more to the article, but we thought our Street Fighter fans might get a kick out of that information. So, one final question remains... What do you think of Street Fighter: The Movie, the game? Is it a ridiculous fighter, based on a ridiculous movie, based on a classic fighting game? Or was it actually a very important piece in the development of future Capcom fighters?

Feel free to let us know in the comments.

You can find footage of the console version's EX specials in action below. Also, if you'd like to get an insider's perspective on the game from one of the developers, Incredible Technologies' Alan Noon posted some great bits of info over on SRK's forums quite a while back.
Sources: Wordpress, Street Fighter Wiki, Gamefaqs, and TrueBackLash PSV. Via Gootecks on Twitter. Image 1, 2.

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