Optimized drain combo, strange re-stand setup, 13 curses in one go, crazy juggles and more - Killer Instinct Spinal tech roundup

Posted by Steven 'Dreamking23' Chavez • February 4, 2014 at 3:22 p.m. PST

Since the release of Killer Instinct's latest character, Spinal, many content creators have been in the lab with him trying to find the best technology.

In today's batch of videos, we have an optimized curse combo that is quite practical, a strange re-stand set up that is specific to Sabrewulf, and a combo video showing off a bit of flashiness.

If you're thinking about trying out Spinal for the first time, or just want to add some new tech to your repertoire, hit the jump to view our roundup.

Maximilian brings us a corner setup that takes advantage of the maximum possible curses landed in one combo so far. The end results is 6 shadow curses, and 3 Instinct curses. Once the opponent is launched into the air, they can not escape.
FreshByDefault found a strange re-stand set up that specifically works on Sabrewulf. When Spinal finishes his combo with the launcher ender, he can shoot the light punch version of his projectile skull and land a hit. If the Sabrewulf training dummy is set to no block, the skull will hit normally and juggle. However, if the dummy is set to auto block, Sabrewulf will re-stand in a blocking state.
Lastly, DreamKing here, and I whipped together a combo video that shows a bit of the craziness Spinal is capable of. Ultra juggle tricks, a 100% combo, 13 curses in one combo, and more; there's quite a bit to be seen here. Enjoy!

Load comments (18)