Evil Ryu and Poison gets a health nerf, Ryu's fireballs changed - Ultra Street Fighter 4 Ver. 1.04 translated patch notes

Posted by Cheng Kai 'KarbyP' Sim • December 13, 2014 at 9:30 p.m. PST

The Japanese patch notes for Ultra Street Fighter 4 Ver 1.04 are out; we're currently translating them into English for you, going by alphabetical order.

Some of the major changes in this patch include Evil Ryu and Poison getting a -50 health nerf, Seth's health getting buffed from 800 to 850, and Ryu's LP Hadouken going slower while his HP one goes faster.

Four characters did not receive any changes. Find out which four characters are left completely unchanged below, along with a partially translated list of changes in Ver. 1.04 (we're still going through them.

Characters left completely unchanged: Chun-Li, Rufus, Dudley and Guy.

Abel


• Close-standing HK -- The part that hits overhead, damage increased from 30 to 70, stun dealt increased from 50 to 100, advantage on hit reduced from +5F to +2F.

Adon


• Close-standing MK -- Fixed a bug where Adon would get counter-hit on this move even after its start-up and active frames have passed.
• Far-standing HK -- When used as part of a juggle combo, only the 2nd hit will connect.
J• Jaguar Varied Assault -- Fixed a bug where the opponent could not activate Delayed Wakeup after getting hit by certain parts of this move.

Akuma


• L/M/H/EX Gohadouken -- start-up changed from 14F to 13F.

Balrog


• Crazy Buffalo/Violence Buffalo -- Fixed a bug where Delayed Wakeup could not be activated if the opponent was struck in mid-air by any hit other than the last.
• Dirty Bull -- Command changed from 720 degrees + PPP to 63214 x2 + PPP.

Blanka


• Close-standing MK -- Fixed a bug where Blanka could get counter-hit with this move even after its start-up and active frames have passed.
• Cr.MK -- Start-up changed from 5F to 4F, advantage on-hit from +5F to +4F, has less pushback on-hit and on-block (guard-back, hit-back).

Cammy


• MK Spin Drive Smasher -- Fixed a bug where Delayed Wakeup could not be activated if the last his of this move were to cause a counter-hit on the opponent.

Cody


• Crack Kick -- Start-up changed from 15F to 14F.
• Zonk Knuckle -- Charge time required for this move has been increased from 60/90/120F to 60/120/180F. Lv2 and Lv3 versions of this move are throw-invincible until the end of active frames. After a Lv3 Zonk Knuckle has been landed, you can now follow-up with juggle combos; but the opponent will not float as high as before.
• EX Criminal Upper -- Strik invincibility changed from 1~6F to 1~7F
• M/H Dead End Irony -- Fixed a bug that caused Delayed Wakeup to not work when your opponent is struck with certain hits of this move.

C. Viper


• Emergency Combination -- Command changed from 214214+P to 236236+K. Fixed a bug that caused Delayed Wakeup to not work when your opponent is struck with certain hits of this move.
• Burst Time -- Fixed a bug that caused Delayed Wakeup to not work when your opponent is struck with certain hits of this move.

Dan


• L/M/H/EX Gadoken -- Start-up changed from 14F to 13F.

Decapre


-far st.LP/cr.LP : Can now be cancelled into rapid dagger on whiff and on chains
-far st.MP : startup reduced from 7f > 5f
-cr.HP : Can now be cancelled into EX focus/EX Red focus/Super
-EX Psycho Sting : Increased the forward movement.
-Increased the blockstun by 4f. Is now -1 on block after fadc
-Psycho Sting all versions : Invincibility time increased from 1-5f to 1-8f
-Rapid Dagger all versions : Increased hitstun and blockstun by 4f on the second to last hit
-Increased blockstun on all the hits, now is more often a true blockstring
-EX Spiral Arrow : Damage reduced from 160 to 120
-EX Scramble (LK+MK) : Reduced the time where Decapre disappears and the cancel window from 13f to 7f
-EX Razor Edge Slicer : Is now projectile invincible until the last active frame
-DCM : When both commands overlap, the anti-air version now has priority over the ground version

Dee Jay


• Far-standing HP -- On counter-hit, regardless if this move lands on a standing, crouching or aerial opponent, it Will cause the same blowback
knockdown state. • LK Double Rolling Sobat -- Has lower-body invincibility from start-up to end of active frames; advantage on-block changed from -3F to -4F.
• EX Jack Knife Maximum -- Expanded hitbox to cover lower area, making it easier to hit characters with lower crouching hurtboxes.
• EX Machinegun Upper -- Lesser blowback distance on-hit.

Dhalsim


-Back+LK reduced recovery frame from 8 to 7, increased frame advantage from 2 to 3

E. Honda


-Crouch LP does 50 damage from 40
-Crouch LK does 40 from 30
-EX slaps moves him forward on its own without directional input
-Bug fix where you couldn't delay-wakeup after headbutt
-U2 is now half circle back twice again, does 500 damage from 450

Elena


-bigger crouching hurtbox in neutral/hitstun/blockstun
-fixed a bug where she could not cancel her pre jump frames?
-switching the priorities for lynx tail and scratch wheel
-bigger hitbox on her thigh on cr.LP
-bigger hitbox and hurtbox on cr.MK
-j.HK: fixed a bug where she could be counter hit during the active frames
-L scratch wheel startup reduced from 6f > 3f
-H scratch wheel: bigger hitbox on the third hit
-L/M scratch wheel: fixed a bug where she could be counter hit during the active frames
-L/M/H scratch wheel: first hit forces standing
-M lynx tail: first hit on hit/guard pulls the opponent
-H lynx tail: first to third hits pull the opponent on hit/guard
-fixed a bug where you could not use delayed wake up after getting knocked down by this move
-L/M/H Lynx tail: hitbox extended forward
-M Rhyno horn: fixed a bug where you could not be counter hit during the startup frames
-Rhyno horn all versions: first hit now connects with crouching opponents
-EX Mallet Smash: advantage on block changed from -4 > -5
-Spin Scythe all versions: fixed a bug where the opponent could go through elena if they were behind her

El Fuerte


-Guacamole Leg Throw, bug fix where you couldn't delay your wakeup

Evil Ryu


-Vitality reduced to 900 from 950

Fei Long


-U1, the non-animation final hit does 140 damage from 165

Gen (Mantis)


-Crouch MP, 70 damage from 60
-Rapid poke recovery is 17 from 18
-Super now does 300 damage from 250
-Shitenketsu now does full animation on airborne opponent, bug fix where the property of the move changed when used as a reversal etc.

Gouken


-Super, bug fix where you couldn't delay your wakeup
-U2, stun value is now 75% instead of 65% when picked WCD, bug fix where stun value was 100% when picked WCD

Guile


-U1 increased invincibility from "1-6" to "1-9"

Hakan


-Crouch LP, recovery frame now 6 from 8, frame advantage on block now +2 from 0, frame advantage on hit now +5 from +3, mashable when oiled -Diagonal jump MK, increased hitbox and easier to cross-up when oiled

Hugo


• Dizzy motion -- Hurtboxes appear at the same timing as a regular wake-up now.
• Standing LP -- Recovery frames changed from 11F to 7F. On-hit, the advantage has been changed from +2F to +6F. On block, the advantage has been changed from -2F to +2F.
• Standing MP -- Fixed a bug where this move could be counter-hit after the start-up frames have expired.
• Crouching HK -- Hitbox that causes pushback has been adjusted backwards (not sure what this does).
• H Moonsault Press -- Damage changed from 220 to 250, stun dealt from 150 to 200.
• L/M/H Moonsault Press -- Hitboxes that previously caused this move to be counter-hit during its start-up have been removed.
• L/M/H/EX Giant Palm Bomber -- Until the end of the active frames, the front part of Hugo's palms will be projectile invincible. During the move, • Hugo's hurtboxes will be altered. This move does more pushback now. Even if this move cancels out a projectile, its attack hitbox will still be considered active (and can hit).
• EX Shootdown Backbreaker -- Damage decreased from 180 to 160. The horizontal distance travelled when Hugo is descending/falling is lowered.
• L/M/H/EX Shootdown Backbreaker -- The input window for this move has been changed to match that for other commands, so it's easier to puff off.
• L/M/H/EX Ultra Throw -- Hitboxes that previously caused this move to be counter-hit during its start-up have been removed.
• L/M/H/EX Meatsquasher -- Hitboxes that previously caused this move to be counter-hit during its start-up have been removed.
• Hammer Mountain -- Until the end of the active frames for this first part of this move, Hugo is completely invincible.

Ibuki


-Backhand punch no longer cancellable on whiff
-U2, bug fix where you couldn't delay your wakeup

Juri


-Close standing LP, hitbox during U1 is same as normal
-Close standing MK, first hit now forces stand, first 1-6 frames she's considered grounded and throw invincible
-Heavy Fuhajin, the projectile does not hit the crouching opponent
-Fuhajin, the meter gain for the first motion 10 from 20, the meter gain for projectile 30 from 20 on hit, 15 from 10 on block

Ken


-Hitbox and hurtbox of crouch MK now same as it was in ver.2012
-Air tatsu escape is now impossible even with plinking

Makoto


-Forward+HK, bug fix where you couldn't delay your wakeup
-U2, bug fix where you couldn't delay your wakeup

M. Bison


-Bug fix where his throws had 1 frame longer tech window
-Medium Scissor Kick has reduced pushback on hit, easier to land EX red focus

Oni


-EX Goshoryuken, focus cancellable on 2nd hit on block
-Light demon slash, damage increased to 120 from 110, stun increased to 150 from 130
-Air Raging Demon, bug fix where you couldn't delay your wakeup

Poison


• Health -- Decreased from 1,000 to 950.
• Hurtbox -- Standing and crouching hurtbox increased.
• Jump transition frames -- Fixed a bug where certain special moves could not be executed during the jump transition frames.
• Back throw -- Will no longer execute with negative edge.
• Close-standing HP -- Fixed a bug where this move could be counter-hit after the start-up frames have expired.
• Far-standing MP -- Fixed a bug where this move could be counter-hit after the start-up frames have expired.
• EX Aeolus Edge -- Easier to hit in close-quarters situations.
• L/M/H/EX Whip of Love -- Hitbox expanded.
• L/M/H Love Me Tender -- Damaged decreased from 90/100 to 70/80. When this move is whiffed (and only when whiffed), the recovery is 19F instead of 16F.
• EX Kiss By Goddess -- Hitbox of the initial move is expanded.
• Poison Kiss -- Throw distance is expanded.

Rolento


-close HK : Reduced stun from 200 to 150
-far MP : Increased active frames from 3f to 5f
-far HP : Slightly extended the hitbox on the second hit forward
-Reduced the meter gain on hit from 60/60 to 30/30, and on guard from 30/30 to 15/15
-Diagonal j.HP : Fixed a bug where he could get counter hit after the active frames
-EX Patriot Circle : Slightly increased the forward movement before the first hit
-All Patriot Circle : Fixed a bug where Rolento would win when using Patriot Circle against certain counter moves
-LMH Stinger (projectile part) : Extended the hitbox on the first frame down
-LMH Mekong Delta Attack (follow up) : Changed the effect on counter hit from "knockdown" to "hitstun"
-Changed the advantage on hit from -2 to +2
-EX Mekong Delta Attack (follow up) : Changed the advantage on block from -10 to -5
-Changed the effect on all the hits except the last from "hitstun" to "knockdown"
-EX Mekong Delta Air Raid : Changed the frames 1-10 from "projectile invincible" to "strike and projectile invincible"
-Changed the advantage on block from -3 to -5
-Mine Sweeper : Fixed a bug where you could not buffer it as a reversal

Rose


-EX Soul Spiral does 33 chip from 30

Ryu


-Close standing HK increased recovery frame from 15 to 17, 3 more frames of advantage against standing opponent, 2 more frames of advantage against crouching opponent, 2nd hit is now cancellable into focus, red focus, and super
-Light Hadoken travels slower
-Heavy Hadoken travels faster

Sagat


-Bug fix where his throws had 1 frame shorter tech window
-U2 does 303 damage from 255 on airborn opponent

Sakura


-EX Shunpukyaku, first 1-3 hits now force stand, hitbox increased downward so she doesn't hop over the opponent
-EX Hadoken, travel speed differs by the button combinations, recovery frame is now 44 from 48

Seth


-Vitality increased from 800 to 850
-Jump MK, bug fix where Seth got counter-hit worth of damage and stun while he gets hit during the move's active frame

T. Hawk


-Bug fix where his throw's tech window was 3 frames shorter
-Light Spire startup now 15 from 11
-Medium Spire startup now 17 from 14
-Medium Tomahawk Buster, now 2 hits, 1 hit forces stand on grounded opponent, damage changed to "90 + 60" from "150", stun changed to "150 + 50" from "200", 1st hit is cancellable into EX focus, red focus, and super

Vega


-Bug fix where the final hit of RCF didn't gain additional frame advantage on counter-hit, bug fix where final hit of RCF gained double super meter
-Bug fix where final EX RCF didn't gain additional frame advantage on counter-hit, bug fix where he gained meter without the claw

Yang


-Crouch MK, bug fix where he didn't gain additional frame advantage on counter-hit

Yun


-Far standing LP, on counter-hit, the opponent is now in float state instead of soft knockdown during Genei Jin
-Light shoulder, stun is now 100 from 200, super meter gain reduced 20 from 30 on whiff, 30 from 60 on hit, 15 from 30 on block
-EX lunge punch, frame advantage now -1 on block from +1

Zangief


-Light green hand travel distance reduced, more pushback on hit
-EX green hand forces stand on hit

Source: Nesica. Translations from KarbyP, defearl and Naast on Reddit.

Sent in by valkerionseven, Terraryzing, Shinebox, DK_Brawler, Ascender and Andriand.

Comments

Sonneillon said on December 13, 2014 at 9:36 p.m.

Still ain't fix E.Ryus Close St.Lp.

#1
Snack said on December 13, 2014 at 9:36 p.m.

Man they really can't decide what they want Balrog's U2 command to be

#2
BlackGuile said on December 13, 2014 at 9:38 p.m.

Well so much for that nice bradygames 'bible' it lasted me a good 4 months

#3
shano said on December 13, 2014 at 9:38 p.m.

Thank you for doing this translation Eventhubs!

#4
PlasmaWaffle said on December 13, 2014 at 9:39 p.m.

Thank you so much eventhubs!!!

#5
AugustAPC said on December 13, 2014 at 9:41 p.m.

Jesus, not even Poison's ambiguity can save her from the Capcom gender bias!

#6
masquedmonk said on December 13, 2014 at 9:45 p.m.

If that's all they changed for Poison its fine by me. :) Also don't mind that Chun hasn't been touched, actually agree with all that didn't receive changes.

#7
Dethscythe said on December 13, 2014 at 9:45 p.m.

Saikyo!

#8
Doopliss said on December 13, 2014 at 9:46 p.m.

So it finally happened. Seth got a HP buff, giving them a good reason not to buff him in other areas, other than some apparent fix to j.MK.

Seems T.Hawk's MP tomahawk buster is now 2 hits and combos into EX dive though, which is pretty darn sweet. However... lights no longer combo into L condor spire.

#9
noacosmic said on December 13, 2014 at 9:46 p.m.

Guile's Somersault Explosion (Flash Kick Explosion) - Invincibility increased from 1-6 frames to 1-9 frames. I'll take it.

#10
Vergil9229 said on December 13, 2014 at 9:47 p.m.

They need to really make up their mind with Dirty Bull. Wouldn't be surprised if Bisons U2 got a similar change as well.

#11
EnsignHiro said on December 13, 2014 at 9:52 p.m.

Not sure who decided to give e ryu 950 health but that definitely wasn't wasn't necessary

#12
XeltosTheRebirth said on December 13, 2014 at 9:57 p.m.

Yaaaas
SETH MAH BOI. (Omega Seth too Kreygasm)
Also those Ryu changes. :D

#13
Ascender said on December 13, 2014 at 10 p.m.

Wait, so did kens cr mk get NERFED?

#15
Shinebox said on December 13, 2014 at 10:01 p.m.

Yes, They buffed the hurtbox unintentionally in USF4. It was beating Ryu's so they changed it back to AE2012.

#16
Doopliss said on December 13, 2014 at 10:02 p.m.

I was wrong about the EX dive, but the first hit forces stand and is super cancellable... I think T.Hawk just got a combo into Red Focus, meaning every character has one now.

#17
put_Garuda_in_SFIV said on December 13, 2014 at 10:02 p.m.
(This comment was hidden because it was down voted. You can view it by clicking here.)
#18
EnsignHiro said on December 13, 2014 at 10:02 p.m.

Karby thanks in advance for the translations man!!

#19
Gotomaster said on December 13, 2014 at 10:03 p.m.

That and the E.Ryu changes means our boy, Daigo is going back to good old Ryu. :D

#20
EnsignHiro said on December 13, 2014 at 10:09 p.m.

Omg stop changing vipers super motion it was fine the was it was :(.

#22
XeltosTheRebirth said on December 13, 2014 at 10:11 p.m.

How is him having 950 health ever justified?
I thought it was wonky the first time i saw the change list.
If Daigo goes back on E Ryu because of this i'ma laugh so hard.

#23
EnsignHiro said on December 13, 2014 at 10:13 p.m.

Ty for giving dj low invincible lk sobat back. I dont play him but damn why nerf the guy in the first place?

#24
AugustAPC said on December 13, 2014 at 10:13 p.m.

Wow, no nerfs to Rose, and a small buff to boot. That's surprising.

#25
gintoki said on December 13, 2014 at 10:13 p.m.

wow ex green hand force stand then that means gief gets better for snake eyez, red focus no longer whiffs on crouching from ex green hand

those ryu buffs are not enough for daigo to go back, but who knows maybe he does. I think he stays with evil

those yun nerfs

#26
AugustAPC said on December 13, 2014 at 10:14 p.m.

...well, the increased diversity in his fireballs should actually help him a lot. Still, I'd imagine he'll stick with Satsui No Hado

#27
Paradonyx said on December 13, 2014 at 10:16 p.m.

So is no female character allowed to stay at 1000? First Julia from SfxT and now Poison?

It's k. While I main Poison, I can agree that her health nerf is justified. Strong zoning combined with good utility is just asking to get nerfed.

#28
outburs said on December 13, 2014 at 10:17 p.m.

My thoughts:
Oni - Liking the damage/stun coming back on lk slash.
- 2nd hit of ex dp on block being cancellable is okay but punishable on forward dash and very punishable on back dash so I don't care for it.

Gief - EX Green hand forcing stand....nothing will stop snake eyes now Kappa

Honda - Still sucks

Seth - While some extra health is nice I feel it is still a lazy attempt at buffing him

Rose - Expected some nerfs but instead she received a minuscule buff

Evil Ryu + Yun + Poison Nerfs - Yes. Just yes.

#29
Burningpluto said on December 13, 2014 at 10:17 p.m.

Not gonna help him he has too many flaws.. wtf is the purpose of MGU its hardly even useful as a combo ender. And crouching HP should always of caused a floating juggle to begin with. Up kicks will prob still whiff on crouching. Its impossible to do many of Deejays combos on elena why the hell didnt they fix her bogus hitbox its practically missing in many cases.

#30
SAOTOME2U said on December 13, 2014 at 10:17 p.m.

Hmph, unfortunately the 2 characters I think actually need the most tweaking in both damage and ridiculousness didn't get any (Dudley), or their changes are pretty insignificant (El Fuerte).

#31
EnsignHiro said on December 13, 2014 at 10:19 p.m.

Dude people can abuse him in current version he is kinda free to low atracks. He was never free to them til this version where low invincibility was removed. Everyone has said that dont be crazy now.

#32
Gotomaster said on December 13, 2014 at 10:20 p.m.

The E.Ryu health nerf may persuade him to go. If he does, it would be bitter sweet. While it would be great for im to go back to Ryu, seeing his E.Ryu go, just as it was starting to hit its stride will be unfortunate.

#33
Gotomaster said on December 13, 2014 at 10:22 p.m.

Sagat also got nothing, but just boost to his Ultra damage.

#34
EnsignHiro said on December 13, 2014 at 10:22 p.m.

Please justify why poison NEEDED 1000 health?

#35
AugustAPC said on December 13, 2014 at 10:23 p.m.

Reread his comment, he's saying that her nerf was justified.

#36
AugustAPC said on December 13, 2014 at 10:25 p.m.

If he went back to Ryu, I would assume it would be more because of Ryu's changes than E.Ryu's.

I sincerely doubt he'll switch, though.

#37
gintoki said on December 13, 2014 at 10:25 p.m.

yea i remember him talking about making the switch to evil because of the health buff, but those ryu arent even that great. im positive he stays with evil, its not like hes never played a char who had fragile health

#38
Gotomaster said on December 13, 2014 at 10:25 p.m.

People need to realize Female characters generally have better walkspeed than male characters, thus whiff punishing, and escape are alot easier. So to compensate that, they are slightly more frail. Its quite simple, honestly.

#39
Ascender said on December 13, 2014 at 10:25 p.m.

Wow absolutely nothing for Yang. There goes my hopes for him to not be such a hassle to play for such pitiful damage.

#40
EnsignHiro said on December 13, 2014 at 10:26 p.m.

Was gonna say lol my fault Paradonyx.

#41
solzan2000 said on December 13, 2014 at 10:26 p.m.

I called the evil ryu health nerf and poison health nerf long time ago, I remember the change list suggestions for evil ryu and most of the evil ryu players didn't ask for health buff as 850 to 900 health was fine as is based on his damage output, the poison nerf was needed, its stupid for a character that is hard to get in on to have 1000 health, thats all she needs as far as changes go, btw I play poison and evil ryu as well as a few other characters.

#42
EnsignHiro said on December 13, 2014 at 10:26 p.m.

Lol yang is nice. He is definitely viable.

#43
goldengol said on December 13, 2014 at 10:26 p.m.

Buff soul spiral?? Now luffy Will be invencible

#44
Mr_Fr0st said on December 13, 2014 at 10:27 p.m.

(This user was banned.)

#45
DatMangoSentinel said on December 13, 2014 at 10:28 p.m.

Hey hope you got the translated notes I sent you and hopefully putting them to good use! Anywho, they're pretty rough, and while not mine, hopefully they provide enough info.

-- @TheBlackHylian

#46
Blackoshinomi said on December 13, 2014 at 10:29 p.m.

He needs one of those jump to conclusions mats. From the movie office space lol

#47
EnsignHiro said on December 13, 2014 at 10:29 p.m.

Looool

#48
outburs said on December 13, 2014 at 10:29 p.m.

I'm quite bias as I despise playing against poison as an Oni main. I feel she needs no more than 900 Health considering just how good her zoning game is. On the other hand maybe a slight nerf to her fireball recovery instead.

#49
SpadeHand said on December 13, 2014 at 10:30 p.m.

YYEEES! YES! COOODYYYYY!

#50
DaveNotti said on December 13, 2014 at 10:30 p.m.

Decapre changes? Yang?

#51
EnsignHiro said on December 13, 2014 at 10:30 p.m.

And you need better jokes. Kappa

#52
ThaBigDaddyCMaster said on December 13, 2014 at 10:31 p.m.

The 50 health for Evil Ryu wasn't necessary and I don't know why they did it. They should have given him a 6 fr. cr mk. That said he's pretty much entirely unchanged now and he was overrated to begin with. People had him on god tier before the game came out.

I hope they gave him something useful to compensate for the nerf. Fix some things about some of his moves or something.

#53
Paradonyx said on December 13, 2014 at 10:33 p.m.

Hey man don't blame me blame Capcom!

When I first found out she had 1000K I called it:

"This b**** is gonna get her f**** health nerfed. Calling in now"

-Paradonyx,
June 4th, 2014

#54
Ascender said on December 13, 2014 at 10:33 p.m.

All they gave yang was a bug fix.

#55
AugustAPC said on December 13, 2014 at 10:34 p.m.

He needs a hooked on phonics.

#56
NoizyChild said on December 13, 2014 at 10:35 p.m.

Why even bother with Dirty Bull? No Balrog player in their right mind would even pass up Violent Buffalo.

#57
Oddness said on December 13, 2014 at 10:35 p.m.

(This user was banned.)

#58
Gotomaster said on December 13, 2014 at 10:36 p.m.

I'm so salty Capcom decided to still forsake the king. He got literally nothing of value. Yeah the damage buff on his ultra was good, but frankly, that doesn't change the issues he has. Jumping in on Sagat is so easy. Freakin Bonchan is starting to struggle now.

#59
Blackoshinomi said on December 13, 2014 at 10:40 p.m.

You never heard of this ?

http://www.youtube.com/watch?v=xRxqY4...

#60
Clamper said on December 13, 2014 at 10:40 p.m.

Seriously!? No Changes to Guy? They think the character is good as it is the same way as Dudley? LOL

#61
IMainDanHibiki said on December 13, 2014 at 10:40 p.m.

• LK Double Rolling Sobat -- Has lower-body invincibility from start-up to end of active frames; advantage on-block changed from -3F to -4F.

https://www.youtube.com/watch?v=K9q70...

#62
Mr_Fr0st said on December 13, 2014 at 10:41 p.m.

(This user was banned.)

#63
Slash357 said on December 13, 2014 at 10:42 p.m.

Yun
-Far standing LP, on counter-hit, the opponent is now in float state instead of soft knockdown during Genei Jin
-Light shoulder, stun is now 100 from 200, super meter gain reduced 20 from 30 on whiff, 30 from 60 on hit, 15 from 30 on block
-EX lunge punch, frame advantage now -1 on block from +1

Hopefully these changes will bring an end to all these Yun players winning tournaments with their broken OP character KAPPA

#64
EnsignHiro said on December 13, 2014 at 10:45 p.m.

Yes! Thank you now I can fight elena properly holy !;%% look at her change list lmao buglena.

#65
EnsignHiro said on December 13, 2014 at 10:47 p.m.

Lol. I had no idea she would be so bad but now I can see why her health was decreased. Thank goodness!

#66
Burnkickftl said on December 13, 2014 at 10:49 p.m.

way to nerf blanka.... cause the cr mk into ultra was a real threat at 50-60% scaling right. you think anyone in their right mind is going to try for it now thats its a 1 frame link again?

no its ok keep letting all these other characters combo into ultra off 1 ex bar and let blankas do 2-4 1 frame links into a 1 frame ultra combo for 0 dmg.

im gettin tired of seeing blanka win tournaments anyways right?

#67
God_Demon said on December 13, 2014 at 10:51 p.m.

His health nerf is fair. Now he's more of a glass cannon. He shouldn't have all that health when he has one the highest damage outputs in the game.

#68
Doopliss said on December 13, 2014 at 10:52 p.m.

c.MK is a huge buff overall. Negated the heightened pushback from USFIV, still links into itself, and now you can even link into it from lights. If you want a 2f link into U1, use cl.MP (And no, it's not impossible).

#69
God_Demon said on December 13, 2014 at 10:52 p.m.

She doesn't need a nerf.

#70
Burnkickftl said on December 13, 2014 at 10:52 p.m.

seriously nerfing all the characters who arnt winning anything and buffing those who dont need it or insignificant nerfs so they can say oh ya we nerfed them right.

at this point capcom is just trying to kill this game.

#71
outburs said on December 13, 2014 at 10:52 p.m.

Which brings me to Dudley. I know Smug is pretty much the only player currently bringing out the characters full potential but damn..His health and stun are above average on top of the fact that his damage/stun/juggle potential is quite high. I think he deserves a few tweaks.

#72
EnsignHiro said on December 13, 2014 at 10:54 p.m.

Keep it up. Just proving how irrelevant your comments are by name calling. Its cool I like your salt anyway.

#73
EnsignHiro said on December 13, 2014 at 10:55 p.m.

Why would rose need nerfs?

#74
God_Demon said on December 13, 2014 at 10:57 p.m.

You have a point, but one could argue that it's a lot harder to do max damage Dudley combos than it is for E. Ryu, which is why you see more people picking up E. Ryu and no one picking up Dudley. Plus Dudley has more bad matchups than E. Ryu as well, and Dudley is easier to keep out than E. Ryu. I think his health and stun should stay the same.

#75
EnsignHiro said on December 13, 2014 at 10:58 p.m.

To be honest getting in with dudley is not easy. I think his health and stun are fine. He isnt weak but he sure isnt top 5.

#76
Burnkickftl said on December 13, 2014 at 10:58 p.m.

rofl who cares about pushback on the move, -1 on hit is a nerf anyway u look at it and no its not impossible.
just highly impractical.

so take away a good way to combo into u1 for a less efficient twice as hard link that u can only do off a jump in sounds like a huge buff to me.

#77
God_Demon said on December 13, 2014 at 10:59 p.m.

As for Juri's close MK changes, does that mean it can be used like Rose' close MK now?

#78
ThaBigDaddyCMaster said on December 13, 2014 at 11:01 p.m.

Harder or less practical? Evil Ryu's combos have loads of 1f links in them.

That said health balancing is dumb and I'm not a fan of it, but why nerf one character and give him nothing in return when he was virtually unchanged? From his 2012 version he lost his unblockables and got a faster sweep which is negated by DWU (nobody uses it) and a better hopkick which can still be low profiled.

Many people talk about using him but outside of a few most haven't used them and Daigo got far with him once, but lost 2x pretty badly. Not that it should even matter in regards to balance.

#79
Eye_of_Orochi said on December 13, 2014 at 11:04 p.m.

Ugh they changed Elena's hurtbox...yawn

But those other buffs make up for it. Lots of new potential so I guess I'll hold off on my nap

#80
Doopliss said on December 13, 2014 at 11:05 p.m.

The pushback thing is huge. Or so I assume, since that was the main thing Blanka mains whined about when USFIV was released. Ofc -1f is a nerf, but it's not a big one, at least not compared to the buffs. Not to mention that any links you want to do from or to c.MK can be plinked anyway, since he has no chainable lights.

#81
General_Awesomo said on December 13, 2014 at 11:07 p.m.

A typo and some omissions I found.

Gouken
-Super, bux (bug*) fix where you couldn't delay your wakeup

Vega
-Bug fix where the final hit of RCF didn't gain additional frame advantage [on counter-hit*], bug fix where final hit of RCF gained double super meter
-Bug fix where final EX RCF didn't gain additional frame advantage [on counter-hit*], bug fix where he gained meter without the claw

#82
outburs said on December 13, 2014 at 11:08 p.m.

I agree that Dudley has more bad match ups. However his ultra 1 buff that he received from 2012 - Ultra has definitely turned quite a few of them around or at the very least evened up the playing field. I get that the character is supposed to hit hard once he finally gets in but why that hard? I main Oni and he has a ton of bad match ups and has just as much of a hard time getting in but has below average health/stun and has less damage output. This isn't a rant about my characters flaws but more of a question - Why should Dudley have so much more than other characters that suffer from the same issues.

#83
AugustAPC said on December 13, 2014 at 11:11 p.m.

I never said she did. Capcom just has a habit of nerfing characters who come out on top of big tournaments.

#84
fusion said on December 13, 2014 at 11:12 p.m.

who exactly has actually picked up eryu for anything other than a pocket character? daigo and...er pr rog?

Its the same thing with Yun.

Has anyone actually won anything with either character besides daigo, and kazunoko. I dont think Kaz has even won anything in usf4.

#85
Mr_Fr0st said on December 13, 2014 at 11:13 p.m.

(This user was banned.)

#86
Eye_of_Orochi said on December 13, 2014 at 11:14 p.m.

DAMN those Decapre buffs though. I need to go to the lab and brush off some dust.

#87
DunnDeal said on December 13, 2014 at 11:16 p.m.

Capcom leave Viper's super input ALONE!

#88
EXCh33ky said on December 13, 2014 at 11:17 p.m.

Of everything, they change the command for dirty bull yet again? Why? It was fine with 720. How about increase the damage so it would actually be worth using.

#89
Burnkickftl said on December 13, 2014 at 11:18 p.m.

fine the pushback is huge idc thats not what im worried about.
-1 on cr mk did several things

made blankas bnb harder again. he already has 1 frame/ non chainable lights. why make his already semi challenging bnb "cr mk> st. lp , any harder

nerfed his frame traps which were already sub par to begin with because of his awful throw range and walk speed.

made the cr mk into u1 more a possibilty then an actual tool
(how often do you see balrog chun li ken etc etc etc. combo into theirs ultras using their 1 frame links.

the pushback is also nefing setups i have discovered since ultra now i will have to figure out new timings for crossupballs frame traps etc etc.

the pushback wasnt killing me the cr mk has now killed blanka for me.

good thing nishikin raped capcom cup today right , lost to rose who is supposedly a balanced character and a good MU for blanka.

go figure.

#90
Ralycer said on December 13, 2014 at 11:21 p.m.

Omg Decapre got BUFFED!
Really Dan Only get those changes ? :/

#91
EnsignHiro said on December 13, 2014 at 11:24 p.m.

Once again until you learn how to spell and argue without insults dont bother trying to talk to me. Your just gonna get banned anyway as your clearly breaking the rules.

#92
Eye_of_Orochi said on December 13, 2014 at 11:24 p.m.

I'm proud of Capcom for not listening to the dumdums about Rose being OP and needing nerfs. She is one of the characters whose balance has been perfected in this version IMO.

#93
EnsignHiro said on December 13, 2014 at 11:24 p.m.

I agree she is fine. Never knew why people thought she was op to begin with.

#94
Doopliss said on December 13, 2014 at 11:26 p.m.

Here's the deal though: The move was always +4 before Ultra. They basically negated the USFIV changes and then made it 1f faster. Pretty sure far s.LP is 3f as well, so it's a non issue. Just because it messed up some set-ups for you that doesn't mean it's a bad thing. Balrog, Ken and Chun have better combos into their ultras, so they don't have to. If you want to learn to do c.MK into U1 consistently, you can get the timing down enough so you can do it pretty much 100% of the time by plinking with HP.

The only viable complaint is the frame traps, but there you should be able to use cl.MP instead, right?

#95
breakdown41 said on December 13, 2014 at 11:30 p.m.

ONI RETURNS......goodbye half the cast.

#96
AllStarRogue said on December 13, 2014 at 11:32 p.m.

wish they'd change sagat's fireballs back to how they were before :/

#97
Mr_Fr0st said on December 13, 2014 at 11:38 p.m.

(This user was banned.)

#98
U4iA27 said on December 13, 2014 at 11:40 p.m.

but he'll lose his charge using cl.mp since b+mp is that crappy ass headbutt i'll never understand why it isn't just f+mp. smh

#99
Darc_Requiem said on December 13, 2014 at 11:41 p.m.

Damn, even Poison can't avoid the Vagina tax.

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