Ultra Street Fighter 4 update (PS3/X360/Arcade) on August 8 removes Poison's while-rising glitch, Rolento's invisible wall jump, and more

Posted by Cheng Kai 'KarbyP' Sim • August 7, 2014 at 7:57 a.m. PDT

Following the release of Ultra Street Fighter 4 in Japan today, Capcom has announced that an update patch that addresses a number of known bugs will be released tomorrow, August 8, for the PS3, X360 and arcade versions of the game.


This update is not a rebalance patch, but rather fixes some of unintended properties on a number of characters' moves. Most notably, with this update, Rolento's invisible wall jump and Poison's while-rising glitch will be removed.

Check out our translations of the fixes or changes below.

Note: An earlier version of this story had said that this update was the bug fix patch for Ultra Street Fighter 4 that Capcom's Peter "Combofiend" Rosas announced back at EVO 2014.

According to EventHubs reader TheTimelyHoward, this is not the case as some of the fixes mentioned are not implemented. The August 8 patch, however, will fix a number of known bugs, as listed below.

Blanka


- Crouching MK: On counter-hit the advantage on hit is now +8F instead of +5F. This was achieved by reducing the duration of the hit stop animation on Blanka's side (originally the hit-stop duration was the same on both Blanka and his opponent)

Vega


- Flying Barcelona Special: Made it so that the Rolling Izuna Drop special would connect even if the opponent was struck with Vega's knee during the upward rising motion when he is in the corner (TL note: if Vega's opponent is jumping in the corner, even if the upward motion hits, there's no way to connect Rolling Izuna Drop previously).

M. Bison


- Red Focus Attack/EX Red Focus Attack: Under certain special circumstances, there is now a 1 point damage difference between M. Bison's Lv1 Red Focus Attack and his EX Red Focus Attack.

El Fuerte


- Close standing LP: The chain-cancelled version of this move used to have a smaller hitbox than the regular version; this has been changed so that it's the same regardless if you're using the standard version or chain-cancelled version of the move.

Seth


- Tanden Storm: When the opponent is downed by any hit other than the final hit in this super move, there was a bug that prevented Delayed Standing from being performed -- this has been fixed.

Fei Long


- Crouching LK: When chain-cancelled, this move's active frames would activate 1F earlier than usual -- this has been fixed.

Dee Jay


- Medium Jackknife Maximum: On counter-hit, this move used to do less damage than the normal-hit version -- this has been fixed.

Hakan


- Crouching LK: When chain-cancelled, this move's recovery would gain an additional 1F -- this has been fixed.

Juri


- Far standing LK: When chain-cancelled, this move's active frames would activate 1F later than usual -- this has been fixed.

Yang


- Close and far standing LK: When chain-cancelled, this move's active frames would activate 1F later than usual -- this has been fixed.

Evil Ryu


- EX Hurricane Kick: Under certain conditions, this move would not connect against a portion of the roster.

Oni


- Focus Attack/Red Focus Attack: The hurtbox for Oni's Red Focus Attack has been expanded so that it's now the exact same save as the one in his regular Focus Attack.

Poison


- When standing from crouching motion: A bug that made Poison's hurtbox around her legs temporarily disappear during this motion has been fixed.

- Close standing LP and LK, far standing LK, crouching LP and LK: The chain-cancelling input window for these moves had been different from the ones for other characters -- this has been corrected.

- Crouching LP: When chain-cancelled, this move's active frames would activate 1F later than usual -- this has been fixed.

- Far standing LK: When chain-cancelled, this move's active frames would stay active for 1F longer than usual. Also, the move's recovery had an additional 3F. Both properties have been fixed.

Rolento


- Mekong Delta Escape: Fixed a bug where Rolento would be able to use this move to jump off of an invisible wall.

Hugo


- Standing LP: When chain-cancelled, this move's recovery would have +3F added to it -- this has been fixed.

- Crouching LP: When chain-cancelled, this move's recovery would have -3F less than the regular non-chain-cancelled version -- this has been fixed.

- Focus Attack/Red Focus Attack: During the part of the animation when Hugo releases his Focus Attack/Red Focus Attack, a hurtbox in the area around Hugo's legs has been added.

Decapre


- EX Scramble (Light+Medium): When used at a certain timing, the EX version could not be activated -- this has been fixed.

- Focus Attack/Red Focus Attack: The hurtbox on Decapre's Red Focus Attack has been expanded to match the one with her regular Focus Attack.

Source: Capcom Japan.

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