No more waiting: Guilty Gear Xrd -Sign-'s 8-player lobbies will support 4 concurrent games with spectating, characters leveled up with M.O.M. mode

Posted by Cheng Kai 'KarbyP' Sim • August 2, 2014 at 12:27 p.m. PDT

The player match lobbies in Arc System Works's forthcoming PS3/PS4 cross-platform fighting game Guilty Gear Xrd -Sign- will not only support up to eight players and a spectating functionality, but it will also allow you and your friends to play in multiple concurrent matches within the same lobby, the latest issue of Weekly Famitsu magazine revealed in a two-page spread.

This means no more having to sit around and wait for your turn to play if you're not winning. Anytime you're done watching somebody else play, you can start a match with any other player from within the same session, without having to leave and creating a new lobby.

Guilty Gear Xrd -Sign-'s player match lobbies is effectively a step up from the same feature offered in BlazBlue: Chrono Phantasma. In BBCP, when creating a new lobby, you have the option to set it in "Match/Spectating" mode, in which players wait for their turn to play, or the "Free-for-All" mode that supports multiple concurrent matches in one lobby -- but cuts out the spectating feature.


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On top of that, Famitsu also reported that characters whom you've leveled up and buffed through the single-player RPG-esque Medal of Millionaire (M.O.M.) mode will also be usable in player matches. No word on if you will be able to ban M.O.M.-improved characters in player matches, but this will likely be doable, if past Arc System Works games are anything to go by.

The Famitsu feature this week also detailed Guilty Gear Xrd -Sign-'s elaborate Practice mode, which comprises four sub-modes: Tutorial, Mission, Challenge and Training.

Tutorial, Challenge (combo trials) and Training modes are mainstays in any Arc System Works fighter.

Unless I'm mistaken, Guilty Gear is the only Arc System Works fighting game to feature Mission mode. In this mode, you are tasked to finish a battle with certain conditions in mind, such as "perform 8 reversals".

Famitsu says that the intention behind this mode is to give beginning players some goals to keep in mind and actively try for, as they play practice matches against the CPU.

Source: Famitsu

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