Secret History of Street Fighter: Two player mode was conceived as a way to make more money - Chun-Li's artist was obsessive about her thighs

Posted by Jonathan 'Catalyst' Grey • April 30, 2014 at 9:47 p.m. PDT

It's simple economics. Two people playing an arcade machine at the same time meant twice as much money.

While Capcom had tried this approach with Final Fight, the game's high difficulty level had made this not as much of a success as they would otherwise hope, but this was something they were able to overcome with Street Fighter 2, as instead of brutal AI difficulty, you could play against a living breathing opponent.

The results are fairly obvious at this point. Capcom generated a considerable amount of revenue from successfully refining the two player fighting game formula, which some had tried before, but none had done as well — up to that point.

Not having to play against the CPU constantly kept players coming back, and many would say, revolutionized the genre.

Also, the artist who drew Chun-Li was a bit obsessive about her thighs. Apparently, he redrew her thighs/stockings about 3 times, which made the team run right up against deadline and run out of memory.

These factoids and more are explored in CVG's video discussing the secret history of Street Fighter 2, after the break.

Video from CVG, tip submitted by Fawaz. Artwork from Reiter-BG.

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