Microsoft thinks Xbox One and PC cross-platform play 'makes sense', notes they're 'not allowed to leak things'

Posted by Jonathan 'Catalyst' Grey • October 15, 2013 at 7:42 p.m. PDT
Microsoft thinks Xbox One and PC cross-platform play 'makes sense', notes they're 'not allowed to leak things' In what may be some indication that the Xbox One and PC will have cross-platform compatibility, to some extent, Microsoft's Phil Spencer said that enabling such a feature "makes a lot of sense."

He also stated that he wasn't "allowed to leak things," and smiled, which some have read into as there being some type of cross-platform play feature coming to Microsoft's Xbox One console and PC gamers.

Fighting game competitors have often asked for cross platform play for the Street Fighter 4 series and Street Fighter X Tekken, and Capcom had previously said the process was "not trivial."

They stated at the time that doing such would require version locking, meaning both platforms would have to be updated at the same time, to keep them in sync — and they also cited scheduling issues.

These statements were made back in 2009, and it will be interesting to see if any cross-platform fighting games can get a foothold on the next generation consoles, and if they will at some point offer cross-platform options.

Including more of the player pool is definitely an appealing prospect for many in the competitive community, so the first major fighting game which offers this could see a nice leg up on their competition.

You can hit the jump to view the quote from Phil Spencer.

AusGamers: With Games For Windows Live shuttering and Windows 8 being a kind of ubiquitous OS for Microsoft products, is there any chance we’ll start seeing cross-platform play between Xbox One and PC now that the architecture is so similar and with, as you mentioned, the expanded Cloud capabilities server-side?

Phil: I’m not allowed to leak things [smiles]. But I think what you’re talking about makes a lot of sense. Now you have differences in Windows gaming and console gaming around control and input... in fact if you go back to Shadow Run on Xbox 360 -- something I worked on -- we had PC players playing against Xbox 360 customers. We didn’t have tremendous success with that, but we learnt a lot from it. And then earlier this year we released Skulls of the Shogun, which was a game we launched on all three platforms on the same day, and you could start on one platform and then save the game to the Cloud and play across any of the screens and progress. And then Halo: Spartan Assault has some links between Halo 4 and Spartan Assault, even though they’re very different games. This connected ecosystem across all the different devices is definitely where I think the future of gaming is going; you don’t have to do it as a developer, but you have the capability and I think a system like Xbox Live across all those screens where you know who someone is and who their friends are, what their Achievements are and their progression is really critical to that.

Source: AusGamers.

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