Christian Svensson talks fighting game ports for other platforms and why pros get early releases of their games

Posted by Nicholas 'MajinTenshinhan' Taylor • May 2, 2013 at 10:04 a.m. PDT
Christian Svensson talks fighting game ports for other platforms and why pros get early releases of their games In regards to the slowing sales of newer fighting game rereleases and ports from Capcom, one user at Capcom-Unity suggested that they try releasing the games to more platforms, instead of just the Xbox 360 and PS3.

Christian Svensson replied to this post, and gave insight as to why Capcom is not interested in releasing their titles, like Street Fighter 3: 3rd Strike Online Edition and Darkstalkers Resurrection for PC or other potential platforms.

I have considered it but there's considerable overlap in platform ownership such that the effort to revisit work as a rerelease is not likely to cover the costs of development.

In general, staggered releases that can't get some critical mass of marketing behind them do not work.

Hit the jump to hear the reasoning behind pros getting early copies of the games.

In a different thread on the site, a user asked why professional players get early copies of fighting games, saying that it makes the already unlevel playing field even more unfair, since the people who are already masters of fighting games get a head-start in new games as well. You'll find Svensson's response to this below.

Key player feedback is crucial for ensuring a better play experience for all over the long term. The lack of said feedback may result in misguided direction that could short circuit the lifespan of a product, which serves no one's best interests (not the players in question, not the FGC or Capcom).

These games are made to be played for years and any advantage someone may have with limited access for a few weeks or months before release is a negligible advantage over a 12, 24, 48 or 1200 month product lifetime.

Sound off in the comments with your thoughts on these matters.

Load comments (40)