NetherRealm has pro Street Fighter players testing and helping with balance of Injustice: Gods Among Us, more accessible to new-comers

Posted by Steven 'Dreamking23' Chavez • March 18, 2013 at 12:51 p.m. PDT
NetherRealm has pro Street Fighter players testing and helping with balance of Injustice: Gods Among Us, more accessible to new-comers  O Canada recently conducted an interview with NetherRealm Studio's senior producer, Adam Urbano, to discuss the upcoming DC Brawler, Injustice: Gods Among Us. Among the topics touched upon here, Urbano states some interesting bits of information including the fact that Injustice was created to be much more accessible to new comers and isn't quite as tournament worthy as Mortal Kombat 9.


Additionally, NetherRealm has brought in a bevy of players over the past couple of months to test out the game and help with balancing. Many of these players are said to have a professional Street Fighter background and the opinions on the game have been very positive so far.

Below is a bit to get you started and hit the jump to read a bit further.
Q: I know your team worked on the recent Mortal Kombat reboot. Was there anything you learned from that game or maybe took from it and applied to Injustice?

Adam Urbano: We liked the community feedback we got at the end of Mortal Kombat (sort of what the tournament level players had to say). We also heard from fans about parts of the game that were difficult and its learning curve.

So we specifically set out to bring in as much fan feedback as possible. We also tried to make it much more accessible than Mortal Kombat was. Mortal Kombat was designed from the ground up to be a tournament level game. This one, sort of has tournament potential, but the barrier to entry is much lower.
Q: Were you worried that the game wouldn’t appeal to hardcore gamers because it’s too simple and accessible?

Adam Urbano: In development, that was obviously a huge concern. As you simplify things you have to make sure that there is still a level of depth.

What I can say is, that for the past two months we’ve brought in 20 or 30 pro players, especially guys that don’t neccesarily like Mortal Kombat and are more about Street Fighter (guys that are negative towards our game), and they’ve sort of been living at Neverreal playing the crap out of the game and helping us balance it and find things.

I was absolutely blown away by how much they liked the game. The word they tend to keep using is that, “It’s something fresh and unique.” The background interactables and stuff were something they were skeptical about at first, actually turned out to be something they like. So I used to be nervous and now I’m more comfortable.
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