Character selection in Smash Bros. is stressful 'almost to the brink of death' says series creator

Posted by Jonathan 'Catalyst' Grey • June 22, 2013 at 4:44 p.m. PDT
Character selection in Smash Bros. is stressful 'almost to the brink of death' says series creator Giving some clue as to how insanely passionate and dedicated to the Smash Bros. series creator Masahiro Sakurai is, he said the process of character selection is stressful, almost to the brink of death.

Sakurai said that the process isn't so bad for adding characters, but which fighters he'll have to cut.
"The amount of stress I feel, it's almost to the brink of death," Sakurai said of designing Smash Bros.' character roster. "Because it's not just a matter of me personally thinking this character or that character is going to be in the game; it's that we also have the game balance, animation, graphics and sound to think about in order to make that character fully fleshed out in that universe. I have to think about all of that when I go through this decision-making process."
Sakurai added that characters like Mario, Kirby, Samus and Link are what the series has been defined on so far, and if they weren't included, some people feel it might not be Smash Bros.

"Whether it's a minor character or a character that is one of the most highly skilled and most played," Sakurai said, "if that character is removed from the game, the people who live for that character in Smash Bros. are going to have their feelings hurt.

"I think we have to really consider that, so I take a very serious, hard look at that and have empathy for the players who look for these type of characters when we're making these decisions."

Speaking about one of the new additions, Mega Man, Sakurai said that it was easy to get Capcom's permission to use him, and he wanted to honor fans, because the Blue Bomber was the second most voted for character, behind Sonic the Hedgehog.

The piece is rounded out by a few notes about Samus' movement, and design elements of returning fighters. You can check out the entire thing on Polygon's website.

Tip from Jtir123.
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